Reference Guide

1331
Global Options dialog—Audio Data
Dialog Reference
Global Audio Folder
The Global Audio Folder is where audio files are stored for all projects when per-project audio is not
turned on. It is also used to store audio for older, non-per-project audio projects, as well as a
temporary folder for unpacked bundle files and to store audio for as yet unnamed projects.
Picture Folder
This folder contains the waveform images for all audio files in all your projects.
All Projects—Always copy imported audio files
When checked this option forces SONAR to always copy all imported audio files to your audio data
directory. If you want to keep all your audio files in one location, always keep this option checked.
All Projects—Always Import Broadcast Waves at Their Timestamp
Forces SONAR to ignore the Now Time when importing Broadcast Wave files. When this option is
checked, Broadcast Waves begin at their SMPTE timestamp in your project.
All Projects—Export Broadcast Waves By Default
Check this option if you want the Broadcast Waves option to appear by default in the Export Audio
dialog.
All Project—Apply SMPTE Offset to Broadcast Wave Timestamps
Check this option if you want to add the SMPTE Offset value (listed on the Clock tab of the Project
Options dialog) to the timestamps of the Wave files that you export from SONAR.
All Project—Allow importing of WAV File Cue Markers
Check this option if you want SONAR to import cue markers that may exist in wave files.
Many field recorders, such as the Edirol R-4, can add cue markers to the wave files that they record.
If you import these wave files into SONAR, the markers appear as standard SONAR markers on the
Time Ruler.
Marker names are based on the imported file name, and are numbered sequentially, with a limit of
16 characters <file name…> 1, <file name…> 2, etc.
File Bit Depths
Record Bit Depth. Use this field to choose the bit depth that recorded audio data will use. You
can change this at any time.
Render Bit Depth. Use this field to choose the bit depth that audio processing (freezing,
bouncing, applying effects) will use. The default value of 32 allows virtually lossless processing.
Import Bit Depth. Use this field to choose the bit depth that imported audio will use. The default
choice of Original keeps the imported audio at its current bit depth.
Per-Project Audio
Use Per-Project Audio Folders. This option is on by default, and allows you to use a different
audio data folder for each project.