User`s guide

60 Chapter 7: Configuration
Local preview uses a local Viz Engine; however, it is not a recommended setup if
the machine does not meet the hardware requirements.
Remote preview uses a remote Viz Engine. This can either be a real time or a
snapshot preview. The real time preview option uses a reference monitor, and is
the recommended solution for graphics designers, template designers and
control room operators. The snapshot preview option uses a shared Viz Engine,
and is the recommended solution for multiple simultaneous users (e.g. for
thumbnail generation and newsroom and non-linear editing users).
In general it is recommended to add the pilot1
(lowercase only) tag on the scene’s
default (main) director in order to set a specific preview or generation point. The
same goes for transition logic scenes that must have the tag set for the
foreground scenes.
See Also
Preview Port Numbers
Working with Local Viz Preview
Working with Remote Viz Preview
Profile Configuration on how to configure Viz Engines
Local Viz Preview and Remote Viz Preview on how to preview graphics
7.5 Preview Port Numbers
By default Viz Engine uses port number 6100 for both program and preview
rendering. If a port number is changed Viz Engine must change its
communication port as well. Use Viz Config to set the new communication port
number. Note that this is not required for the multiplexing ports (50008 or
50010, see
Ports and Connections)
For local preview it is recommended to configure a Viz Engine to use the default
port 6100. If local preview is a requirement, it is recommended to use the Viz
Preview License server to minimize the need for hardware license dongles.
For remote preview there are several options; however, the recommended option
is to configure a second Viz Engine to use the default port 6100 (which will give
you a real-time preview on a reference monitor).
For remote preview where you want to support multiple users a remote Viz Engine
can be configured to use preview port 50008 (which will give you a client-side
still/snapshot preview).
For remote preview where you need to use the same Viz Engine for both program
and preview renderering you can use port number 50010 (which will give you a
still/snapshot preview on a reference monitor (see Working with Remote Viz
Preview)).
Note: Do not use a program renderer for snapshot preview using port 50008.
For Viz Engine 2.x users, a Viz Multiplexer is required for preview. Viz Multiplexer
connects to Viz Engine using port 6100 or the multiplexing port 50008.