Reference Guide

1809
Step Sequencer view
View reference
Mute. This button mutes the row/note/pitch.
Solo. This button solos the row/note/pitch.
Incoming MIDI activity indicator. This indicator lights up if the row is receiving MIDI input.
Shared MIDI channel indicator. This indicator lights up if a selected row shares the same MIDI
channel as any other row. This is a convenient reminder that any controller events you insert in
the row will also affect all other rows that share the same MIDI channel.
Output. Use this control to assign all selected rows to any available software instrument or
drum map. You can also access the Map Properties dialog box from the drop-down menu. By
default, each row is assigned to the track’s output. If you assign different rows to different outputs,
the step sequencer will automatically assign the rows to a new drum map (see “Using the Step
Sequencer with drum maps” on page 1829).
Channel. Use this control to specify the output channel for all selected rows.
Velocity. Use this control to apply a velocity offset to a pitch. The value range is -127 to +127
and the default value is 0.
Duration. The Duration knob controls how long each note is held. The value range is 0 to 100%
and the default value is 100% (hold each note for its full duration).
Swing. The Swing knob controls the amount of swing that is applied to the sequence. The value
range is 0 to 100% and the default value is 50% (no swing).
The default swing value of 50% means that the beats are spaced evenly. A value of 66% means that
the time between the first and second beats is twice as long as the time between the second and
third beats.
Time offset. This knob lets you apply a time offset to all steps in a row. This is very useful for
fine-tuning the rhythm of a pattern. The value range is -50% to 50% and the default value is 50%
(no swing).
Flam. This knob lets you adjust the timing of any flammed notes. A flam is a quiet “grace” note
that is added to the beginning of a louder “primary” note, resulting in a fuller sounding note when
played almost simultaneously. The value range is -50% to 50%. With a value of 50%, the flam is
hit exactly in the middle of the step. See “To add/remove a flam” on page 1822.