Reference Guide

1262
Dialog Reference
Bounce to Track(s) dialog
Bank:
Select the Bank you want to use.
Patch:
Select the Patch you want to use.
If you want to use the Patch Browser dialog, click the Patch Browser icon.
See also:
To insert a bank/patch change
Choosing the instrument sound (bank and patch)
Bounce to Track(s) dialog
Select Edit > Bounce to Track(s) to open the Bounce to Track(s) dialog box.
This command lets you process the effects and/or automation together with the audio data in tracks
to create one or several new tracks in order to lighten the load on your computer. Once you’ve
bounced the tracks, you can archive or delete the source tracks to free up your computer’s
resources.
The dialog box has the following fields:
Destination
Assign the track to which you want to mixdown. If you are creating more than one track of audio, the
destination track must be the first of consecutive blank or unwanted tracks.
Note 1: If you select any data in your project, only that data is included when you choose to
bounce tracks. Alternatively, you can mute tracks you don’t want to include in the mixdown, and
then check Track Mute/Solo in the Mix Enables field so that SONAR uses that information as
a guide when picking what tracks to include in the bounce. If a project is using any effects that
add a "tail" to the end of an audio track, such as reverb or delay, then you should make sure that
you select extra time in the time ruler (duration needed to hear the tail) at the end of the current
selection before using the Edit > Bounce to Track(s) command. This ensures that the "tail" is
included in the audio mixdown.
Note 2: You control the bit depth of all rendering operations (bouncing, freezing, applying
effects) on the Audio Data tab of the Global Options dialog (Options > Global command) in
the Render Bit Depth field. The default value for render bit depth is 32. 64 can be selected to
preserve the greater mixing and rendering precision that the 64 bit double precision mix engine
provides. Values of 16 and 24 can also be selected. See “Bit Depths for Rendering Audio” on
page 849 for more information.