Navigator Operators Manual [part no.
Navigator Operators Manual Document EPD01003 issue 3 (30/06/94) Part No. I295 (revised for PDF issue (15/10/97) Copyright © 1994 Celco, The Live Entertainment Division of Electrosonic Ltd. All rights reserved. No part of this documentation may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, without the prior written permission of Celco.
Preface This documentation is the Operators Manual for the Navigator console from Celco, the Live Entertainment Division of Electrosonic Ltd., and is divided into six parts: Introduction (Section 1) This part outlines the console, and its functions. Preparation (Section 2) The part details how to prepare the Navigator console for use. Operation (Sections 3 to 14) This part contains instructions for configuring and using the Navigator console.
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Table of contents Table Of Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Documentation conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Nomenclature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 3 2 Preparation . . . . . . . . . . . . . . . . . . . . . . .
Navigator Operators Manual vi LTP channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Set/Clear buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Fine Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Table of contents 9 Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programming a Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Modifying entries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing an entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Navigator Operators Manual Linking consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Linked operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Channel scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cue scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Table of contents Grand Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Takes Precedence (HTP) . . . . . . . . . . . . . . . . . . . . . . . . . . . HTP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latest Takes Precedence (LTP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Linking Navigators/Pathfinders. . . . . . . . . . . . . . . . . . . . . . . . . . . . Live mode . . . . . . .
Navigator Operators Manual Sound-to-Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stack Fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . “Stack Insert/Delete” menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . STL Fader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Table of contents C Technical Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 DMX Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 MIDI Input and Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 D MIDI Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Introduction Section 1 Introduction This section covers the following topics: Overview. Documentation conventions.
Navigator Operators Manual 1.1 Overview The Navigator is a sophisticated computer-controlled lighting console. Amongst its features are: 1.2 – Ergonomic design. – Individual control of 96 channels, each of which can be individually set to HTP (highest takes precedence) or LTP (Latest Takes Precedence) to control dimmers, moving lights, and colour changers. – Up to 36 Preset Focuses to speed up programming and editing of moving light cues. – Customization.
Introduction When a soft button on the console — refer to section 4.2.1 — has to be pressed it appears in bold type and is delimited by brackets, i.e. ‘[‘ and ‘]’. Example Press the [STORE] soft button. When referring to the name of menus — refer to section 4 — such names are delimited by double-quotes, i.e. “ and ”. Example The “Q–card” menu. The display on the LCD panels is illustrated in the following way: Fade: Off Audio:Off Chan Block: 6 Cue Block: 6 [<] Level: 100 [>] 1.2.
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Preparation Section 2 Preparation This section covers the following topics: Unpacking. Electrical connection. General care. Battery backup. Please read this section fully before attempting to use the Navigator console.
Navigator Operators Manual 2.1 Unpacking The Navigator console is shipped in a flight case or a cardboard box. The following items should be present: – – – – – One Navigator console. One External Power Unit. One IEC Power Cable. One Warranty Registration Card. Any optional accessories ordered maybe included — refer to section 16 for details. Should any of the items be missing or damaged in any way, contact the supplier immediately. 1 Remove the Navigator console from its flight-case or cardboard box.
Preparation The type of unit supplied is easily identified as the Linear Power Unit has a ‘voltage selector switch’ on its base. Auto-sensing Power Unit This type of Power Unit automatically copes with various input voltages: – 100 to 240V a.c. (~). Linear Power Unit This type of Power Unit does not automatically cope with various input voltages. Instead, the voltage selector switch located on its base needs to be set for operation on the local voltage as necessary.
Navigator Operators Manual The wires in the cable are coloured in accordance with the following code: – – – Green-and-Yellow — Earth Blue — Neutral Brown — Live WARNING The external Power Unit must be earthed, for safety reasons. 2 Insert the IEC Power Cable into the IEC socket located on the rear of the external Power Unit. 3 Connect the flying lead from the external Power Unit to the power socket located on the rear of the Navigator console.
