User manual
G
G
Speed Dome Camera Instruction Manual 
26/74  
Pattern 
z Function 
This function is that the camera memorizes the path (mostly curve 
path) by the joystick of the controller and revives the trajectory 
operated by joystick as closely as possible. 
MAX. 4 Patterns are programmable 
and Maximum 1200 
communication commands can be programmed in a pattern. 
z Setting Patterns 
A Pattern can be created by the following methods. 
Method 1) <Set Pattern> [Pattern NO.] 
{  The Pattern programming window appears on 
the monitor as 
below. 
EDIT PATTERN 1
[NEAR:SAVE /FAR:DELETE]
 0/0/x1/N
{  The movement by Joystick and the 
preset movement can be 
memorized in a pattern. 
{  After a pattern is programmed, the remaining storage 
is 
displayed in progress bar on the screen. 
{  To save the recording, press NEAR key and to cancel, pr
ess 
FAR key. 
Method 2) Programming in OSD Menu : See the section “How to use OSD Menu”. 
z Running Patterns 
Method 1) <Run Pattern> [Pattern NO.] 
Method 2) <Go Preset> [Pattern NO. + 
130] 
ex) Run Pattern 2 : <Run Pattern> [2] 
ex) Run Pattern 2 : <Go Pres
et> [132] 
z Deleting Patterns 
To delete Patterns, enter into OSD menu. 
Note) When the system memorizes Patterns, the commands are stored in the momories, not 
the positions of Pan/Tilt/Zoom. Hence there might be small differences between the original 
path and the revived path by path type of Patterns. Note that it is not a problem in position 
precision. 
OPERATION
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