CTK-6200 WK-6600 USER’S GUIDE Please keep all information for future reference. Safety Precautions Before trying to use the keyboard, be sure to read the separate “Safety Precautions”.
NOTICE This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
Important! Please note the following important information before using this product. • Before using the optional AC Adaptor to power the unit, be sure to check the AC Adaptor for any damage first. Carefully check the power cord for breakage, cuts, exposed wire and other serious damage. Never let children use an AC adaptor that is seriously damaged. • Never attempt to recharge batteries. • Do not use rechargeable batteries. • Never mix old batteries with new ones.
Contents General Guide ............................. E-4 Applying Effects to a Sound .... E-32 Reading the Display ...........................................E-6 Modes.................................................................E-7 Menus.................................................................E-7 , Precautions while “Please Wait” is displayed ............................................................E-7 Saving Settings ..................................................
Contents Using a Memory Card............. E-101 Loading and Removing a Memory Card.........E-102 Entering the Card Mode .................................E-102 Formatting a Memory Card.............................E-102 Saving Digital Keyboard Data to a Memory Card..................................................E-103 Loading Data from a Memory Card ................E-105 To delete a file from a memory card...............E-106 To rename a file on a memory card................
General Guide • Illustrations in this User’s Guide show the WK-6600.
General Guide • In this manual, the term “Digital Keyboard” refers to the CTK-6200/WK-6600. • This manual uses the numbers and names below to refer to buttons and controllers. • The following explains the meanings of the # and $ symbols that appear on the product console and with the key names below. # : Indicates a function that is enabled by holding down the R-13 (FUNCTION) button when pressing a button.
General Guide 6 Tempo, measure, beat area Reading the Display This section explains the contents of the Digital Keyboard’s display screen. 1 2 Tempo is shown as the current setting value, as beats per minute. Auto Accompaniment, the metronome (page E-19), and other playback is performed at the tempo shown here. The MEASURE and BEAT values are counted up as Auto Accompaniment, the metronome, or other playback progresses.
General Guide Modes Menus Your Digital Keyboard has three modes: a rhythm mode, a card mode, and a song sequencer mode. The currently selected mode is shown as an indicator on the display. Card mode C-7 (CARD) or R-15 (EXIT) button You can use the same operations to display mode and function specific menus. To display a menu, hold down the R-13 (FUNCTION) button as you press the C-13 (MENU) button.
General Guide Saving Settings Your Digital Keyboard is equipped with a song sequencer and other features that you can use to store data you create. This stored data is retained even when the Digital Keyboard is turned off.* However, the tone, rhythm, and other settings you configure on the Digital Keyboard’s console normally are returned to their initial power on defaults whenever you turn off power.
Getting Ready to Play Preparing the Music Stand Music stand Using a Household Power Outlet Make sure that you use only the AC adaptor (JEITA Standard, with unified polarity plug) specified for this product. Use of a different type of AC adaptor can cause malfunction. Specified AC Adaptor: AD-A12150LW Use the supplied power cord to connect the AC adaptor as shown in the illustration below. T-9 (DC 12V) jack Household power outlet Power Supply Power cord Prepare a household power outlet or batteries.
Getting Ready to Play ■ Low Battery Indication Using Batteries You can use six D-size batteries for power. • Use alkaline or zinc-carbon batteries. Never use oxyride or any other nickel based batteries. 1. Open the battery cover on the bottom of the Digital Keyboard. The following shows the approximate battery life. 4 hours* on alkaline batteries * The above values are standard battery life at normal temperature, with the volume at medium setting.
Connections Connecting Headphones Using headphones cuts off output from the built-in speakers, which means you can practice playing even late at night without disturbing others. • Be sure to turn down the volume level before connecting headphones. T-8 (PHONES) jack • Headphones do not come with the Digital Keyboard. • Use commercially available headphones. • Do not listen to very high volume output over headphones for long periods. Doing so creates the risk of hearing damage.
Connections Connecting Audio Equipment or an Amplifier You can connect audio equipment or a music amplifier to the Digital Keyboard and then play through external speakers for more powerful volume and better sound quality. • Whenever connecting a device to the Digital Keyboard, first use the L-2 (VOLUME) knob to set the volume to a low level. After connecting, you can adjust the volume to the level you want.
Selecting and Playing a Tone L-1 L-3 R-1 - R-12 L-2 R-14 L-13 L-17 L-14 L-16 R-19 R-20 To turn on Digital Keyboard power 1. Rotate the L-2 (VOLUME) knob towards MIN to set the volume to a low level. 2. Referring to “Connections” (page E-11), connect headphones, amplifier, or other device. 3. Use the L-1 (POWER) button to turn on power.
Selecting and Playing a Tone ■ To disable Auto Power Off 1. While the Digital Keyboard is turned on, press the L-1 (POWER) button to turn it off. 2. While holding down the L-3 ([A] POPS/ROCK/ DANCE) button, press the L-1 (POWER) button to turn on the Digital Keyboard. Selecting a Tone The tones of this Digital Keyboard are divided among groups, each of which corresponds to one of the 12 TONE buttons. You can specify a tone by its group and its tone number.
Selecting and Playing a Tone 5. Now you can play on the keyboard using the tone you selected. • You also can use the R-14 (–, +) buttons to select a demo tune. Holding down either button will scroll through tone numbers at high speed. Pressing both of the R-14 (–, +) buttons at the same time will select tone 001 in the currently selected group.
Selecting and Playing a Tone C-6 R-15 R-16 L-9 L-10 L-11 R-14 R-17 R-13 R-19 R-18 R-20 To layer two tones 1. Refer to the separate “Appendix” to look up the group(s) and numbers of the two tones (UPPER 1 part tone and UPPER 2 part tone) you want to use. 2. Check to make sure that the @ and A To split the keyboard between two tones 1. Refer to the separate “Appendix” to look up the group(s) and numbers of the tones (UPPER 1 part tone and LOWER part tone) you want to use. 2.
Selecting and Playing a Tone To specify the keyboard split point To use layer and split together 1. While holding down the R-19 (SPLIT) button, press the keyboard key that you want to be the leftmost key in the right side (UPPER 1 part) range. LOWER part UPPER 1 part 1. Perform steps 1 through 6 of the procedure under “To layer two tones” (page E-16). 2. Refer to the separate “Appendix” to look up the group and the number of the tone you want to assign to for the LOWER part. 3.
Selecting and Playing a Tone Raising and Lowering Keyboard Tuning (Transpose) The transpose feature lets you raise or lower the overall tuning of the keyboard in semitone steps. You can use this feature to adjust keyboard tuning to a key that better matches a vocalist, another musical instrument, etc. 1. While holding down the R-13 (FUNCTION) button, press one of the R-14 (–, +) buttons.
