Reference Guide

618
Mixing
Freeze Tracks and Synths
audio is retained, however, and toggling between Quick Freeze and Quick Unfreeze should be
instantaneous.
Quick Freeze Track. Only available after a Quick Unfreeze, the Quick Freeze function
redisplays and unmutes the bounced audio instantaneously and disables the FX bin.
The following are the available commands for synth freezing:
Freeze Synth. Audio from a soft synth is bounced and placed on the synth’s track. Output from
the synth is disabled, as is the FX bin on the synth track.
Unfreeze Synth. Discards bounced audio, enables the synth and track FX bin. Bounced audio
is discarded, and will be re-bounced if you choose Freeze again.
Quick Unfreeze Synth. Hides and mutes the bounced audio, enables the synth and track FX
bin. Bounced audio is retained, and toggling between Quick Freeze and Quick Unfreeze should
be instantaneous.
Quick Freeze Synth. Only available after a Quick Unfreeze, the Quick Freeze function
redisplays and unmutes the bounced audio instantaneously, disables the synth, and any effects
on the synth track.
To Freeze a Track
Do one of the following:
In the Track view, click the track’s Freeze button .
Right-click on a track and select Freeze > Freeze Track from the menu that appears.
SONAR bounces the audio in the track to a new audio clip or clips, applies any effects, and disables
the FX bin.
To Unfreeze a Track
Do one of the following:
In the Track view, click the track’s Freeze button .
Right-click on a track and select Freeze > Unfreeze Track from the menu that appears.
SONAR discards the bounced audio, restores the original audio, and enables the FX bin. Audio will
be re-bounced if Freeze is chosen again.
Note 1: An Unfreeze or Quick Unfreeze command restores the audio on a track to the way it
was before the last Freeze or Quick Freeze command. Any editing you do to a frozen track is
discarded when you Unfreeze or Quick Unfreeze the track.
Note 2: You control the bit depth of all rendering operations (bouncing, freezing, applying
effects) on the Audio Data tab of the Global Options dialog (Options > Global command) in
the Render Bit Depth field. The default value of 32 is the best for most situations. See “Bit
Depths for Rendering Audio” on page 849 for more information.