Instruction Manual

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The Audio Engine Button
Recording
The Audio Engine Button
SONAR has a button in the Transport toolbar called the Audio Engine
button . This button lets you turn SONAR’s audio engine off if you’re
getting distortion or feedback and want to cut the sound off. When playback
or recording are in progress, SONAR enables the button automatically—
however, the button appears greyed-out during playback or recording
because you can’t control the button at that time. Whenever the button is
enabled, the Audio Running message lights up on the Status bar that’s at
the bottom of the SONAR window.
If you experience feedback during input monitoring, you can click the Audio
Engine button to turn off the audio engine. However, if playback or
recording are in progress, the button is unavailable, and you should click
the Reset button that’s just to the right of it instead, or else stop
recording or playback first and then click the Audio Engine button.
You may experience slightly better playback and recording performance by
turning the Audio Engine button off before you press the Play or Record
buttons. This happens if your computer’s resources are already stretched to
the limit. When you start recording or playback with the audio engine
already functioning, there is still some processing that SONAR has to do
that’s left over when you start the transport. This places an extra load on
your system that can cause dropouts if your system is already stretched
thin. A more effective solution than disabling the audio engine before
starting the transport is to reduce the load on your system by hiding some
meters, increasing latency slightly, reducing the number of plug-ins and/or
tracks, etc.
See also:
Input Monitoring
Loop Recording
When recording a vocal or an instrumental section, you might want to
record several different takes so that you can choose the one you like best.
You might even want to record several takes to double a part or merge the
best parts of each.
Normally, to record each take you would have to arm a track, start
recording, perform the take, and then stop recording. You can record
multiple takes more easily using a feature called loop recording. Loop