Preparation 2.3 2.4 General care – Never place drinks or any liquid, on or near the console. Failure to adhere to this may result in liquid entering the console and serious damage may occur. – Always protect the console from direct sunlight, rain, dusty environments, and vibration. – Take care whilst transporting the console to ensure that it is not dropped or placed beneath heavy equipment. Storage and transportation should be carried out with the console secured in a purpose designed case.
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Console Operation Section 3 Console Operation The section covers the following topic: Console controls.
Navigator Operators Manual 3.1 Console controls CHANNEL SCROLL CUE SCROLL The Navigator console has four main control areas: – – – – The LCD panels and Menu system. The Rotary Controls. The Cue Faders. The Mastering Faders. 3.1.1 LCD panels and Menu system There are two LCD panels, located on the left- and right-half of the console. These display status information, and allow access to a menu system which allow various operational parameters to be set. Refer to Section 4 for further information. 3.1.
Console Operation 3.1.3 Cue Faders These controls, located on the lower-half of the console, allow predefined lighting patterns to be recalled. Refer to Section 6 for details of how to use these controls. 3.1.4 Mastering Faders Refer to Section 5.3 for further information.
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The Menu System Section 4 The Menu System This section covers the following topics: Principles. Using the menu system. Modifying parameters.
Navigator Operators Manual 4.1 Principles The Navigator console has two LCD panels, one on each side of the console. Both panels display status information, but the right-hand panel is used to access a menu system which allows various facilities and operational parameters to be set. The menu system comprises a number of ‘menus’ which are displayed on the right-hand LCD panel.
The Menu System “Root” The first menu displayed when the console is switched on is referred to as the “Root” menu: [View] [View] Next: Current: Stack: / Time: [<]Auto BPM:____ [>] Hint The “Root” menu can be reached from any other menu by repeatedly pressing the Exit button. If the LED in the Exit button is extinguished the menu displayed is the “Root” menu.
Navigator Operators Manual If a soft button function is in upper and lower case this indicates that it performs an action, such as moving the cursor or changing a setting. Sub-menus If a soft button function is displayed in upper case (capitals) only, this indicates that pressing the soft button allows a sub-menu to be displayed. All such sub-menus are accessed from the “Store Type” menu and are referred to by the sequence of soft button presses required to reach them.
The Menu System Cue: 1 Time: 1.0 Seconds Channel: 1 @ 0 [<] [>] 4.3 Modifying parameters On many of the sub-menus there are a number of settings, or fields, for different parameters. When the settings can be changed the lower two soft buttons have the functions ‘[<]’ and ‘[>]’, which move a ‘cursor’ left or right respectively. The cursor’s location is indicated by the field it is over flashing on and off.
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Controlling Channels Section 5 Controlling Channels This section covers the following topics: Principles. Output precedence. Mastering. Live or Blind mode. Setting channel levels. Gang. Copy. Channel output limiting.
Navigator Operators Manual 5.1 Principles On a traditional lighting console channels are controlled by linear faders. In the case of the Navigator console channels are controlled using Rotary Controls. 5.1.1 Channel Scrolling Although the Navigator console has 96 channels it only has 12 Rotary Controls on the Preset.
Controlling Channels To change the Channel Block, proceed as follows: 1 Move to the “[SETUP] [DEFAULTS]” menu. Fade:Off Audio:Off Chan Block: 12 Cue Block: 12 [<] Level: 100 [>] 2 Use the [>] and [<] soft buttons to move the cursor to the Chan Block field and rotate the Master Select rotary clockwise or anti-clockwise to increment or decrement the value as required. Hint The Channel Block setting for channels can be particularly useful when controlling devices that use more than one channel each, e.g.
Navigator Operators Manual Highest Takes Precedence (HTP) In HTP mode, the output level is the highest level requested by a Cue, Preset, or Sequence, controlling a channel. Any or all of the channels can be configured to operate using the HTP convention. Note For Cues, the output level is proportional to the level of the Cue Fader, which is in turn proportionally controlled by the level of the Grand Master.
