Reference Guide

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Tutorial 7 – Mixing and adding effects
Now, we can apply some EQ. One of the primary uses for EQ is to prevent different instruments
from stepping on each other in the frequency spectrum. One instrument might be intended for a
certain frequency range, but extends into another instrument's frequency range. If you turn down the
overlapping frequency range for one of the instruments, it will allow the other instrument to stand out
better in the mix.
Let's give it a try:
1. Solo the tracks named Tension Climbing and Chirppy Synth.
2. Add the Sonitus:fx Equalizer plug-in to the Tension Climbing track.
The Sonitus:fx Equalizer interface appears.
3. Grab one of the numbered nodes and drag it around. Boost the selected band until you find the
frequency range that interferes with Chirppy Synth. When you find it, turn down the selected
band by dragging the node downward.
Experiment with the other controls on the EQ to get the best possible results. As with the
compressor plug-in, this approach can be applied to any track you like.
Reverb and Delay
Next, we'll add some space to the song. This is done by using time-based effects.
The first thing we'll do is add a delay effect. A delay effect can really enhance an instrument. In our
tutorial project, we will add the Delay effect to the track name Chirppy Synth, which sounds very dry
and lifeless. Applying a delay might give it more depth.
1. Add the Delay plug-in to Chirppy Synth.
2. Configure the controls as follows:
Tempo Sync = Host
Factor = 1/2 (set for both Left & Right channels)
This is a good starting point. Sometimes the best way to familiarize yourself with a new effect plug-in
is to dig in and start tweaking.
Next, we'll apply some reverb to the project. Think of a reverb effect as an artificial room. We could
add a separate reverb to each track, but when multiple reverbs are running at the same time it can
sound “cloudy”. This might be because our ears are used to hearing sounds bounce of walls
naturally. A reverb on each track would sound like you have one instrument in one room, another
instrument in another room, and so on.
Instead, we will add a single reverb effect to a bus, then send each track to that bus, at varying
levels. This is where SONAR's advanced mixing environment offers a lot of flexibility. We will add a
control to each track, which adjusts how loud a copy of the track's sound is sent to the bus. This will
sound more natural since it's similar to the behavior of an actual acoustic space. All of the different
sounds can interact with each other in the “virtual room” we're creating with the reverb.
Tip:
Try to cut the band around 1kHz.