Reference Guide
886
Mixing
Real-time bounce
When Fast Bounce is disabled
When Fast Bounce is disabled, the bounce is performed in real-time by actually playing back the
project audibly in similar fashion to standard playback. In real-time bounce mode, all audio hardware
inputs and outputs are active in order to allow I/O to external hardware inserts.
If you manually stop playback during the bounce operation, SONAR will prompt you if you want to
keep or cancel the bounce.
Audible bounce
When Fast Bounce is disabled, the real-time bounce operation can be performed either silently or
audibly.
The following dialogs have a new Audible Bounce option:
• “Bounce to Track(s) dialog” on page 1479
• “Export Audio dialog” on page 1501
• Export Video mix options
• “Apply Audio Effects dialog” on page 1471
• “Freeze Options dialog” on page 1514
When Audible Bounce is unchecked, no audio output will be heard during the bounce process.
When in real-time bounce mode (Fast Bounce unchecked) and Audible Bounce is enabled, you
can hear the output of the mixdown.
To allow live input during bounce
1. Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to
Track(s) dialog.
2. Under Mix Enables, clear the Fast Bounce check box and select the Live Input check box.
Improve real-time bounce performance
When performing a real-time bounce operation, you can use the Pause button as a toggle to
temporarily reduce the frequency of GUI updates. This maximizes CPU resources for the audio
engine and can be useful while playing projects that consume a lot of CPU, to help avoid dropouts.
For more information, see “The Now time is not smooth during playback or scrolls out of view” on
page 1192.
Note: Depending on the gainstages used in the project and the mixdown options selected–such
as bouncing with source category assigned to Tracks, or with mute/solo or automation disabled
in the bounce settings or while freezing tracks–the output may be louder or softer than during
normal playback. Please be sure to turn down the master output level before using real-time
audible bounce under these scenarios to avoid the possibility of speaker damage.