User Manual

Chapter 7: Tips for use 57
Server data loss
If neither the server, nor the result file, nor the scoring program contains any data, your last resort is to
retrieve the results from the Bridgemates. All results entered in the Bridgemate are stored in the
internal memory of the Bridgemate and can be resend to the server. See paragraph Resending
results” for more information.
Warning
The board results are stored in the internal memory of the Bridgemate. Once the Bridgemate has been
started up again for a new session and the first result is entered and confirmed, the memory is erased
and all the data removed. Ensure that no players are operating the Bridgemates at the end of the
session to avoid a possible loss of data.
Retrieving results from the log file
Results can also be retrieved from the log file. All results entered in BCS are stored in the log file. To
view the log file, go to the Tools à Show log file menu. The selected rows can be copied and saved to
an empty text file and printed. Automatic processing is not possible; the results must be entered
manually in the scoring program. The actual file, BMProLog.log, is located in the Bridgemate Control
Software folder, normally C:\Program files\Bridgemate Pro.
Resending results
The Bridgemate retains the board results in its internal memory. With a simple command these results
can be resent to the server. This is useful when results have been erased from both the computer and
server inadvertently and your last resort is the Bridgemate device itself.
Results can be resent from both the TD-menu and the setup menu. Proceed as follows:
1. Make sure the server is connected, and is loaded with the session data (tables, movements).
When all data in the server was lost as well, restart the Bridgemate II scoring system from
your scoring program in order to load the session data back in the server.
2. a) Bridgemates which are still in result entry mode can resend the results from the TD-menu.
Access the TD-menu with the TDMENU function key and PIN code, and press RESEND
function key.
b) Bridgemates which show the main screen can resend the results from the setup menu.
Press SETUP function key to access the setup menu, press INFO function key, followed by
RESEND function key.
3. The number of board results in the Bridgemate memory is displayed. Press OK to start the
retransmission. Retransmission will only succeed when the server is activated and contains
the session data.
4. After retransmission, the board results can be posted in the scoring program using the normal
procedures.
Multiple bridge clubs playing simultaneously
There may be times when two or more bridge clubs are playing at the same time in one building. As
the Bridgemate II server can incorporate a specific table number only once at a time, it is not possible
for two clubs to make use of one server simultaneously. Both bridge clubs will therefore require their
own server. It is of course vitally important that they do not interfere with each other. This problem can
be rectified by getting the systems to communicate over different channels. The first club sets its
system (server and Bridgemates) to channel 0, while the other uses channel 1. A third and fourth club