User Manual
CUT-THROAT CRICKET
Same basic rules as standard Cricket except once scoring begins, points are added to your opponent(s) total. The object of this game is to end up with the fewest points. This variation of
Cricket offers a different psychology to the players. Rather than adding to your own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up
points for your opponent(s), digging him in a deeper hole. Competitive players will love this variation!
COUNT-UP 300
The object of this game is to be the first player to reach the specified point total (300). Point total is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The
cumulative scores for each player will be displayed in the LCD display as the game progresses. Additional variations of this game are detailed below. The rules are the same except
the point total varies as indicated in the number.
COUNT-UP 400 COUNT-UP 800
COUNT-UP 500 COUNT-UP 900
COUNT-UP 600 COUNT-UP 999
COUNT-UP 700
High Score - 3 Rounds
The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score respectively.
Additional variations of this game are detailed below. The rules are the same except the number of rounds varies as indicated in the number.
High Score - 4 Rounds High Score - 10 Rounds
High Score - 5 Rounds High Score - 11 Rounds
High Score - 6 Rounds High Score - 12 Rounds
High Score - 7 Rounds High Score - 13 Rounds
High Score - 8 Rounds High Score - 14 Rounds
High Score - 9 Rounds
ROUND-THE-CLOCK – r1 singles
Each player attempts to score in each number from 1 through 20 and bullseye in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in
sequence. The first player to reach 20 is the winner.
The display will indicate which segment you are shooting for. A player must continue shooting for a segment until it is hit. The display will then indicate the next segment you should shoot
for.
There are many difficulty settings available for this game. Each game has the same rules, the differences are detailed as follows:
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count
as single numbers.