Reference Guide
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Mixing
Real-time bounce
• Entire Mix. Choosing this option bounces your entire mix down to a new mono track, stereo
track, or two to eight new mono tracks (the Split Mono option), depending on whether the
output is a stereo output or the Surround Main, and depending on what you choose in the
Channel Format field.
8. Select a channel format: the kind of track(s) you want to create with your bounce.
9. Select source buses or tracks.
10.Select the kind of dithering you want for your bounce, or select None.
• In the Mix Enables field, choose the elements you want to include in the mixdown. If you want to
exclude muted tracks and/or include only soloed tracks, make sure Track Mute/Solo is checked.
Make sure Fast Bounce is checked, otherwise the bounce process will take as long as it takes to
play your selected track data in real time. Usually, you also want to check 64-bit Mix Engine. This
option lets you turn on the 64-bit mix engine temporarily while you bounce your tracks. This
produces a higher-quality bounce without taxing your CPU during the rest of your session.
11.If you want to save your settings as a preset, type a name for them in the Preset box, and then
click the floppy disk icon that’s next to the Preset box.
12.Click OK.
SONAR mixes the audio data and a new track or tracks appear in your project.
Real-time bounce
When Fast Bounce is enabled
When Fast Bounce is enabled, the bounce operation is performed by streaming audio as fast as
possible through all mixers and buses in the project. During a fast bounce operation, all hardware
outputs are temporarily disabled and the bounce is performed silently.
There are a few limitations to the Fast Bounce operation:
• You cannot perform a fast bounce if the audio contains any External Insert plug-ins. Since the
Note 1: If you have patched a synth into a track or bus, make sure you check Track FX to
include synths that are patched into tracks, and check Bus FX to include synths that are patched
into buses.
Note 2: If you don’t check Track Automation, any initial volume and pan settings in an
exported track are ignored and the track’s audio data will be exported at the level that exists in
the track, with pan set to center. If you don’t check Clip Automation, any trim settings are
ignored during export.
Note: There is no sonic degradation by performing a fast bounce since it uses the same
operation that is performed during normal playback.