Instruction Manual

1419
SoundFont Banks dialog
Dialog Reference
project. SoundFonts are banks of sounds produced by Creative Labs that
you can load into SONAR or other SoundFont-compatible sequencers, and
control by using MIDI program change commands. To use SoundFonts in
SONAR, you must have three things:
1. A Creative Labs SoundFont-compatible soundcard installed, such as
the AWE 32 or 64, or SB Live
2. The SoundFont Manager software and sounds
3. Your SoundFont-compatible soundcard chosen as an Output in
SONAR’s MIDI Devices dialog box (Options-MIDI Devices)
OR
You can use SoundFonts without a SoundFont-compatible soundcard if
you install the LiveSynth Pro software synthesizer that comes with
SONAR.
When SONAR opens a .
CWP or .MID file, it looks in the same folder for a
.SF2 file with the same base name (the base name is the same as the
project name. but without the extension on the end). If one exists, SONAR
loads that .SF2 file into the project, and the sounds in that .SF2 file become
available in that project as MIDI patches. Saving the project as a .
CWP file
(but not as a .MID file) also saves the attachments you make between the
project and .SF2 files.
You can also manually attach a .SF2 file to a project by clicking the Attach
button in the SoundFont Banks dialog box, and browsing to the .SF2 file
you want to attach to the project. Manual attachment overrides base name
attachment.
Note that bank 0 is reserved for the Standard GM bank and cannot be
assigned.
The SoundFonts Banks dialog box has these fields
Banks window
This window lists all the SoundFont banks that are currently loaded into this
project.
Attach button
Clicking this button opens the Soundfont File dialog box. Use this dialog box
to browse to a .SF2 file that you want to attach to this project.
Warning: After you attach a .SF2 file to a project, do not move that file
without detaching it from the project first.