User manual

G
G
Speed Dome Camera Instruction Manual
26/74
Pattern
z Function
This function is that the camera memorizes the path (mostly curve
path) by the joystick of the controller and revives the trajectory
operated by joystick as closely as possible.
MAX. 4 Patterns are programmable
and Maximum 1200
communication commands can be programmed in a pattern.
z Setting Patterns
A Pattern can be created by the following methods.
Method 1) <Set Pattern> [Pattern NO.]
{ The Pattern programming window appears on
the monitor as
below.
EDIT PATTERN 1
[NEAR:SAVE /FAR:DELETE]
0/0/x1/N
{ The movement by Joystick and the
preset movement can be
memorized in a pattern.
{ After a pattern is programmed, the remaining storage
is
displayed in progress bar on the screen.
{ To save the recording, press NEAR key and to cancel, pr
ess
FAR key.
Method 2) Programming in OSD Menu : See the section “How to use OSD Menu”.
z Running Patterns
Method 1) <Run Pattern> [Pattern NO.]
Method 2) <Go Preset> [Pattern NO. +
130]
ex) Run Pattern 2 : <Run Pattern> [2]
ex) Run Pattern 2 : <Go Pres
et> [132]
z Deleting Patterns
To delete Patterns, enter into OSD menu.
Note) When the system memorizes Patterns, the commands are stored in the momories, not
the positions of Pan/Tilt/Zoom. Hence there might be small differences between the original
path and the revived path by path type of Patterns. Note that it is not a problem in position
precision.
OPERATION
3