Selecting and Playing a Tone To change the tempo setting Using the Metronome 1. Press the L-9 (METRONOME) button. There are two different methods you can use to change the tempo setting: using the TEMPO buttons or tapping a beat with a button. ■ To change the tempo using the TEMPO buttons 1. Press the L-10 (TEMPO w) (slower) or L-11 • This will start the metronome. • The display will show the tempo along with a count of the measures and beats since you started the metronome. (TEMPO q) (faster) button.
Selecting and Playing a Tone ■ To adjust the tempo by tapping a beat 1. While holding down the R-13 (FUNCTION) button, tap the L-11 (TAP) button four times at the speed (tempo) you want to set. Using the Pitch Bend Wheel The PITCH BEND wheel (S-1) lets you change the pitch of notes you are playing by rotating the wheel forward or back. Rotating the wheel away from you raises the pitch, while rotating it towards you lowers it.
Selecting and Playing a Tone Selecting a Temperament and Fine Tuning Its Scale Use the scale function to select one of the 17 preset temperaments (tunings) for the built-in sound source. You also can fine tune each note of a scale (from C to B) in one-cent units. After selecting one of the preset temperaments, you can edit it to suit your particular needs.
Selecting and Playing a Tone 5. When you are finished, press the R-15 (EXIT) 5. When you are finished making adjustments, button twice. press the R-15 (EXIT) button twice. • This will return to the screen that was displayed before you displayed the scale screen. • This will return to the screen that was displayed before you displayed the scale screen. • The root note setting you specify here is retained, even if you later change to a different preset temperament. Fine Tuning a Scale 1.
Selecting and Playing a Tone Playing Arpeggio Phrases Automatically (Arpeggiator) With the arpeggiator, you can play various arpeggios and other phrases automatically by simply pressing keys on the keyboard. You can select from a number of different arpeggiator options, including playing arpeggios from a chord, playing various phrases automatically, and more. 4. Press the R-18 (AUTO HARMONIZE/ ARPEGGIATOR) button. • This causes a pointer indicator to appear on the display next to ARPEG. 1.
Using Auto Accompaniment L-1 L-3 - L-8 C-5 C-4 R-15 R-16 L-10 L-11 R-14 R-17 R-13 L-12 L-13 L-15 L-17 L-14 L-16 With Auto Accompaniment, simply select the accompaniment rhythm you want and the matching accompaniment (drums, guitar, etc.) will play automatically when you play a chord with your left hand. It’s like having your own personal backup group along with you wherever you go. This Digital Keyboard has 210 built-in Auto Accompaniment patterns, which are divided into five groups.
Using Auto Accompaniment 6. Press the L-15 (SYNCHRO/ENDING) button. • This enters synchro standby (Auto Accompaniment waiting for you to play a chord), with the F indicator flashing on the display. The flashing F indicator means that the normal Auto Accompaniment pattern is standing by. 7. You also can use the buttons described below to change to intro or variation pattern standby.
Using Auto Accompaniment Selecting a Chord Fingering Mode While Auto Accompaniment is playing, you use the chord keyboard to specify the chord root and type. The area of the keyboard to the left of the split point (page E-17) is the chord keyboard. The illustration below shows the chord keyboard range under WK-6600 initial default settings. Chord keyboard Melody Keyboard You can select from among the following five chord fingering modes.
Using Auto Accompaniment Modifying Auto Accompaniment Patterns There are six different Auto Accompaniment patterns, shown below. You can switch between patterns during accompaniment play and even modify patterns. Use buttons L-12 through L-15 to select the pattern you want. L-12 L-13 L-14 L-15 Using One-Touch Presets One-Touch Preset gives you one-touch access to tone and tempo settings that go well with the currently selected Auto Accompaniment rhythm pattern. To perform using a one-touch preset 1.
Using Auto Accompaniment Using Auto Harmonize Auto harmonize lets you add harmony to melody notes you play with your right hand. You can select any one of 12 Auto harmonize settings. To play using auto harmonize 1. Hold down the R-18 (AUTO HARMONIZE/ ARPEGGIATOR) button until the type selection screen shown below appears on the display. Type number Type name 2. Use the dial or R-14 (–, +) buttons to select the auto harmonize type you want to use.
Using Auto Accompaniment 6. To turn off auto harmonize, press the R-18 (AUTO HARMONIZE/ARPEGGIATOR) button again. • This causes the pointer indicator next to A.HAR. to disappear. 3. Use buttons L-12 (INTRO) through L-15 (SYNCHRO/ENDING) to select the accompaniment pattern you want to edit. If you want to edit the intro accompaniment pattern, for example, press the L-12 (INTRO) button.
Using Auto Accompaniment 5. Edit the selected accompaniment pattern instrument part as desired. • While performing the procedure below, you can press the L-16 (START/STOP) button and perform repeat playback of only the accompaniment pattern you are editing. Each press of the L-16 (START/STOP) button starts or stops playback. (1) While [RHYTHM] is displayed in line three of the rhythm editor screen, specify a number to assign a rhythm to the instrument part of the selected accompaniment pattern.
Using Auto Accompaniment 9. After everything is the way you want, press the R-16 (ENTER) button. • This displays a screen for specifying the destination user rhythm number and rhythm name. Destination user rhythm number Rhythm name 10. Use the dial or R-14 (–, +) buttons to select the destination user rhythm number you want. 11. Use the R-17 (u, i) buttons to move the cursor to the name character position you want to change, and then use the dial or R-14 (–, +) buttons to select the character you want.
Applying Effects to a Sound You can apply a variety of different acoustic effects to the sounds produced by the Digital Keyboard. The built-in effects include a wide variety of variations that give you access to a selection of general digital effects. • The WK-6600 also lets you apply effects to input from the T-5 (MIC IN) jack. Configuration of Effects The following shows how Digital Keyboard effects are configured. • Items such as “Reverb Send” that are indicated by the symbol (page E-38).
Applying Effects to a Sound ■ DSP Effect Mode Configuration The DSP effect mode is enabled while “DSP” is selected for the “Chorus/DSP” effect parameter. DSP and reverb can be used in the DSP effect mode. Part A01-A16, B01-B16 Output Part Volume/Pan Tone Generator DSP Off On Master Volume/Pan Reverb Send Reverb DSP Reverb Send External Input Part Volume/Pan DSP DSP Volume/Pan DSP Off Mic In On Reverb Send Mono Stereo (Area within the broken line is for WK-6600 only.
