User manual - カメラスキャンニングライブラリマニュアルver.1.09(2014年7月25日)

目次
1. 概要 ··················································································································································································· 1
1.1
··········································································································································································· 1
1.2
発環境 ·································································································································································· 1
1.2.1
象機種 ·························································································································································· 1
1.2.2
象OS ····························································································································································· 1
1.2.3
ログラミング言······································································································································· 1
1.2.4
要なシステム ·············································································································································· 1
1.2.5
要なソフトウェア ········································································································································ 1
2. カメラスキャニングライブラリ機能 ··························································································································· 2
2.1
本機能 ·································································································································································· 2
2.1.1 シンボル読み取り
·········································································································································· 2
2.1.2 読み取り支援機能 ········································································································································ 2
2.1.3
メラ制御機··············································································································································· 2
2.1.4 デコ
ードエンジン切り替··························································································································· 3
2.2
み取り可能シンボル ········································································································································ 3
2.3
ラメータ一······················································································································································· 5
3. ライブラ········································································································································································· 9
3.1 Pa
ckage名称 ··························································································································································· 9
3.2 パー
ミッション ·························································································································································· 9
3.3
知ID ······································································································································································· 9
3.4
本操作 ······························································································································································· 10
3.5
ソッド一·························································································································································· 11
3.5.1 共通メソッド ··················································································································································· 11
3.5.2 デコ
ーダ取得 ··············································································································································· 12
3.5.3 open ································································································································································· 13
3.5.4 r
elease ···························································································································································· 14
3.5.5 パラメータ
設定/取得 ································································································································· 15
3.5.6 s
etPreviewDisplay ······································································································································ 16
3.5.7 se
tDisplayOrientation ································································································································ 17
3.5.8 D
ecodeCallback ··········································································································································· 18
3.5.9 s
etDecodeCallback ···································································································································· 20
3.5.10 sta
rtDecode ·················································································································································· 21
3.5.11 stopD
ecode ··················································································································································· 22
3.5.12 i
sParameterSupported ······························································································································ 23
3.5.13 e
nableAllSymbologies ································································································································ 24
3.5.14 d
isableAllSymbologies ······························································································································· 25
3.5.15 l
ightsOn ·························································································································································· 26
3.6
········································································································································································ 27
3.7 Pa
rametersクラス ··············································································································································· 28
3.7.1 s
et ···································································································································································· 28
3.7.2 g
et ···································································································································································· 29
3.7.3 s
aveParameters ·········································································································································· 30
3.7.4 l
oadParameters ··········································································································································· 31
3.8 エラー処理 ···························································································································································· 32