Reference Guide
388
AudioSnap
Fixing timing problems in audio clips
8. Click OK.
To quantize an audio clip to another audio clip (Quantize to Pool)
A common problem arises when two or more clips aren’t quite in sync with each other. You can fix
this with AudioSnap if the sync errors aren’t huge. The AudioSnap command that is most helpful in
this situation is the Quantize to Pool command. The way it works is you decide which clip has the
correct rhythm, you add that clip’s transient markers to the Pool, and then you quantize the other
clip’s transient markers to the Pool.
1. Click the Transient Tool button in the Track View toolbar.
Audio clips show transient markers and the AudioSnap palette appears.
2. Select the audio clip that you want to use as the rhythm guide.
3. Disable any transient markers that you want to exclude from the Pool (see To disable a transient
marker).
4. Do one of the following to add the selected clip to the Pool:
• Press CTRL+F12.
• Right-click the selected clip and select Pool > Add clip to pool on the pop-up menu.
The selected clip is added to the Pool, and its transient markers turn purple.
5. Select the audio clip that you want to quantize.
6. Right-click the selected clip and select Pool > Quantize to pool on the pop-up menu.
The Quantize to AudioSnap Pool dialog appears.
7. Configure the following settings as desired:
• Max Distance From Pool. The value in this menu determines which notes are affected by
the Quantize to Pool command. For example, if you choose Quarter in the menu, notes that
are farther than a quarter note from a Pool line are not quantized.
• Quantize Window. This slider fine tunes the value in the Max Distance From Pool menu. A
window of 100 percent includes all markers that lie within the Max Distance From Pool value.
• Quantize Strength. This slider controls quantize strength, which determines how closely the
selected notes move to the Pool markers.
8. Click OK.
The transients in the selected clips are quantized to the Pool.
To quantize multi-tracked drums without stretching audio
When you fix timing errors in multi-tracked drum parts, you will frequently need to adjust all the drum
parts in exactly the same way, because drum parts often contain “bleed”—the sound of other drums
in the track of the drum that you are trying to record. For example, if your snare mic also picks up
some of the hi-hat sound, you can’t move hi-hat clips around without also moving the snare clips in
exactly the same way, because if you don’t, the sound of the hi-hat in the hi-hat track will conflict with
the sound of the hi-hat in the snare track.