User guide
CALREC Putting Sound in the Picture  11
Apollo, Artemis and Summa consoles 
rely on the Hydra2 system for all audio 
routing. A single, standalone console 
uses a simple Hydra2 network with all 
I/O boxes having direct connections 
to the router card in the console’s 
processing core. This creates a star 
formation, in that all elements connect 
to a central point; the router card.
FIGURE 1 - STAR FORMATION 
The router card is responsible for directing 
audio and data across the Hydra2 
network and within the processing rack 
itself. When an input port is patched to a 
fader, the router card requests that the 
relevant I/O box sends audio from the 
selected input port and passes that audio 
on to the DSP card within the processing 
rack for use by the console. When an 
output is patched, the router card takes 
the output audio from the DSP card and 
sends it to the relevant I/O box/port. 
When an input to output patch is made, 
the router requests the input and then 
sends it directly to the I/O box output port 
in question. 
The comprehensive routing system and 
the ability to perform point to point input 
to output patching reduces the need for 
I/O to be wired via physical patch points. 
Any input can be used multiple times in 
multiple places, simultaneously sending 
audio to any/all input channels as well as 
other locations on the console such as 
external inputs or monitor inputs. All audio   
can then be patched directly to multiple 
output ports if the raw signal is required 
by other equipment. Console DSP audio 
outputs can also be sent to multiple 
output ports / I/O boxes and be made 
available to other consoles via Hydra 
Patchbays.
SINGLE CONSOLE NETWORKS
Input to output patching provides routing 
capability without the use of DSP or the 
need for a control surface. 
Multiple port patching to mixed I/O 
formats along with input to output 
patching reduces the need for external 
audio routers, distribution amplifiers, and 
convertors such as ADCs / DACs.
Router / 
Processing 
Rack
Audio I/O Audio I/O
Audio I/OAudio I/O
FIGURE 2 - EXAMPLE OF A SINGLE CONSOLE NETWORK
87654321
STATUS
ActConActCon
PORT2PORT1FANPSU
48V SIG
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2R
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3L
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3R
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RESET
R
Y
H
D
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AN LOGA
12 4-
INPUTS OUTPUTS
87654321
STATUS
ActConActCon
PORT2PORT1FANPSU
48V SIG
1L
48V SIG
1R
48V SIG
2L
48V SIG
2R
48V SIG
3L
48V SIG
3R
48V SIG
4L
48V SIG
4R 1L
48V SIG
5L 1R
48V SIG
5R 2L
48V SIG
6L 2R
48V SIG
6R
SIG SIG SIG SIG
RESET
R
Y
H
D
A
AN LOGA
12 4-
INPUTS OUTPUTS
87654321
STATUS
ActConActCon
PORT2PORT1FANPSU
48V SIG
1L
48V SIG
1R
48V SIG
2L
48V SIG
2R
48V SIG
3L
48V SIG
3R
48V SIG
4L
48V SIG
4R 1L
48V SIG
5L 1R
48V SIG
5R 2L
48V SIG
6L 2R
48V SIG
6R
SIG SIG SIG SIG
RESET
R
Y
H
D
A
AN LOGA
12 4-
INPUTS OUTPUTS
Control Room
Equipment Room Studio Floor
Audio Inputs / Outputs
Audio Inputs / Outputs
Audio Inputs / Outputs
e.g. for playout devices, external 
effects units, loudspeaker monitoring 
feeds etc.
e.g. for external routers, servers, 
transmission equipment etc.
e.g. for microphones, foldback / 
monitor feeds etc.
Control Surface
Processing Rack
Hydra2 Connection
Control Surface Connection










