Reference Guide

283
Punch recording
Recording
9. Play or perform the material you want to record. At the end of the loop, SONAR will return to the
start of the loop and you can record the next take.
10. Click or press the SPACEBAR when you want to stop recording.
The takes are stored in the manner you requested.
Punch recording
Suppose you are happy with most of a track but want to replace some sound or add new material in
one small section—perhaps as small as a couple of notes. This is where punch recording comes in
handy, because it lets you record new material only within a specified range of times.
For example, suppose you recorded a 32-bar keyboard solo but made some mistakes in the 24
th
and 25
th
bars. With punch recording, you can play the entire solo again, so you make sure you can
get the feel you want. However, only the bars you want to correct are actually recorded. That way,
you don’t have to worry about introducing new mistakes elsewhere in the recording.
To use punch recording, follow these steps:
Enable punch recording.
Set the start and end times of the punch.
Choose Sound on Sound mode or Overwrite mode.
Start recording by pressing R or clicking the button on the Control Bar’s Transport module.
The Control Bar’s Punch module shows the punch settings, as shown here:
Figure 68. The Punch module.
A. Auto-Punch On/Off B. Set Punch Time to Select C. Punch In Time D. Punch Out Time
When punch recording is enabled, the punch times are indicated by special markers in the Time
Ruler, which is at the top of the Clips pane:
A. Punch In B. Punch Out
A
B
C
D
AB