Reference Guide

568
Editing Audio
Audio Effects (Audio Plug-ins)
You can add audio effects, like MIDI effects, to audio tracks in real time (during playback) in the
Console and Track views. Unlike some of the audio processing discussed so far, using effects in real
time is non-destructive. This means that the audio clip data itself is not modified, and no new audio
files are created. See “Mixing,” for more information about real-time effects.
See:
Real-Time Audio Effects Processing
Destructive Audio Effects Processing
Real-Time Audio Effects Processing
From the Console and Track views you can destructively apply audio effects for one or more tracks.
When you are pleased with the audio effects you have patched into a track, you can apply the effects
to the track. Destructively applying effects to a track saves resources, allowing you to include
additional tracks and/or effects.
To Apply Audio Effects
Add one or more audio effects to one or more tracks in either the Track view or the Console view,
and then:
1. In the Track view, select the tracks you want to be affected.
2. Select Process > Apply Audio Effects from the menu.
3. If desired, select the option to delete the effects after applying them.
4. Click OK.
If you do not delete the effects from each track after applying them, they remain active.
Destructive Audio Effects Processing
You can also directly apply an audio effect to an audio clip. Right-click the clip and select an effect
from the Process Effect menu. Set the effect parameters, and click OK to start processing.
Note: Off-line effects may cause your audio clips to grow in length. For example, when you
apply reverb, your clip may need to lengthen to accommodate the sound of the reverberation.
The additional sound that an effect produces from a clip is called an effects tail.
Note: Applying effects can be undone, but the effects are not then re-patched in the FX bin.