Instruction Manual

1048 New Features in SONAR 7
Real-time Bounce
Like the Scroll Lock key, the Pause key now works as a special GUI
throttle toggle key. When the Pause key is pressed, SONAR runs in a CPU
conservation mode by reducing the frequency of GUI updates. For
example, VU meter updates, Now position pointer and progress updates
will appear to update less frequently.
During CPU conservation mode, the UI is only updated once per second.
This mode can also be helpful to conserve CPU while doing a real-time
bounce (see Real-time Bounce).
Note: There is no indicator in SONAR when CPU conservation mode is
active, and most computer keyboards do not show the state of the Pause
button. If the GUI does not update smoothly and you did not intentionally
enable CPU conservation mode, press the Pause key to make sure you
didn’t inadvertently put SONAR in CPU conservation mode.
Real-time Bounce
SONAR 7 introduces a few changes to how the Bounce command works in
regards to the “Fast Bounce” Mix Enable setting. These changes were
primarily made in order to be able to render tracks/buses containing the
External Insert plug-in, but may be beneficial in other situations as well.
When Fast Bounce is Enabled
When Fast Bounce is enabled, the bounce operation is performed by
streaming audio as fast as possible through all mixers and buses in the
project. During a fast bounce operation, all hardware outputs are
temporarily disabled and the bounce is performed silently.
Note: There is no sonic degradation by performing a fast bounce since it
uses the same operation that is performed during normal playback.
There are a few limitations to the Fast Bounce operation:
You cannot perform a fast bounce if the audio contains any External
Insert plug-ins. Since the External Insert plug-in is typically used to
receive audio from external hardware, SONAR’s audio output must be
sent to the external hardware in real-time. SONAR will display an error
message if you attempt to bounce audio that is routed to the External
Insert plug-in.
Certain software instruments, such as samplers, cannot process audio
faster than real-time and will produce glitches when operated in fast
bounce mode.
Some hardware-based DSP effects have trouble with fast bounce.