Controlling Channels Note LTP channels in Cues are not controlled proportionally by the Cue Fader or Grand Master, but are set the the value specified when the Cue was stored — refer to section 6 for further information. Hint LTP is typically used to control dynamic lighting, such as moving lights or colour changers. 5.2.2 Setting Channel precedence To set channels to operate in HTP or LTP mode, proceed as follows: 1 Move to the “[SETUP] [CHANNEL MODES]” menu. [Set All to HTP] Chan Buttons Set Mode.
Navigator Operators Manual and Stack playback. Also, for HTP channels controlled by Cues, their level is proportional to the level of the Cue Fader which, in turn, is proportional to the level of the Grand Master. Note Although the right-hand LCD panel displays the channel levels, this is the level set by the Rotary Controls, and does not necessarily indicate the actual output level which may be influenced by the Grand Master and also the Output limits — refer to section 5.8 — setting. 5.3.
Controlling Channels 5.4 Live or Blind mode The Navigator offers the operator the possibility of programming or modifying the console in two modes, determined by the position of the Preset Master: – – Up for Live Mode. Down for Blind Mode. Note This effects all channels in the Preset, whether LTP or HTP. Live mode In Live mode, as changes are made to channel levels — using the Rotary Presets — the output from the console reflects such effects.
Navigator Operators Manual 5.5.1 HTP channels When a channel operates in HTP mode, its level is modified by rotating the appropriate Rotary Control clockwise or anti-clockwise to increase or decrease the level respectively. Also, pressing the Flash button associated with it immediately sets the channel to full, as determined by the level of the Grand Master. When released, the channel returns to its’ previous level. 5.5.
Controlling Channels These are particularly useful as it saves having to scroll channels in and out of view to make global changes. The Set button Note The Set button has no effect upon HTP channels. Pressing the Set button causes all LTP channels on the console to be selected, indicated by the LED in the corresponding Select buttons illuminating.
Navigator Operators Manual For greater sensitivity, to permit ‘fine tuning’, the Fine button can be pressed, indicated by the LED in the button illuminating. This provides the most sensitivity, with changes in steps of one. Pressing the Fine button again returns the sensitivity to normal, indicated by the LED being extinguished. 5.6 Gang To simplify the task of programming multiple channels the Gang function can be used to effectively connect, or gang channels together.
Controlling Channels illuminating. For HTP channels the Rotary Controls should be rotated to set their level above zero; this is indicated by the LED in the Flash buttons illuminating. Note There is no restriction on the number of channels in a Scroll Block that canbe ganged together, i.e. from one to all. 4 Move to the “Store Options” menu. [Gang On ] [Copy] Store Options Channel: 1 @ 42 [All] BPM:____ [To] 5 Press the [Gang On] soft button.
Navigator Operators Manual 5.7 Copy The Copy function works in a similar way to the Gang function. However, instead of linking channels together, it is used to copy the current settings from one channel or group of channels to another. Note Unlike Gang, after the Copy, any changes made to one channel do not effect the others. To use the Copy facility, proceed as follows: 1 Ensure the Channel Block setting is configured appropriately for the devices. Refer to section 5.1.1.
Controlling Channels 7 Repeat step 6 for all the other blocks of channels that are to be copied. Hint After selecting the channels to be copied at step 3, pressing the [All] soft button copies all the corresponding channels for all the devices on the console. 5.8 Channel output limiting An additional control over Channels is the Output Limit facility, which effectively provides an individual master control for each HTP channel — it has no effect on LTP channels.
Navigator Operators Manual Hint An alternative method is to use the [>] and [<] soft buttons to move the cursor to the Channel field; rotate the Master Select to increment or decrement the value to the required channel number; press the [>] soft button to move the cursor to the limit field; and, again, use the Master Select to increment or decrement the value to Output Limit required for the channel.
