Instruction Manual

1255
Bounce to Track(s) dialog
Dialog Reference
Bank:
Select the Bank you want to use.
Patch:
Select the Patch you want to use.
If you want to use the Patch Browser dialog, click the Patch Browser icon.
See also:
To Insert a Bank/Patch Change
Choosing the Instrument Sound (Bank and Patch)
Bounce to Track(s) dialog
Select Edit-Bounce to Track(s) to open the Bounce to Track(s) dialog box.
This command lets you process the effects and/or automation together with
the audio data in tracks to create one or several new tracks in order to
lighten the load on your computer. Once you’ve bounced the tracks, you
can archive or delete the source tracks to free up your computer’s
resources.
Note 1: If you select any data in your project, only that data is included
when you choose to bounce tracks. Alternatively, you can mute tracks you
don’t want to include in the mixdown, and then check Track Mute/Solo in
the Mix Enables field so that SONAR uses that information as a guide when
picking what tracks to include in the bounce. If a project is using any effects
that add a "tail" to the end of an audio track, such as reverb or delay, then
you should make sure that you select extra time in the time ruler (duration
needed to hear the tail) at the end of the current selection before using the
Edit-Bounce to Track(s) command. This ensures that the "tail" is included
in the audio mixdown.
Note 2: you control the bit depth of all rendering operations (bouncing,
freezing, applying effects) on the Audio Data tab of the Global Options
dialog (Options-Global command) in the Render Bit Depth field. The
default value for render bit depth is 32. 64 can be selected to preserve the
greater mixing and rendering precision that the 64 bit double precision mix
engine provides. Values of 16 and 24 can also be selected. See Bit Depths
for Rendering Audio for more information.
The dialog box has the following fields: