User`s guide

52 Chapter 7: Configuration
If for example you have three render engines you can set up a range of channels
with different combinations of render engines per channel.
If for example you have a scene with four layers each layer can be controlled
separately from the other layers (see table below). By setting a state per layer you
can achieve a varied output depending on the channel used and how that channel
is configured in terms of render engines (see table above).
Layer 1: Shows and hides a geometry (e.g. a cube)
Layer 2: Shows and hides a geometry (e.g. a cube)
Layer 3: Positions the geometries.
Layer 4. Animates the layer 1 geometry by showing the next image or a logo.
With the aforementioned scene layers and configured channels you can have the
following output on each of the three engines.
Channel Viz Engines
A1,2,3
B1,3
C1
D2,3
E2
States for layer 1 States for layer 2 States for layer 3 States for layer 4
Show cube Show text Position left Next image
Hide cube Hide text Position right Show logo
<ignore> <ignore> Position center <ignore>
<ignore>
Channel Layer state Output on Viz Engine 1, 2 and 3
Channel C
(Viz 1)
Show cube
Pos left
Show text
Show logo
Channel D
(Viz 2,3)
Show cube
Pos right
Show Text
Show Logo