Reference Guide

284
Recording
Punch recording
After you punch record, choosing Edit > Undo both discards any new material you recorded and
restores the original material that had been deleted.
You can also combine loop and punch recording to record several takes of a punch. Say you are
working on that perfect take of a guitar solo and you need to hear a couple of bars of the project as
“pre-roll” before you punch in. By combining looping with punch, you can have each take begin
before you start to play and still have the solo cut in at the appropriate instant.
In the example mentioned previously, you could loop from bar 17 to bar 26 but record only bars 24
and 25. Here’s what this looks like:
A. The loop starts and ends here B. The punch starts and ends here
To punch record
1. Choose the input(s) for the track(s) you want to record, and arm the track(s) for recording.
2. Enable the Auto Punch on/off button in the Control Bar’s Punch module.
3. Set the start and end times in one of the following ways:
Enter the times directly in the Punch module.
Select a range of time and click in the Punch module.
Select a range of time, then right-click in the Time Ruler and choose Set Punch Points
4. Right-click the Record button to access recording settings, then choose the desired
recording mode: Sound on Sound or Overwrite.
5. Set the Now time to a point where you want to start playback.
6. Click or press R to start recording. If your metronome count-in is turned on, it will play the
count-in measures or beats.
7. Play or perform the material you want to record.
8. Click or press the SPACEBAR to stop recording.
The material you play during the punch time is recorded in the chosen track, either replacing any
existing material (Overwrite mode) or blending with it (Sound on Sound mode).
A B