Reference Guide
265
Punch Recording
Recording
When punch recording is enabled, the punch times are indicated by special markers in the Time
Ruler, which is at the top of the Clips pane:
A. Punch In B. Punch Out
After you punch record, choosing Edit > Undo both discards any new material you recorded and
restores the original material that had been deleted.
You can also combine loop and punch recording to record several takes of a punch. Say you are
working on that perfect take of a guitar solo and you need to hear a couple of bars of the project as
“pre-roll” before you punch in. By combining looping with punch, you can have each take begin
before you start to play and still have the solo cut in at the appropriate instant.
In the example mentioned previously, you could loop from bar 17 to bar 26 but record only bars 24
and 25. Here’s what this looks like:
A. The loop starts and ends here B. The punch starts and ends here
To Punch Record
1. Choose the input(s) for the track(s) you want to record, and arm the track(s) for recording.
2. Enable the Auto Punch button in the Record toolbar (the button is red when enabled).
3. Set the start and end times in one of the following ways:
• Enter the times directly on the toolbar
• Select a range of time and click on the Record toolbar
• Select a range of time, then right-click in the Time Ruler and choose Set Punch Points
4. Choose either Sound on Sound or Overwrite from the Record toolbar (or in the Record
Options dialog—use the Transport > Record Options command to open the dialog).
5. Set the Now time to a point where you want to start playback.
6. Click , or press R, or choose Transport > Record. If your metronome count-in is turned on, it
will play the count-in measures or beats.
7. Play or perform the material you want to record.
8. Click , or press the SPACEBAR, or choose Transport > Stop to stop recording.
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