Reference Guide

647
Algorithms and rendering
AudioSnap (Producer and Studio only)
The following table describes the available algorithms.
Algorithm Description
GrooveClip Good all-around algorithm to use while stretching audio
Percussion Gives a better sound on percussion clips while stretching audio
iZotope Radius Mix Best all-around choice when bouncing to track with audio clips that
contain a mix of different sounds
iZotope Radius Mix Advanced This choice is similar to iZotope Radius Mix, but exposes two
parameters:
Pitch coherence. Pitch coherence preserves naturalness of timbre
for pitched solo voices, such as human speech, saxophone or
vocals. The default value for this control is 50%. Higher values of
pitch coherence will increase phase accuracy but may sound more
modulated.
Phase coherence. When processing stereo or surround audio,
Phase coherence helps to preserve the phase relationships between
channels. The default value for this control is 50%. Higher values of
phase coherence will preserve the phase between multiple audio
channels at the expense of slight distortion.
The Pitch coherence and Phase coherence parameters can be
adjusted in Edit > Preferences > Project - AudioSnap.
iZotope Radius Solo Best choice when bouncing to track with audio clips of a solo
instrument. Although a guitar is a “solo” instrument, if you play chords
instead of single notes you may want to select “Radius Mix” instead.
Tip: if a clip/track contains a mixture of polyphonic and monophonic
parts, you may want to split the parts into separate clips and experiment
with different algorithms for each clip.
iZotope Radius Solo (Bass) Best choice when bouncing to track with audio clips of a bass
instrument
iZotope Radius Solo (Vocal) Best choice when bouncing to track with audio clips of a solo voice
Table 118.