User`s guide

Chapter 4: Storage and Backup Recommendations 27
4 Storage and Backup Recommendations
This section gives some general recommendations on storage and usage of data
which can be divided in two main parts;
Graphics, image and video storage and settings
Control room and newsroom configuration storage and settings
The following sub sections divide these parts into more user specific areas in
order to give an overview of what is stored where and what is important to
maintain for each installation.
This section contains information on the following topics:
Graphics Data
Viz Content Pilot
Media Sequencer
Viz Trio
4.1 Graphics Data
Graphics data is where the scenes, images, fonts, objects, materials and
animations are stored.
There are currently two ways of storing graphics depending on whether the
graphics used is Viz 2.x or 3.x compatible.
It is
important
to regularly take backups of the data as data is basically stored in a
normal Windows directory structure.
For Viz 2.x versions data is structured as files, and are often referred to as the
data root. For Viz 3.x versions data is structured as file objects on Viz Graphic
Hub.
Data is organized by graphics designers using Viz Artist. For Viz 3.x users, data
can also be organized using the Viz Graphic Hub Manager tool.
The data is common for all Vizrt graphics systems that support the different Viz
Engine versions.
Default location for Viz 2.x data: C:\Program Files\vizrt\viz\data
Default location for Viz 3.x data: C:\Program Files\vizrt\VizDb
The location of the data root is configured by Viz Engine’s Viz Config tool, while
the location of the database is configured by the Viz GH Terminal. Both data sets
should ideally be placed on a dedicated machine.
IMPORTANT! Only offline backup operations are allowed as the server must be shut
down during a backup process.