Reference Guide

664
Mixing
Bouncing Tracks
See:
Using the Learn Option
Using the Learn Option
The Learn option in the Remote Control dialog allows you to bind a parameter in SONAR to a knob
or fader on your controller.
To Bind a Control Using the Learn Option
1. Right-click on the parameter you want to arm in either the Track view or Console view and select
Remote Control from the pop-up menu.
2. Move a knob or fader on your controller.
3. Click the Learn button in the Remote Control dialog and click OK.
The control in SONAR is now bound to the knob or fader on your controller.
Bouncing Tracks
The Edit > Bounce to Track(s) command lets you combine one or more audio tracks into a submix.
A submix can be a mono track, a stereo track or several mono tracks that contain the mixture of the
original tracks, preserving the volume, pan, and effects for each track. If you’re bouncing tracks that
are routed to a surround bus (SONAR Producer only), you can bounce them to as many mono
tracks as you have surround channels, by choosing the Split Mono option in the Channel Format
field of the Bounce to Tracks dialog, and also choosing a surround bus in the Source Category
field. After their creation, the submix tracks are just like any other tracks—you can edit them, add
effects, copy them to another project, etc. The original, unmixed audio tracks are not deleted, so you
can archive them and recover them later, or continue using them as before.
The Edit > Bounce to Track(s) command operates completely offline, meaning you can mix down
tracks that may be too complex for your machine to actually play in real time.
Here are some reasons to use Edit > Bounce to Track(s):
Your mix is so complex that real-time playback is impossible. Edit > Bounce to Track(s)
produces the correct mix, and store the result in a new track or tracks.
You require more CPU time for your real-time effects. With Edit > Bounce to Track(s), you can
premix some of your tracks with real-time effects applied, saving CPU time during playback.
Note: You control the bit depth of all rendering operations (bouncing, freezing, applying
effects) on the Audio Data tab of the Global Options dialog (Options > Global command) in
the Render Bit Depth field. The default value of 32 is the best for most situations. See “Bit
Depths for Rendering Audio” on page 849 for more information.