Instruction Manual

1405
Remove Silence dialog
Dialog Reference
Open Level (db)
The value in this field is how loud the sound must get (the loudness
threshold) before SONAR stops silencing the sound. The gate “officially”
opens when loudness rises above this level, although it can open earlier
because of the Attack Time (see below).
Close Level (db)
The value in this field is how soft the sound must get (the softness
threshold) before SONAR starts silencing the sound. The gate "officially"
closes when loudness falls below this level, although it can stay open later
because of the Release Time (see below).
Attack Time (ms)
The value in this field is the interval of time after the volume reaches the
Open Level for the gate to fully open. Opening the gate gradually produces
a fade-in effect instead of an instant on-off sound.
Hold Time (ms)
The value in this field is the minimum time for the gate to stay open. Hold
Time is useful when you've set high open and close levels—for example,
when your source signal is very loud. Noise gates set this way tend to react
to repeated percussive passages (such as drum rolls) by repeatedly
opening and closing; this can sound unpleasant. By setting a hold time, you
can ensure that the gate stays open long enough during percussive
passages.
Look Ahead (ms)
The value in this field causes the gate to open slightly before the sound
reaches the Open Level so you don’t lose the sound’s attack.
Release Time (ms)
The value in this field is the interval of time after the volume reaches the
Close Level before the gate actually closes. This lets the tail end of sounds
pass through without being clipped.
Split Clips
Check the Split Clips box to delete the silent sections of audio.
Audition button (only appears with Process Audio
command)
Click this button to hear the results of your effect on the first three seconds
of the selected audio.
For more information, see:
Removing Silence