Applying Effects to a Sound L-1 C-5 R-15 R-16 R-14 R-17 R-13 Selecting an Effect Effects are divided among different types (reverb, chorus, DSP), so first you need to use the procedure below to select an effect type. To add reverb to sounds 1. While holding down the R-13 (FUNCTION) button, press the C-5 (EFFECT) button. • A pointer indicator is displayed next to REVERB when anything other than “oFF” is selected for the reverb type.
Applying Effects to a Sound 3. Use the R-17 (t, y) buttons to move the thick brackets (%) to the “Chorus/DSP” setting. 4. Use the R-14 (–, +) buttons to select “Chorus”. • This enters the chorus effect mode, which enables the use of the chorus effect. 5. Use the R-17 (t, y) buttons to move the thick • Selecting a tone with DSP causes the “Chorus/DSP” setting to change automatically to the “DSP” (DSP effect mode), so the chorus effect will not be available.
Applying Effects to a Sound 5. Use the dial or R-14 (–, +) buttons to select the preset DSP you want to use. • DSPs with the leading numbers 001 through 100 (and “ton”) are preset DSPs. See “Preset DSP List” on page E-119 for information about preset DSP numbers and names. • DSP types with the leading numbers 101 through 200 are user DSPs. For details, see “Creating a User DSP” (page E-36). 6. Press the C-5 (EFFECT) button or the R-15 (EXIT) button.
Applying Effects to a Sound 5. Use the R-17 (t, y) buttons to move the thick brackets (%) to the parameter you want to change. 9. Press the R-14 (YES) button. • This displays a screen for specifying the destination user DSP number and DSP name. Destination user DSP number 6. Use the dial or R-14 (–, +) buttons to change the setting value. DSP name • Pressing the R-14 (–, +) buttons at the same time returns a parameter to its initial default setting. • The following describes each of the parameters.
Using the Mixer C-5 R-15 R-16 R-14 R-17 R-13 C-13 This part: Mixer Overview The sound source of this Digital Keyboard is capable of sounding up to 32 individual parts simultaneously. Each part can be controlled individually, and each part can be configured to sound a different musical instrument. Different tones can be assigned to each part when using layer and split to sound multiple tones at the same time, and to sound multiple instruments at the same time with Auto Accompaniment.
Using the Mixer Mixer Operation To change mixer parameters 1. Press the C-5 (MIXER) button. 3. Use the R-17 (t, y) buttons to move the thick brackets (%) to the parameter you want to change. • The parameters that can be configured depend on the currently selected setting. For details, refer to the sections shown in the table below. When this setting is selected: • This causes the mixer screen to appear.
Using the Mixer To initialize all mixer parameters • For details about how initial default settings are configured when you perform the following procedure, see “Parameter List” (page E-126). 1. While the mixer screen is displayed, hold down the R-13 (FUNCTION) button as you press the C-13 (MENU) button. • This displays the mixer menu screen with the 0 next to “Initialize”. To change the information displayed by the level meter while configuring part parameter settings 1.
Using the Mixer Mixer Parameter Settings The tables below show the parameters that can be configured on the mixer screen. The settings marked with an asterisk (*) in the “Setting Range” column are initial defaults. MASTER Parameters MASTER parameters include items for adjusting the volume level, pan position, and other settings that are applied globally to all parts. Parameter Name Description Setting Range Volume (Master Volume) Specifies the maximum volume level of Digital Keyboard output.
Using the Mixer MIC Parameters (WK-6600 Only) The MIC parameters include microphone input (input via T-5 (MIC IN) jack) related settings. Parameter Name Description Setting Range Part (Mic Enable) Specifies if sound input via a microphone should be output (on) or not output (oFF). oFF, on* Volume (Mic Volume) Specifies the volume level of sound input via a microphone.*1 0 to 80* to 127 Pan (Mic Pan) Specifies the stereo pan position of sound input via a microphone.
Using the Mixer Part Parameters Part parameters include setting items that can be adjusted for parts A01 through A16 and B01 through B16. Parameter Name Description Setting Range TONE (Part Tone) Specifies a tone for each part. When configuring this parameter, you can use the buttons from R-1 ([A] PIANO) through R-12 ([L] USER TONES) to select a tone group. A:001 to L:010 Part (Part On/Off) Specifies if the notes of a particular part should be output (on) or not output (oFF).
Using the Tone Editor C-6 R-15 R-12 R-16 R-14 R-17 R-13 C-13 You can create a user tone by editing one of the built-in preset tones. Tone Creation Overview The preset tones built into this Digital Keyboard consist of a number of parameters. To create a user tone, you first recall a preset tone (A:001 to K:128) and then modify its parameters to change it to your own original tone. Note that drum set sounds (K:129 through K:145) cannot be used as the basis of a user tone.
Using the Tone Editor • Cutoff Frequency The cutoff frequency is a parameter for adjusting timbre by cutting any frequency that is higher than a specific frequency. A larger cutoff frequency produces a brighter (harder) timbre, while a smaller frequency produces a darker (softer) timbre. Creating a User Tone User Tone Numbers Tone areas numbered L:001 through L:010 are for storage of user tones. You can have up to 10 user tones stored in memory at one time.
Using the Tone Editor 6. To save a rhythm after you edit it, hold down the R-13 (FUNCTION) button as you press the C-13 (MENU) button. • This displays the tone editor menu. 7. Press the R-16 (ENTER) button. • Pressing the R-15 (EXIT) button in place of step 6 displays the confirmation screen shown below. Pressing the R-14 (YES) button at this time will display the tone save screen in step 9. • This displays a screen for specifying the destination user tone number and tone name.
Using the Tone Editor Tone Parameter Settings The table below shows the parameters that can be configured on the tone editor screen. For information about each parameter, also refer to “Tone Creation Overview” (page E-44). The settings marked with an asterisk (*) in the “Setting Range” column are initial defaults. Parameter Name Description Setting Range AttackTime (Attack Time) Specifies the time until a note starts to sound after a key is pressed.
Using the Tone Editor Parameter Name Description Setting Range DSP On Off (DSP On/Off) Specifies whether DSP should be applied (on) or not applied (oFF) to notes. The following four settings become enabled when “on” is selected for this setting. oFF*, on DSP Specifies the DSP to be applied to tones using DSP numbers (001 to 100: Preset DSPs; 101 to 200: User DSPs). Selecting “ton” applies the initial preset DSP of each tone.
