User Manual
Table Of Contents
- Contents
- Getting Acquainted — Read This First!
- Chapter 1 Basic Operation
- Chapter 2 Manual Calculations
- 1. Basic Calculations
- 2. Special Functions
- 3. Specifying the Angle Unit and Display Format
- 4. Function Calculations
- 5. Numerical Calculations
- 6. Complex Number Calculations
- 7. Binary, Octal, Decimal, and Hexadecimal Calculations with Integers
- 8. Matrix Calculations
- 9. Vector Calculations
- 10. Metric Conversion Calculations
- Chapter 3 List Function
- Chapter 4 Equation Calculations
- Chapter 5 Graphing
- 1. Sample Graphs
- 2. Controlling What Appears on a Graph Screen
- 3. Drawing a Graph
- 4. Storing a Graph in Picture Memory
- 5. Drawing Two Graphs on the Same Screen
- 6. Manual Graphing
- 7. Using Tables
- 8. Dynamic Graphing
- 9. Graphing a Recursion Formula
- 10. Graphing a Conic Section
- 11. Changing the Appearance of a Graph
- 12. Function Analysis
- Chapter 6 Statistical Graphs and Calculations
- 1. Before Performing Statistical Calculations
- 2. Calculating and Graphing Single-Variable Statistical Data
- 3. Calculating and Graphing Paired-Variable Statistical Data
- 4. Performing Statistical Calculations
- 5. Tests
- 6. Confidence Interval
- 7. Distribution
- 8. Input and Output Terms of Tests, Confidence Interval, and Distribution
- 9. Statistic Formula
- Chapter 7 Financial Calculation (TVM)
- Chapter 8 Programming
- Chapter 9 Spreadsheet
- Chapter 10 eActivity
- Chapter 11 Memory Manager
- Chapter 12 System Manager
- Chapter 13 Data Communication
- Chapter 14 PYTHON (fx-9860GIII, fx-9750GIII only)
- Chapter 15 Distribution (fx-9860GIII, fx-9750GIII only)
- Appendix
- Examination Modes (fx-9860GIII, fx-9750GIII only)
- E-CON3 Application (English) (fx-9860GIII, fx-9750GIII)
- 1 E-CON3 Overview
- 2 Using the Setup Wizard
- 3 Using Advanced Setup
- 4 Using a Custom Probe
- 5 Using the MULTIMETER Mode
- 6 Using Setup Memory
- 7 Using Program Converter
- 8 Starting a Sampling Operation
- 9 Using Sample Data Memory
- 10 Using the Graph Analysis Tools to Graph Data
- 11 Graph Analysis Tool Graph Screen Operations
- 12 Calling E-CON3 Functions from an eActivity
8-6
k Searching for a File
u To find a file using initial character search
Example To use initial character search to recall the program named OCTA
1. While the program list is on the display, press 6( g) 1(SRC) and input the initial
characters of the file you want to find.
6( g) 1(SRC)
j(O) I(C) /(T)
2. Press w to search.
• The name that starts with the characters you input
highlights.
• If there is no program whose file name starts with the characters you input, the message
“Not Found” appears on the display. If this happens, press J to clear the error message.
k Editing a File Name
1. While the program list is on the display, use f and c to move the highlighting to the file
whose name you want to edit and then press 6( g) 2(REN).
2. Make any changes you want.
3. Press w to register the new name and return to the program list.
The program list is resorted according to the changes you made in the file name.
• If the modifications you make result in a file name that is identical to the name of a program
already stored in memory, the message “Already Exists” appears. When this happens, you
can perform either of the following two operations to correct the situation.
- Press J to clear the error and return to the file name editing screen.
- Press A to clear the input file name and input a new one.
k Converting Programs and Text Files
You can convert programs created on this calculator to a text file, and then use a text editor
or other application on your computer to edit them. You also can convert text files created and
edited on your computer to a program that can be run by the calculator.
u Program and Text File Conversion Rules
Conversion of program and text files is subject to the following rules.
• Certain characters in the program name are automatically replaced and the result is
assigned as the file name whenever you convert a program to a text file. When you convert
from a text file to a program, the program name is assigned by converting in the opposite
direction.