Cue programming Section 6 Cue programming This section covers the following topics: Principles. Programming a Cue. Modifying Cues. Replaying a Cue.
Navigator Operators Manual 6.1 Principles The term ‘Cue’ traditionally refers to a set lighting pattern that is ‘faded in’ by moving a Cue Fader. On a conventional lighting console the Cue Fader fades in a pattern of preset channel levels. The Navigator console takes this concept further, by also supporting Cue Sequences — also known as ‘Chases’ — and Cue Preset Focuses: these topics are covered in the next two sections of this manual. 6.1.
Cue programming Cue Block size When using Cue Scroll the ‘window’ position changes in units that can be set from 1 to 12. This is referred to as the Cue Block Size. To change the Cue Block Size, proceed as follows: 1 Move to the “[SETUP] [DEFAULTS]” menu. Fade:Off Audio:Off Chan Block: 12 Cue Block: 12 [<] Level: 100 [>] 2 6.
Navigator Operators Manual 6.2.2 Storing a Cue Cues can be stored in either Live or Blind mode, but the technique is slightly different for each. Live In Live mode, i.e. with the Preset Master up, proceed as follows: 1 Ensure that all channels to be part of the Cue have been configured for HTP or LTP mode as required. Refer to section 5.2.2. 2 Ensure the Grand Master is at full.
Cue programming [Gang On ] [Copy] Store Options Channel: 1 @ 0 [All] BPM:____ [To] 4 Set the required channels to the desired levels using the Rotary Preset controls, using the Channel Scroll if necessary to scroll the channels into view. As the channel levels are adjusted their values are displayed on the third line on the right-hand LCD panel. Hint To view a channel’s level simply press the Flash button associated with the channel. 5 Use the Cue Scroll control to bring the Cue to store into range.
Navigator Operators Manual To configure a timed Cue, perform the following steps: 1 2 Ensure the fade facility is enabled at the “Set Defaults” menu. To change this setting, proceed as follows: i Move to the “[SETUP] [DEFAULTS]” menu. ii Press the [>] and [<] soft buttons to move the cursor to the Fade field, and rotate the Master Select to change the setting to ‘on’. iii Press the Exit button. Use the Cue Scroll control to bring the Cue to modify into range.
Cue programming Live mode To modify a Cue in live mode, i.e. with the Preset Master up, proceed as follows: 1 Ensure that all the Cue Faders are down, and no channels are selected by pressing the Clear button. 2 Use the Cue Scroll control to bring the Cue to modify into range then replay it by moving the Cue Fader to full. 3 Press the Mod button, which is located at the far right-hand side of the console.
Navigator Operators Manual Blind mode To modify a Cue in Blind mode, i.e. with the Preset Master down, proceed as follows: 1 Ensure that all the Cue Faders are down. 2 Use the Cue Scroll control to bring the Cue to modify into range then preview the required Cue by pulling-back the appropriate Cue Fader and holding it there. 3 Press the Mod button, which is located at the far right-hand side of the console.
Cue programming Note There is no ‘undo’ facility. To cancel any changes made, the only way to achieve this is to repeat the above process and manually reset the levels to their previous values. 6.3.3 Labelling a Cue It is possible to provide each Cue with a name, or label. Such labels can contain up to eight characters, and are displayed on the left-hand LCD panel whenever a Cue is previewed or replayed.
Navigator Operators Manual 2 Press the Next button twice to display the “Cue Insert/Delete” menu: Insert or Delete a Cue [Insert] 3 [Delete] To insert a Cue press the [Insert] soft button. A new Cue is inserted after the current position, and all Cues after this position are moved up by one, e.g. if a Cue was inserted at Cue #55, then Cue #56 is now Cue #57, Cue #57 is now Cue #58, etc. To delete a Cue press the [Delete] soft button. All Cues after the current Cue position are moved down by one, e.g.