Music Presets R-15 L-3 - L-8 R-1 - R-12 R-16 R-14 L-13 L-15 L-17 L-14 L-16 C-8 C-9 Using Music Presets Music presets provide one-touch access to Auto Accompaniment, tone, reverb, and other settings that are configured in accordance with preset chord progressions. A total of 305 presets let you easily configure the keyboard for a wide variety of different musical styles.
Music Presets 3. Use the buttons from L-3 ([A] POPS/ROCK/ DANCE) to L-8 ([F] USER RHYTHMS) to select a music preset group. 7. To stop playing, press the L-15 (SYNCHRO/ ENDING) button or the L-16 (START/STOP) button. • The D indicator continues to flash on the display even after you stop playing. Pressing the L-16 (START/ STOP) button at this time will restart Auto Accompaniment play. 8. Press the R-15 (EXIT) button to exit the music preset screen.
Music Presets Music Preset Settings The settings listed in the table below are recalled when a music preset is selected. • Except for the chord progression, all of the settings can be modified after a music preset is selected. Refer to the information noted in the “Go here for more information” column of the table for details about modifying a particular setting. • Selecting a different music preset or exiting the music preset screen clears any modifications you make in the currently selected preset.
Music Presets To change music preset Auto Accompaniment settings To change the rhythm while using a music preset While the music preset screen is displayed, you can use the L-17 (ACCOMP ON/OFF) button to change Auto Accompaniment settings. While the music preset screen is displayed, buttons L-3 ([A] POPS/ROCK/DANCE) to L-8 ([F] USER RHYTHMS) function as music preset group select buttons. Because of this, you need to perform the procedure below to change the rhythm. 1. Press the R-17 (y) button twice.
Music Presets Creating a User Preset User Preset Numbers Preset areas numbered F:001 through F:050 are for storage of user presets. You can have up to 50 user presets stored in memory at one time. You can recall a stored user preset after pressing the L-8 ([F] USER RHYTHMS) button. See “To perform using a music preset” (page E-49) for more information. 5. You can change each of the parameters on the parameter menu as required.
Music Presets 6. Use the R-17 (y) button to move the 0 to “Store” and then press the R-16 (ENTER) button. • This displays a screen for specifying the destination user preset number and name. • Pressing the R-15 (EXIT) button in place of step 6 displays the confirmation screen shown below. Pressing the R-14 (YES) button at this time will display the user preset save screen in step 7. Save destination user preset number User preset name 7.
Music Presets Timing Setting and Chord Progression Playback This section explains how chord progressions are played in accordance with the “Timing” (Timing set) settings in step 5 under “To create and save a user preset” (page E-53). Note that this setting affects playback only. It does not change the chord progression data. • Normal Plays chords at the same timing as the recording. • Half Plays chords measure-by-measure at a timing that is half that of the recording.
Music Presets • 3/4 Plays chords measure-by-measure at a timing that is 3/4 times that of the recording. This setting is best for use with a 6/8 time rhythm. Playing back a chord progression like that shown for “Half” above while “3/4” is specified results in the progression shown below.
Music Presets Editing a Chord Progression You can modify the preset chord progression and save it as a user preset, or you can create a new chord progression from scratch and save it. Chord Progression Editing Flow 1. Perform steps 1 through 4 under “To perform using a music preset” (page E-49) and select the music preset you want to edit in order to create your user music preset. 2. Configure tone and other settings referring to “Music Preset Settings” (page E-51). 3.
Music Presets To modify recorded chord data To delete recorded chord data 1. Perform steps 1 through 4 of the procedure 1. Perform steps 1 through 4 of the procedure under “Chord Progression Editing Flow” on page E-57. under “Chord Progression Editing Flow” on page E-57. 2. Use the R-17 (t, y) buttons to move the 2. Use the R-17 (t, y) buttons to move the cursor to the chord you want to edit. cursor to the chord you want to delete.
Music Presets 4. Specify the location of the new chord insert as a number of beats after the current cursor position. To specify this number of beats after the current cursor position: Press this button: 4 beats R-1 (5) 2 beats R-2 (1) 1 beat R-3 (2) 1/2 beat R-7 (6) 1/4 beat R-8 (7) • Except for the R-8 (7) button, pressing the R-4 ( • ) button after you press any one of the above buttons will increase number of beats by 1.5.
Music Presets To perform menu operations 1. Perform steps 1 through 4 of the procedure under “Chord Progression Editing Flow” on page E-57. 2. While holding down the R-13 (FUNCTION) button, press the C-13 (MENU) button. 3. This displays a screen like the one shown below. *1 Deletes all existing chords, and replaces it with four measures of data with a C-chord at the first beat of the first measure (user preset initial data).
Saving Keyboard Setups to Registration Memory L-1 R-14 C-9 C-12 C-8 C-10 C-11 C-13 Registration memory lets you store Digital Keyboard setups (tone, rhythm, etc.) for instant recall whenever you need them. • For information about items that can be part of a registration setup, see “Parameter List” (page E-126). • When recalling a registration setup, you can recall only the setting items related to accompaniments, or only the setting items related to scales.
Saving Keyboard Setups to Registration Memory To save a setup to registration memory 1. Configure the tone, rhythm, and other settings you want to include in the setup. 2. Press the C-8 (BANK) button to select the bank To recall a setup from registration memory 1. Press the C-8 (BANK) button to select the bank that contains the setup you want to recall. 2. Use buttons C-9 (1) to C-12 (4) to select the area you want. that contains the setup you want to recall.
Using the Song Sequencer L-1 C-5 C-2 C-3 R-15 R-1 - R-12 R-16 R-14 R-17 R-13 L-12 L-13 L-15 L-14 L-16 C-9 C-12 C-8 C-10 C-11 C-13 You can use the song sequencer to record keyboard play (including Auto Accompaniment), or to record individual parts (multi-track recording) and combine them into a final song. After recording data, you can edit each individual note (event). You can have up to five recorded songs (approximately 12,000 notes total) stored in memory at the same time.
Using the Song Sequencer 2. Press the C-2 (RECORD) button. • The button will start flashing and the EASY REC screen shown below will appear on the display. Song area number Arrows (e) will indicate all the parts in Group A. This indicates the Digital Keyboard is currently in system track (page E-65) record standby. • An asterisk (*) next to a song area number indicates that there is already data recorded in that area.
Using the Song Sequencer To use EASY REC to record a performance using a music preset 1. Perform steps 1 through 4 under “To perform using a music preset” (page E-49). 2. Press the C-2 (RECORD) button. • The button will start flashing and the EASY REC screen will appear on the display. 3. Start to play something using a music preset. For details, see “To perform using a music preset” (page E-49).
