Reference Guide

1576 Dialog box reference
Bounce to Track(s) dialog
Controller 0
Controller 32
Patch 100...127
For more information see “Assigning the Bank Select method” on page 1127.
Bank:
Select the Bank you want to use.
Patch:
Select the Patch you want to use.
If you want to use the “Patch Browser dialog” on page 1644, click the Patch Browser icon.
See also:
“To insert a bank/patch change” on page 221
“Choosing the instrument sound (bank and patch)” on page 220
Bounce to Track(s) dialog
Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s)
dialog box.
This command lets you process the effects and/or automation together with the audio data in tracks
to create one or several new tracks in order to lighten the load on your computer. Once you’ve
bounced the tracks, you can archive or delete the source tracks to free up your computer’s
resources.
Note 1: If you select any data in your project, only that data is included when you choose to
bounce tracks. Alternatively, you can mute tracks you don’t want to include in the mixdown, and
then check Track Mute/Solo in the Mix Enables field so that SONAR uses that information as
a guide when picking what tracks to include in the bounce. If a project is using any effects that
add a “tail” to the end of an audio track, such as reverb or delay, then you should make sure that
you select extra time in the time ruler (duration needed to hear the tail) at the end of the current
selection before using the Tracks > Bounce to Track(s) command. This ensures that the “tail”
is included in the audio mixdown.
Note 2: You control the bit depth of all rendering operations (bouncing, freezing, applying
effects) in Edit > Preferences > File - Audio Data in the Render Bit Depth field. The default
value for render bit depth is 32. 64 can be selected to preserve the greater mixing and rendering
precision that the 64 bit double precision mix engine provides. Values of 16 and 24 can also be
selected. See “Bit depths for rendering audio” on page 1187 for more information.