Cue programming Hint If any channels are up or selected, i.e. the LED in their Flash/Select buttons are illuminated, they should be deselected by pressing the Flash/Select buttons for each channel, or the Clear button to clear all selected channels. 6.4.1 Cue Flash buttons Associated with each Cue Fader is a Cue Flash button. Pressing this button is equivalent to instantaneously moving the Cue Fader to full. Note When a Cue Flash button is released the level of the Cue returns to its’ previous value.
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Preset Focuses Section 7 Preset Focuses The section covers the following topics: Principles. Programming a Preset Focus. Modifying a Preset Focus. Assigning Preset Focuses. Replaying a Preset Focuses in Cues.
Navigator Operators Manual 7.1 Principles The Preset Focus system is an enhancement to the ‘Cue’ facility — refer to section 6 — as controlled by the Cue Faders. It effectively results in a Cue Fader not only controlling a Cue, but also ‘sub-Cues’, which are referred to as Preset Focuses. The Navigator console supports up to 36 Preset Focuses, which are programmed in a similar manner to Cues, i.e. each Preset Focus contains a pattern of preset channel levels.
Preset Focuses At a concert the trim height is different resulting in the lights not falling on the performers. By updating the Preset Focus only, the position of the lights for all three Cues can be modified — the Cues are not changed in any way. 7.1.2 Additional Usage Although the primary application of Preset Focuses is to provide positional information, i.e. pan and tilt for moving lights, it is not restricted to this.
Navigator Operators Manual 7.2.1 Storing a Preset Focus To store a new Preset Focus, proceed as follows: 1 Ensure that all channels to be part of the Preset Focus have been configured to LTP. Refer to section 5.2.2. 2 Ensure the Grand Master is up; the Preset Master is up; and all Cue Faders are down. 3 Move to the “[STORE] [FOCUS]” menu.
Preset Focuses 7.3 Modifying a Preset Focus To modify a Focus, proceed as follows: 1 Ensure the Grand Master is up; the Preset Master is up; and all Cue Faders are down. 2 Move to the “[STORE] [FOCUS]” menu. Store Focus: 1 Channel: 1 [<] @ 100 [>] 3 Use the Focus Scroll to view the desired Focus on the Focus Faders, then preview the Focus by pulling-back and holding the appropriate Focus Fader. Status information about the Focus is displayed on the LCD panels.
Navigator Operators Manual 7.4 Assigning Preset Focuses Once a Preset Focus has been defined, using the procedure described above, it needs to be assigned to a Cue before it to can be played back. – – – A Cue can have up to six Focuses assigned to it. Any Focus can be assigned to any Cue. A Focus can be assigned to more than one Cue.
Preset Focuses 7.5 Replaying Preset Focuses in Cues To replay a Cue with Preset Focuses assigned, the Cue Fader corresponding to the Cue is moved above zero. Remember that: – – LTP channels will trigger when the Cue Fader is past the trigger point (20%). HTP channels are proportional to the position of the Cue Fader. Note Once LTP channels have been triggered they remain as set until another Cue or Sequence changes them.
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Cue Sequence programming Section 8 Cue Sequence programming The section covers the following topics: Principles. Programming a Sequence. Modifying Sequences. Assigning Sequences. Replaying Sequences in Cues.
Navigator Operators Manual 8.1 Principles A Sequence is a series of pre-programmed lighting states, called steps, that change incrementally at a set time interval, called speed. The Navigator can store up to 60 different Sequences, each one comprising 16 steps and a speed setting. A Sequence step can control one or more channels, which are operating in HTP or LTP mode, or a combination.
Cue Sequence programming 4 Use the Rotary Controls to change the level of any HTP channels as required. The LED in the Flash button illuminates proportionally. 5 Select any LTP channels required in the first Sequence step by pressing the appropriate Select buttons and then set the required level with the Rotary Controls. 6 When all the appropriate intensity levels, positions, and colours, have been set, press the [Step] soft button.
