Reference Guide
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AudioSnap
without changing its sound quality too drastically. SONAR contains a variety of high-quality
stretching algorithms for different kinds of material. You can choose a lower-quality algorithm for
real-time playback of your edits, and then choose a better algorithm for mixdown or bouncing to
track (see “Algorithms and rendering” on page 406).
SONAR lets you define the default online and offline algorithms via the AudioSnap palette, and you
can override the default algorithm(s) on a clip-by-clip basis.
The transients also make it possible for SONAR to calculate a clip’s tempo map (see “Editing a clip’s
tempo map” on page 375).
Figure 62. Audio clip
Figure 63. Audio clip showing transient markers
AudioSnap finds transients automatically, but the transient markers don’t always appear exactly
where you might want them for the kind of editing you want to do. You can edit the markers by
moving them to new locations, adding markers, filtering out markers, deleting markers, and
promoting markers (protecting them from being filtered). For information about editing transient
markers, see “Editing transient markers” on page 360.
Why would I use it?
Here are some common uses for AudioSnap:
• Aligning measure lines and tempo to audio or MIDI tracks that were recorded without a
metronome (see Synchronizing audio and the project tempo).
• Fixing timing errors (see Fixing timing problems in audio clips).
• Synchronizing the rhythms of out-of-sync tracks (see Making multiple clips/tracks groove
together).
• Doubling existing sounds with other sounds (see Extracting MIDI timing information from audio).
• Changing the tempo of existing projects (see Changing a project’s tempo).
• Snapping both audio and MIDI edits to audio beats (see Snapping edits to audio beats).
Note: The online algorithm is for preview purposes only during playback. The final audio
quality will be greatly improved after the offline algorithm is applied during mixdown/export.