Using the Song Sequencer System Track and Track 01 through 16 Common Recording Content ■ Recording Start • • • • • Note settings Rhythm selection Tempo setting Scale setting The mixer settings below – All part parameters from A04 through A07 and B01 through B16 (Excluding part on/off) – Part parameters from A09 through A16: part on/off, coarse tune, fine tune, scale enable, DSP line – DSP parameters: volume, pan, reverb send • Effect settings • Accomp volume ■ During Recording • Keyboard play • Pitch ben
Using the Song Sequencer Recording Individual Tracks This section explains how to record to the system track and how to record to Tracks 01 through 16. For details about track configuration and what is recorded to each track, see “What you can do with the song sequencer” (page E-65). 4. Use the R-17 (u, i) buttons to select the system track. • If the system track already contains recorded data, starting recording in step 7 below will cause the current system track data to be deleted.
Using the Song Sequencer 7. Start playing something on the keyboard. • Recording starts automatically when you perform any one of the following operations. – Playing on the keyboard – Pressing the L-12 (INTRO), L-13 (NORMAL/ FILL-IN), or L-14 (VARIATION/FILL-IN) button – Pressing the L-16 (START/STOP) button. To input one or more rests before starting recording, press the L-16 (START/STOP) button to start recording, and then start keyboard play at the point you want.
Using the Song Sequencer 4. Use the R-17 (u, i) buttons to select a track (Track 01 through Track 16). (5) Use the R-17 (y) button to move the 0 to “RecType”, and then use the R-14 (–, +) buttons to select “REPL” or “OVDB”. When you want to perform this type of recording: Select this RecType option: REPL (Replace) Delete any data currently existing in the track being recorded to and start a new recording. 5.
Using the Song Sequencer To clear the content of a single track immediately after recording it To clear a single song immediately after recording it 1. While the song sequencer mode initial screen is 1. While the song sequencer mode initial screen is on the display after track recording is complete, hold down the R-13 (FUNCTION) button as you press the C-13 (MENU) button. on the display after track recording is complete, hold down the R-13 (FUNCTION) button as you press the C-13 (MENU) button.
Using the Song Sequencer Mixer Settings in the Song Sequencer Mode You can access the mixer during playback, playback standby, or record standby (C-2 (RECORD) button flashing), or while recording is in progress (C-2 (RECORD) button lit). Press the C-5 (MIXER) button to display the mixer screen. To return to the song sequencer mode screen, press the C-5 (MIXER) button again or press the R-15 (EXIT) button. The table below shows how mixer parts correspond to song sequencer parts.
Using the Song Sequencer 5. Use the R-17 (y) button to move the 0 to “PanelRecord”. 4. Press the L-16 (START/STOP) button. • This starts playback. The following operations are supported during playback. To do this: 6. Press the R-16 (ENTER) button. 7. In response to the “Sure?” message that appears, press the R-14 (YES) button to execute the panel record operation or the R-14 (NO) button to cancel.
Using the Song Sequencer To play back a particular part alone 1. Press the C-3 (SONG SEQUENCER) button to enter the song sequencer mode. 2. Use the dial or R-14 (–, +) buttons to select a To repeat play a specific phrase 1. Hold down the R-13 (REPEAT) button until the locator screen shown below appears on the display. song area number. 3. Press the C-5 (MIXER) button to display the mixer screen. 4. Use the R-17 (u, i) buttons to select the part you want to play (A04 through A16, B01 through B16).
Using the Song Sequencer 7. To stop playback, press the L-16 (START/STOP) button. • Pressing the R-15 (EXIT) button without pressing the R-16 (ENTER) button in step 4 above will cancel the phrase setting operation and close the locator screen. • The start point and end point specified on the locator screen by the above operation will be displayed as the initial default values when you display the screen of editing the next event.
Using the Song Sequencer To clear a song 1. Perform the procedure under “To start a song 4. Press the R-17 (y) button to move the thick brackets (%) to “To”. editor operation” on page E-74 to display the song editor menu, with the 0 located at “Clear”. 2. Press the R-16 (ENTER) button. • This displays the “Clear Song” screen. 3. Use the dial or R-14 (–, +) buttons to specify the song area number you want to clear.
Using the Song Sequencer To delete a specific measure from a song 1. Perform the procedure under “To start a song editor operation” on page E-74 to display the song editor menu. 2. Use the R-17 (t, y) button to move the 0 to To insert blank measures into a song 1. Perform the procedure under “To start a song editor operation” on page E-74 to display the song editor menu. 2. Use the R-17 (t, y) button to move the 0 to “DeleteMeas.” and then press the R-16 (ENTER) button. “InsertMeas.
Using the Song Sequencer To extract system track recorded content to track 04 through 07 or 09 through 16 As explained in detail under “Songs, tracks, and parts” (page E-65), the system track is an individual track, while the keyboard play and Auto Accompaniment data are recorded individually to multiple parts (A04 through A07, A09 through A16). The data of these parts is extracted to Tracks 04 through 07 and 09 through 16, with one part corresponding individually to one track of data.
Using the Song Sequencer Editing a Track The following operations are supported during track (system track, Tracks 01 through 16) editing. • Clearing a single track • Copying one track to another track (Tracks 01 through 16 only) • Combining two tracks into a single track (Tracks 01 through 16 only) To clear a single track 1. Perform the procedure under “To start a track editor operation” on page E-78 to display the track editor menu. 2. Press the R-16 (ENTER) button.
Using the Song Sequencer To copy one track to another track (Tracks 01 through 16 only) 1. Perform the procedure under “To start a track To combine two tracks into a single track (Tracks 01 through 16 only) 1. In the song sequencer mode, use the R-17 (u, i) buttons to select the lower numbered track of those you want to combine. editor operation” on page E-78 to display the track editor menu. • As an example, we will combine Track 03 and Track 05 into Track 06. Here, select Track 03. 2.
Using the Song Sequencer 7. After everything is the way you want, press the R-16 (ENTER) button. • If the destination track does not contain recorded data, combination of the tracks starts immediately. • If the destination track already contains recorded data, the confirmation message shown below appears asking if you want to overwrite the existing data. To start an event editor operation 1. Press the C-3 (SONG SEQUENCER) button to enter the song sequencer mode. 2.
Using the Song Sequencer The following explains the meaning of each screen position. Event Types and Screen Content The event editor screen displays the individual events that make up a song as values and characters as shown in the sample screen below. Event being edited (selected event) (Center of screen) Number Description 1 For all event types, indicates the even location (timing) in the following format: measure:beat:tick. A “tick” is a time unit that is shorter than one beat.
