Reference Guide
1409
SoundFont Locations
You can also manually attach a .sf2 file to a project by clicking the Attach button in the SoundFont
Banks dialog box, and browsing to the .sf2 file you want to attach to the project. Manual attachment
overrides base name attachment.
Note that bank 0 is reserved for the Standard GM bank and cannot be assigned.
The SoundFonts Banks dialog box has these fields
Banks window
This window lists all the SoundFont banks that are currently loaded into this project.
Attach button
Clicking this button opens the SoundFont File dialog box. Use this dialog box to browse to a .sf2 file
that you want to attach to this project.
Detach button
Use this button to detach a highlighted .sf2 file from a project.
Locations button
Use this button to tell SONAR where to look for a base name .sf2 file, if there isn’t one in the project
folder. This dialog box lets you type in one or more directories (multiple directories separated by
semicolons).
SoundFont Locations
Enter a pathname or pathnames (separated by semicolons) in SoundFont Locations dialog.
Split Clips dialog
When you right-click one or more selected clips and choose Split from the pop-up menu, the Split
Clips dialog box appears. Use this command to split one or more clips into smaller clips.
The Split Clips dialog box has the following fields:
Split At Time
Choosing this option splits the clip(s) at the location you fill in. By default, this filed lists the Now time,
but you can choose any time you want.
Time Format. If you choose Split At Time, you can also select a time format for the Split At
Time field from the four choices.
Warning: After you attach a .sf2 file to a project, do not move that file without detaching it from
the project first.