Reference Guide
579
Converting Your Soft Synth Tracks to Audio
Software Instruments
Converting Your Soft Synth Tracks to Audio
Muting and Soloing Soft Synth Tracks
To Remove A Soft Synth from a Track or Bus
Converting Your Soft Synth Tracks to Audio
Once your project sounds the way you want it to, it’s extremely easy to convert your soft synth MIDI
tracks to either new audio tracks, or Wave, MP3, or other exported files.
You can also do a temporary conversion, called freezing. See “Freeze Tracks and Synths” on page
617 for more information.
To Convert Your Soft Synth Tracks to New Audio Tracks
1. Mute all tracks that you don’t want to convert.
2. Use the Edit > Bounce to Track(s) command.
The Bounce to Track(s) dialog box appears.
3. In the Destination field, choose a new or pre-existing track to put the new audio data on.
4. If you’ve saved presets from previous bounce operations, you can choose a preset from the
Preset field.
5. In the Source Category field, choose Tracks.
6. In the Channel Format field, choose mono if you want a mono track, stereo if you want a stereo
track, and split mono if you want to create separate mono tracks.
7. In the Source/Buses field, choose the output bus(es) that the soft synth tracks are using (usually
the main outputs).
8. In the Mix Enables field, make sure all choices are selected.
9. Click OK.
SONAR creates new audio tracks from the outputs you selected. When you’re through converting,
don’t forget to mute your MIDI tracks so you won’t hear them and the new audio track(s) at the same
time.
To Export Your Soft Synth Tracks as Wave, MP3, or Other Type Files
1. Mute all tracks that you don’t want to export; make sure you don’t mute the synth track or the
audio track that the soft synth is patched into, or the MIDI track(s) that you are using as a source.
2. Use the File > Export > Audio command.
Note: You control the bit depth of all rendering operations (bouncing, freezing, applying
effects) on the Audio Data tab of the Global Options dialog (Options > Global command) in
the Render Bit Depth field. The default value of 32 is the best for most situations. See “Bit
Depths for Rendering Audio” on page 849 for more information.