Using the Song Sequencer ■ Event Data List The following table shows the event types that correspond to the abbreviations that appear on the display, as well as the parameters of each event type and setting ranges. • “2 display” and “4 display” in the table headings correspond to the 2, 4 screen positions under “Reading Event Data” (page E-81).
Using the Song Sequencer ■ System Track Events Event Type 2 display during 4 display Parameter Name Setting Range 2 display Event Name insert TnU1 UPPER 1 Tone [Tone_U1] VALU Tone Number A:001 - L:010 TnU2 UPPER 2 Tone [Tone_U2] VALU Tone Number A:001 - L:010 TnLo LOWER Tone [Tone_Lo] VALU Tone Number A:001 - L:010 TnHm Auto Harmonize Tone [Tone_Hm] VALU Tone Number A:001 - L:010 ROOT Root *1 Chord [Chord] TYPE Chord type CVEL Chord velocity RHY Rhythm [Rhythm] VA
Using the Song Sequencer Event Type 2 display during 2 display Event Name insert CTun Part Coarse Tune [CrsTune] FTun BndR RSnd CSnd Part Fine Tune Part Bend Range Part Reverb Send Part Chorus Send [FinTune] [BendRng] [RevSend] [ChoSend] 4 display Parameter Name Setting Range PART Part HARM, UPP1, UPP2, LOWR VALU Part Coarse Tune PART Part VALU Part Fine Tune PART Part VALU Part Bend Range PART Part VALU Part Reverb Send PART Part VALU Part Chorus Send PART Part
Using the Song Sequencer To select the types of events that appear on the Event Editor screen (View Select) 1. Perform the procedure under “To start an event editor operation” on page E-80. 2. Use R-17 (i) button to display page three of the event editor menu, with the 0 located at “ViewSelect”. 3. Press the R-16 (ENTER) button. • This displays the “View Select” screen. To edit an existing event 1. Display the event editor screen of the track that includes the event you want to edit.
Using the Song Sequencer To delete all events in a track 1. Display the event editor screen of the track that includes the events you want to delete. • See “To select a track for editing” (page E-84). 2. While holding down the R-13 (FUNCTION) button, press the C-13 (MENU) button to display the event editor menu. 3. Use the R-17 (t, y) button to move the 0 to “Delete” and then press the R-16 (ENTER) button. • This displays the “Delete” screen. 3.
Using the Song Sequencer 5. After everything is the way you want, press the To insert an event 1. Display the event editor screen of the track R-16 (ENTER) button. • This inserts the specified event. where you want to insert the event. • See “To select a track for editing” (page E-84). 2. Use the R-17 (t, y) buttons to move the cursor to the position where you want to insert an event. • The new event will be inserted at the same timing as the event where the cursor is located.
Using the Song Sequencer 3. Press the C-10 (COPY) button. • This displays the “Copy” screen. • If you have already specified a range using the locator screen (page E-73), that range will be displayed on the range specification screen. To quantize an individual note event 1. Display the event editor screen of the track that includes the event you want to quantize. • See “To select a track for editing” (page E-84). 2. Use the R-17 (t, y) buttons to move the cursor to the event you want to quantize. 3.
Using the Song Sequencer To quantize all note events in a track 1. Display the event editor screen of the track you want to quantize. • See “To select a track for editing” (page E-84). 2. Press the C-11 (QUANTIZE) button. 4. Use the dial or R-14 (–, +) buttons to change the setting in the thick brackets (%) to “Locator”. • This displays a range specification screen like the one shown below.
Using the Song Sequencer Deleting Pitch Bender Events You can use the procedures in this section to delete all pitch bender events from a track or from a specific range in a track. ■ To delete all pitch bender events within a specific range of a track 1. Display the event editor screen of the track whose pitch bender events you want to delete. • To delete individual pitch bender events, perform the operation under “To delete an individual event” (page E-85).
Using the Song Sequencer To adjust the velocity value of a note event 1. Display the event editor screen of the track you 6. Press the R-16 (ENTER) button. • This will display the setting screen like the one shown below. want to edit. • See “To select a track for editing” (page E-84). 2. Depending on the type of adjustment you want make, perform one of the operations below.
Using the Song Sequencer To adjust the gate time value of a note event 1. Perform steps 1 through 5 under “To adjust the velocity value of a note event” on page E-91. In step 4, select “GatetimeMod.” instead of “VelocityMod.”. 2. Press the R-16 (ENTER) button. • The following explains the meanings and setting ranges of the on-screen items. The settings marked with an asterisk (*) in the “Setting Range” column are initial defaults.
Using the Song Sequencer To insert a beat event 1. Perform steps 1 and 2 under “To delete a beat event” (page E-92). 2. Move the cursor to the beat event that comes immediately before the location where you want to insert a new beat event. To perform step input 1. Display the event editor screen of the track where you want to perform step input. • See “To select a track for editing” (page E-84). 2. Press the C-12 (STEP) button. • This will display a step screen like the one shown below.
Using the Song Sequencer 5. Use buttons R-1 (5) to R-4 ( • ) and buttons R-7 (6) to R-10 (,) to specify the length of the note you want to input. • For information about how to specify note lengths, see step 4 under “To insert an event” (page E-87). • You can perform the following operations during step input to insert ties and rests.
Using the Function Menu R-15 R-16 R-14 C-13 The function menu includes settings that normally need to be accessed relatively infrequently, such as overall tuning, equalizer, touch response, local control on/off, etc. It also includes some memory card operations (format, etc.). Using the Function Menu This section explains function menu operations. For details about specific function menu items, see “Function Menu Settings” (page E-96). To change the setting of a function menu item 1.
Using the Function Menu 4. To exit the function menu, press the R-13 (FUNCTION) button or R-15 (EXIT) button. • Note that all function menu settings you configure are returned to their initial defaults whenever you turn off the Digital Keyboard. You can configure the Digital Keyboard so it remembers its latest settings or to apply predetermined default settings each time you turn it on. For details, see “AutoResume (Auto Resume)” (page E-99) and “Default (Default Settings)” (page E-99).
Using the Function Menu ArpegHold (Arpeggiator Hold) Specifies the how arpeggio is played in accordance with pressed keyboard keys when the arpeggiator (page E-23) is being used. oFF* : Arpeggio played while the keys of a chord are depressed on the keyboard on : Arpeggio played after keyboard keys are released Play/CardUtl (Playback, Card Utility) Group • You can directly display this group screen without going through the function menu.
