Instruction Manual

263
Punch Recording
Recording
5. If you choose to stack all takes in a single track, choose either Sound
on Sound or Overwrite mode.
If you use single track and Sound on Sound with Track Layers enabled,
checking the Create New Layer on Overlap checkbox will create
another track layer if your new clip overlaps an existing clip.
6. If you stack all takes in a single track, you can audition them later by
using the Track Layers button in the right of the Track pane (each
take will have its own Mute and Solo buttons).
7. Click OK to close the Record Options dialog, and set the Now time to
the point in the project where you want to start recording.
8. Click , or press r, or choose Transport-Record. If your metronome
count-in is turned on, it will play the count-in measure.
9. Play or perform the material you want to record. At the end of the loop,
SONAR will return to the start of the loop and you can record the next
take.
10. If you want to erase the most recent take while loop recording is
underway, choose Transport-Reject Loop Take.
11. Click , or press the Spacebar, or choose Transport-Stop when you
want to stop recording.
The takes are stored in the manner you requested.
Punch Recording
Suppose you are happy with most of a track but want to replace some
sound or add new material in one small section—perhaps as small as a
couple of notes. This is where punch recording comes in handy, because it
lets you record new material only within a specified range of times.
For example, suppose you recorded a 32-bar keyboard solo but made
some mistakes in the 24
th
and 25
th
bars. With punch recording, you can
play the entire solo again, so you make sure you can get the feel you want.
However, only the bars you want to correct are actually recorded. That way,
you don’t have to worry about introducing new mistakes elsewhere in the
recording.
To use punch recording, follow these steps:
Enable punch recording.