Reference Guide
1811
Glossary
Mute
Silences a track to not be heard during playback or recording.
Normal template
A default project template which includes a predetermined amount of tracks and/or buses.
Now time
The current time in a project or where you are in the music. This is Represented by a vertical line
which travels throughout the timeline.
See “The Now time and how to use it” on page 172
NRPN
Non-Registered Parameter Numbers.
See “Controllers, RPNs, NRPNs, and Automation Data” on page 716.
Offline
Not in real time. When you apply an effect to a track offline, you permanently alter the data in that
track; then you play the track to hear the effect. When you add an effect to a track in real time, you
start the track playing, and you add the effect while the track plays. The data in the track does not
change, but the sound of it coming through the effect does.
Offset
Shift (time, key, velocity) by a specified number of units. For example, you could offset the start of a
track by two measures.
Overload
Loss of audio information caused by the audio level exceeding 0 db.
Pan
Degree to which a sound or piece of music comes from the left or right speaker. This control is
commonly used to adjust the level of a signal in different channels. In a stereo mix, the level is
adjusted between the left and the right speakers.
Patch
Particular sound in an electronic device. Patches are stored in banks, in groups of 128.
Pedal mark
Expression mark indicating when the player should hold down the pedal and release it.
Phase
Frequency dependent time delay. All frequencies experience phase, but as a whole this is not
noticeable as they are affected uniformly. If frequencies fall out of phase, however, they interfere
with each other constructively or destructively. This can be measured by calculating the period
length, as well as amplitude and magnitude values of a recorded wave form. If two frequencies fall
180 degrees out of phase, they will enduce destructive interference and thus completely cancel
each other out.