Using the Function Menu Volume (Volume) Group MIDI Group KeyboardCh (Keyboard Channel) • For details about “parts” mentioned here, see “How Parts are Organized” (page E-38). Selects the channel for sending keyboard play MIDI data to an external device (keyboard channel). 01* - 16 AccompVol. (Auto Accompaniment Volume) Adjusts the Auto Accompaniment volume level (master volume of parts A09 through A16). This setting does not affect the keyboard volume level (parts A01 through A03).
Using the Function Menu AutoResume (Auto Resume) Specifies whether the Digital Keyboard should remember its setup when turned off and restore it the next time it is turned on. oFF* : Restores power on defaults when power is turned on. on : Remembers setup when power is turned off and restores it when power is turned back on. • For information about the setting items that are restored when Auto Resume is enabled, see “Parameter List” (page E-126).
Using the Function Menu ■ To initialize all data and settings (or parameter settings only) 1. Press the R-13 (FUNCTION) button to display the function menu. 2. Use the R-17 (i, y) buttons to move the 0 to “General” and then press the R-16 (ENTER) button. 3. Use the R-17 (i, y) buttons to move the 0 to “Initialize” and then press the R-16 (ENTER) button. • This displays the initialize screen like the one shown below. 4.
Using a Memory Card L-1 L-6 L-7 C-3 L-8 C-7 R-12 R-16 R-14 C-8 You can save Digital Keyboard user area data to a memory card and load data from a memory card to Digital Keyboard memory. You also can play music files (MIDI files) stored on a memory card on the Digital Keyboard. • Use an SD memory card or an SDHC memory card with a capacity of 32GB or less. Use of a memory card with a capacity that is greater than 32GB and other types of memory cards is not supported.
Using a Memory Card • A memory card can become quite warm after very long use in the card slot. This is normal and does not indicate malfunction. Loading and Removing a Memory Card • A memory card must be positioned correctly when being loaded into the Digital Keyboard. Trying to force an improperly oriented memory card into the slot can damage the memory card and the slot. Entering the Card Mode Enter the card mode when you want to perform memory card operations.
Using a Memory Card 4. Use the R-17 (t, y) buttons to move the 0 to “CardFormat”. 3. Depending on the type of data you want to save to the memory card, perform one of the steps shown below. • All setup registration banks are saved as a batch. Other data is saved in area (data item) units. To save this type of data: 5. Press the R-16 (ENTER) button. One user rhythm 1. Press the L-8 ([F] USER RHYTHMS) button. 2. Use the dial or R-14 (–, +) buttons to specify the user rhythm number. One user tone 1.
Using a Memory Card 5. Press the R-17 (y) button to change to the “Xxxx Save”*1 screen. To batch save all Digital Keyboard data to a memory card 1. Press the C-7 (CARD) button to enter the card mode. 2. While holding down the R-13 (FUNCTION) button, press the C-13 (MENU) button. • This displays the function menu “Play/CardUtl” screen. 3.
Using a Memory Card Loading Data from a Memory Card To batch load all Digital Keyboard memory data from a memory card 1. Press the C-7 (CARD) button to enter the card mode. • Make sure that all of the data you want to load is in the MUSICDAT folder on the memory card. 2. While holding down the R-13 (FUNCTION) button, press the C-13 (MENU) button. To load data to Digital Keyboard memory from a memory card • This displays the function menu “Play/CardUtl” screen. 3.
Using a Memory Card To delete a file from a memory card To rename a file on a memory card 1. Insert the memory card into the card slot. 1. Insert the memory card into the card slot. 2. Press the C-7 (CARD) button to enter the card 2. Press the C-7 (CARD) button to enter the card mode. mode. 3. While holding down the R-13 (FUNCTION) 3. While holding down the R-13 (FUNCTION) button, press the C-13 (MENU) button. button, press the C-13 (MENU) button.
Using a Memory Card L-7 L-8 C-7 R-16 R-14 R-17 L-12 L-13 L-15 L-17 L-14 L-16 Playing a Music File from a Memory Card 5. Use the dial or R-14 (–, +) buttons to select the music file you want to play. You can use the Digital Keyboard to play music files you saved to a memory card with your computer. • Supported music files are SMF format 0 or 1 MIDI files (MID). • Playback of audio files (WAV, MP3, etc.) is not supported. 6.
Using a Memory Card Turning Off One Hand Part and Playing the Other Hand Part on the Keyboard (Part Off) When playing a music file of a piano piece that has the left hand and the right hand parts recorded in separate MIDI channels, you can turn off playback of one of the parts and play it on the keyboard along with playback of the other part. 7. To start playback, press the L-16 (PLAY/STOP) button. • This starts playback of the part you turned on in step 3. 8.
Using a Memory Card Playing on the Keyboard Along with Playback of a Music File on a memory card You can perform the following operations and play on the keyboard along with playback of a music file on a memory card. • Select UPPER 1 part, UPPER 2 part, and LOWER part tones. • Specify layer, split on/off, and the split point The procedures for performing these operations are the same as those performed in the rhythm mode. For details about the operation, see “Layering and Splitting Tones” (page E-15).
Connecting to a Computer You can connect the Digital Keyboard to a computer and exchange MIDI data between them. You can send play data from the Digital Keyboard to music software running on your computer, or you can send MIDI data from your computer to the Digital Keyboard for playback. Minimum Computer System Requirements 2. After starting up your computer, use a commercially available USB cable to connect it to the Digital Keyboard.
Connecting to a Computer Storing and Loading Digital Keyboard Memory Data You can transfer song sequencer songs, user rhythms, and other data in Digital Keyboard memory to a computer for storage. You also can load Auto Accompaniment data you download from the CASIO website to the Digital Keyboard, which greatly expands the Auto Accompaniment patterns available to you. A special Data Manager application is required in order to transfer data to and from the Digital Keyboard.
Connecting to a Computer Importing and Transferring Rhythm Data from Other Models You can transfer rhythm data from other models by loading it from a memory card, or by using Data Manager to transfer the data from a computer to Digital Keyboard memory. For information about actual operations, see “Importing Data from Various Storage Media” (page E-112). Note that rhythm data from some models needs to be converted before it can be used on this Digital Keyboard.
Reference Error Messages Display Message Format Cause 1. The current memory card format is not compatible with this Digital Keyboard. Required Action 1. Format the memory card on the Digital Keyboard (page E-102). 2. The memory card capacity is greater than 32GB. 2. Use a memory card with a capacity of 32GB or less. 3. You are trying to use an SDXC card. 3. SDXC cards not supported. Use an SD or SDHC memory card. 4. There is something wrong with the memory card. 4. Use a different memory card.
