Operation Manual
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Using rollover events
You can define either a rectangular or circular rollover region. To setup a rollover region, use 
either of the following keywords in the events row:
NOTE: 
When the x_origin : y_origin are set to -1:-1, the starting position for the ON and OFF 
images are also the starting coordinates for the rollover region. This is true for both rectangular 
and circular rollover regions.
Relor
Define a rectangular rollover region using this format:
relor:x:y:width:height:enable_rollover:on_bitmap:off_bitmap:x_origin:y_origin
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x:y
 represents the starting position of the rollover region, where 0,0 is in the upper left corner 
of the display.
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width, height
 represents the width and height of the touch area in pixels.
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enable_rollover
: 1 enables rollovers; 0 disables rollovers
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on_bitmap
 represents the name of the bitmap image that displays when the mouse is within 
the defined region.
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off_bitmap
 represents the name of the bitmap image that displays when the mouse is not 
within the defined region.
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x_origin,y_origin
 represents the starting position for the rollover image.
Reloc
Define a circular rollover region using this format:
reloc:x:y:radius:enable_rollover:on_bitmap:off_bitmap:x_origin:y_origin
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x, y
 represents the center of the touch area.
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radius
 represents the radius of the touch area in pixels.
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enable_rollover:
 1 enables rollovers, 0 disables rollovers
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on_bitmap
 represents the name of the bitmap image that displays when the mouse is within 
the defined region.










