Specifications
58 Chapter 3 Media
• Drag this new item from the Media window onto a timeline. Note that the 
symbol on the cue is displayed in yellow, indicating that it is ready to be 
recorded. Place this cue where you want the recording to start, and extend 
it to cover the duration of the recording.
• Run the timeline along with the lighting console. You may simply start 
WATCHOUT and cue the console manually. Alternatively, use timecode to 
synchronize them.
• As the timeline reaches the cue, recording commences, as indicated by the 
lamp symbol on the cue turning red. Allow the timeline to run for the entire 
duration of the cue.
• Once recording is complete, the lamp symbol on the cue becomes gray. 
• Disconnect the lighting console from the network, or switch it off.
Play the WATCHOUT timeline again. The recorded DMX512 data will now be 
played back by the cue. An Artnet-to-DMX512 adapter is required unless your 
fixtures/dimmers accept Artnet directly.
You can use the Fade tween track of the cue to modulate the intensity of the 
recorded channels, if desired.
◆ NOTE: Do not use the Fade tween track if any recorded channels use 16 bit 
precision – often used by moving lights and similar devices.
If you make a mistake during the recording, or simply want to do another take, 
you can reset the recording to its initial state by double-clicking it in the Media 
window and selecting the “Re-record DMX512 File” checkbox. This dialog box 
also allows you to play the recording back using a different Artnet universe 
than the one recorded.
Ready to Play.
Recording.
Not recorded.