Reference Troubleshooting Symptom Action Included Accessories I can’t find something that should be included with the product. Carefully check inside all of the packing materials. Power Requirements Power will not turn on. • Check the AC adaptor or make sure that the batteries are facing correctly (page E-9). • Replace the batteries with new ones or switch over to AC adaptor power (page E-9).
Reference Symptom Action Notes keep sounding, without stopping. • Turn power off and then back on to initialize all Digital Keyboard settings (page E-13). • Replace the batteries with new ones or switch over to AC adaptor power (page E-9). Some notes are cut off while they are playing. Notes are cut off whenever the number of notes being sounded exceeds the maximum polyphony value of 48 (24 for some tones). This does not indicate malfunction. See the separate “Appendix”.
Reference Specifications Models CTK-6200/WK-6600 Keyboard CTK-6200: 61 standard-size keys WK-6600: 76 standard-size keys Touch Response Maximum Polyphony 2 types, Off 48 notes (24 for certain tones) Tones Built-in Tones 700 User Tones Up to 10 (Tone Editor) Functions Layer, Split Reverb 1 to 10, Off Chorus 1 to 5, Off DSP Preset DSP 100 User DSP Up to 100 Metronome Beats per Measure 0, 2 to 6 Tempo Range 30 to 255 Auto Accompaniment Built-in Rhythms User Rhythms 210 Up to 10 (Rhyth
Reference Inputs/Outputs USB jack TYPE B Sustain/Assignable jack Standard jack (sustain, sostenuto, soft, start/stop) Phones jack Stereo standard jack Line Out R, L/MONO jacks Standard jack × 2 Output Impedance: 2.3kΩ, Output Voltage: 1.
Reference Operating Precautions Be sure to read and observe the following operating precautions. ■ Location Avoid the following locations for this product. • Areas exposed to direct sunlight and high humidity • Areas subjected to temperature extremes • Near a radio, TV, video deck, or tuner The above devices will not cause malfunction of the product, but the product can cause interference in the audio or video of a nearby device.
Reference DSP Effect List Preset DSP List The table below shows the preset DSPs that can be selected by the procedure under “To use a DSP” (page E-35). • The “Number” column shows DSP numbers, while the “Screen Name” shows the DSP name that appears on the display. • The DSPs of this Digital Keyboard consist of the 46 “types” shown in the “DSP Type List” (page E-120). A preset DSP is a variation that is derived from one of these 46 types.
Reference DSP Type List All of the Digital Keyboard’s preset DSPs belong to one of the DSP types shown in the table below. When creating a user DSP (page E-36) or when using the tone editor (page E-44) to edit the DSP applied to a tone, you need to select one of the DSP types in the table. • Type numbers 01 through 14 are single type DSPs, while numbers 15 through 46 are dual type DSPs. A single type DSP is one with a single structure, while a dual type is a combination of two single type DSPs.
Reference DSP Parameter List ■ Single Type DSP Parameters 01: Wah This is a “wah” effect that can automatically affect the frequency using an LFO. Parameters and Value Ranges: 1 :Resonance (0 to 127) Adjusts the strength of resonance. 2 :Manual (0 to 127) Adjusts the wah filter reference frequency. 3 :LFO Rate (0 to 127) Adjusts the LFO rate. 4 :LFO Depth (0 to 127) Adjusts the LFO depth. 5 :LFO Waveform (off, sin, tri, random) Selects the LFO waveform.
Reference 08: Flanger 11: Reflection Applies wildly pulsating and metallic reverberation to sounds. LFO waveform is selectable. Parameters and Value Ranges: 1 :LFO Rate (0 to 127) Adjusts the LFO rate. 2 :LFO Depth (0 to 127) Adjusts the LFO depth. 3 :LFO Waveform (sin, tri, random) Selects the LFO waveform. 4 :Feedback (0 to 127) Adjusts the strength of feedback. An effector that extracts early reflections from reverb. Applies acoustic presence to sounds.
Reference 14: Lo-Fi ■ Dual Type DSP Parameters Applies various types of noise to the input signal to reproduce a retro Lo-Fi sound. Includes wow and flutter for rotational fluctuation like that in tapes and records, a Noise 1 generator that generates continual FM radio type, and a Noise 2 generator that generates record play types scratch noise. Parameters and Value Ranges: 1 :Wow and Flutter Rate (0 to 127) Adjusts the wow and flutter rate.
Reference Fingering Guide Fingered 1, Fingered 2 Chords Fingered 3, Full Range Chords In addition to the chords that can be fingered with Fingered 1 and Fingered 2, the following chords also are recognized.
Reference Assigning a MIDI Channel to Each Part The following shows the relationship between MIDI IN and MIDI OUT channels and each part. This part: A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 MIDI Channel IN OUT -01*1 -02 -03 -04 -05 -06 -07 ---09 -10 -11 -12 -13 -14 -15 -16 Part name This part: Upper1 Upper2 Lower Harmo. System Upper1 System Upper2 System Lower Metronome Perc.
Reference Parameter List Refer to this column in the table below: To check this setting item: Setting items stored in registration memory (page E-61) 1 2 When “on” is selected for the “AutoResume (Auto Resume)” setting (page E-99), setting items that are restored to those in effect the last time power was turned off 3 Setting items that are always saved when power is turned off Items that are stored as “Default (Default Settings)” (page E-99) Settings items initialized by the “To initialize all mixe
Root C C#/(Db) D (D#)/Eb E F F#/(Gb) • Since the chord input range is limited, this model may not support some of the chords shown above.
Key’s Ch’s After Touch Control Change Pitch Bender Note ON Note OFF Velocity True voice 0, 32 1 6, 38 7 10 11 16 17 18 19 64 66 67 72 73 O X O O O X O O O O O O O O O O X X *3 *3 *3 *2 O 9nH v = 1 - 127 X 9nH v = 0 0 - 127 Mode 3 X Default Messages Altered Mode Note Number 1 - 16 1 - 16 Default Changed Transmitted O (MSB only) O O *2 O O O O O O O O O O O O O X O O 9nH v = 1 - 127 X 9nH v = 0, 8nH V =** 0 - 127 0 - 127 *1 Mode 3 X 1 - 16 1 - 16 Recognized MIDI Implementation Ch
:True # Mode 1 : OMNI ON, POLY Mode 3 : OMNI OFF, POLY Remarks O O X O O X X X X X X O *2 O 0 - 127 O O O O O O O O O O O *2 O *2 Mode 2 : OMNI ON, MONO Mode 4 : OMNI OFF, MONO *1: Depends on tone. *2: See MIDI Implementation at http://world.casio.com/. *3: In accordance with pedal effect setting.
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