Reference Guide

1318
Dialog Reference
Gain dialog
Hide MIDI Tracks
Check this box if you want the MIDI tracks associated with your synth to be hidden when the synth is
frozen.
Single Bounce Per Track
Check this if you want to create a single clip for all the bounced audio. If you don’t check this, each
separate clip on a track creates a separate clip when you freeze the track.
Remove Silence
If you checked the previous option, you can check this box and adjust settings in the Remove
Silence dialog to remove silence in a frozen track. Checking this option will create separate clips
from a single clip that has areas of silence in it.
Freeze Tail Duration n seconds
This value allows for a reverb or delay tail (the reverberations or signal delay that continue once the
source has stopped). Set this value at a high enough value to allow for any delay or reverb or other
effect that you may have patched into a track.
Audible bounce
When Fast bounce is disabled, the real-time bounce operation can be performed either silently or
audibly. To hear the bounce operation while freezing a track, select the Audible bounce check box.
Track FX
When selected (default behavior), the track FX bin is rendered into the frozen clip, Freeze Tail
Duration is applied, and the track FX bin is bypassed.
If the Track FX option is not selected, the track FX bin is not rendered into the frozen clip, which is
useful when freezing AudioSnap clips in order to conserve CPU resources.
Gain dialog
The Process > Audio > Gain command opens the Gain dialog.
This dialog lets you precisely control the gain, phase, and stereo interleave of selected audio data.
This dialog has the following controls:
New Left Channel-From Left slider. Drag the From Left slider to determine the amount of the
original left channel that will be mixed to the new file (range = -INF to 18.0dB).
Tip:
You can right-click any track’s
Freeze
button in the Track view to open the
Freeze Options
dialog.
Note: Each group consisting of a slider, a % edit box, and a dB edit box are connected;
adjusting one affects the others.