Navigator Operators Manual To change any of these parameters, proceed as follows: 1 Use the [>] and [<] soft buttons to move the cursor over the parameter. 2 Rotate the Master Select clockwise or anti-clockwise to increment or decrement the value as required. Sequence speed This parameter determines the time interval between each Sequence Step, and is expressed in beats per minute (BPM). Refer to section D.3.2 for details of available values.
Cue Sequence programming – If ‘Fade’ is selected, the output levels change gradually to the new levels required over the time of one beat. Example For two channels, #1 and #2, operating at 100% and 40%, which are changed by a Sequence to levels 50% and 75% respectively, the output levels of these channels would changes as follows: If, however, the Sequence was in Fade mode, the output would change as follows: 8.2.
Navigator Operators Manual 8.3 Modifying Sequences Once a Sequence has been programmed, it can be modified, allowing steps to be edited, inserted, or deleted. 8.3.1 Editing a step To edit a step, proceed as follows: 1 Move to the “[STORE] [SEQUENCE]” menu. [Step] Store [End] Seq: 1 Step: 1 Loop Cha: 1 @ 0 Snap [<] BPM:____ [>] Note The Sequence will automatically stop, indicated by the LED in the Stop button illuminating.
Cue Sequence programming Note If the console is in Live mode, i.e. the Preset Master is up, the changes made are reflected immediately on the console’s output. If in blind mode, i.e. the Preset Master is down, as each channel is modified its level is displayed on the third row of the right-hand LCD panel. 5 To confirm the changes made, the [Step] soft button should be pressed. Note There is no ‘undo’ facility to cancel any changes made.
Navigator Operators Manual 5 Press the [Insert] soft button to insert a new step at the current step, with all steps after incrementing by one; press the [Delete] soft button to delete the current step. 6 Press the Next button to return to the “Store Sequence” menu. Note If a step has been inserted the entry should be modified to set the channel levels for that step as required. 8.
Cue Sequence programming 8.5 Replaying Sequences in Cues To replay a Sequence assigned to a Cue Fader, the appropriate Cue Fader is simply moved above zero. Remember that: – – – – LTP channels will trigger when the Cue Fader is past the trigger point (20%). HTP channels are proportional to the position of the Cue Fader. When the channel is operating in HTP mode, the level will be the higher of the Cue or Sequence setting.
Navigator Operators Manual However, when a channel is being controlled by more than one Sequence: – – If the channel is operating in HTP mode, the level will be the highest value set by any of the Sequences. If the channel is operating in LTP mode, the level will be that specified by the last Sequence to effect it. Current Controlled Sequence When running multiple Sequences only one of these can be displayed, and hence stored or modified, at a time.
Cue Sequence programming 2 Press [>] to move the cursor to the Seq field. This field indicates the Currently Controlled Sequence number; by rotating the Master Select the number can be incremented or decremented to reach the required value. The following should be noted: – If all Cue Faders are down (in Live Mode) when the “[STORE] [SEQUENCE]” menu is selected the LED in the Stop button illuminates, thus indicating that the Controlled Sequence is stopped and set to step number 1, ready for programming.
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Stacks Section 9 Stacks The section covers the following topics: Principles. Programming a Stack. Modifying entries. AutoRun/Manual replay. Replaying a Stack.
Navigator Operators Manual 9.1 Principles The Stack facility enables a pre-programmed series of Cues to be ‘taken’ in the form of a cross-fade. Each cross-fade can be performed automatically over a preset timed period, or controlled manually. Hint Stacks are particularly useful for controlling theatre lighting: each Cue is programmed and then simply called up at the correct moment during the performance using only the press of a key.
Stacks 3 Set the number of the Stack to edit. This is in the range one to four inclusive. Note If the Stack selected contains any settings, these will be overwritten. 4 Ensure the Entry field has a value of 1. 5 Set the number of the Cue to ‘take’. 6 Set the fade Time associated with the Stack item. Note The fade time is the time, in seconds, that it takes for the current entry to fade out and the next entry to fade in.
Navigator Operators Manual 2 Select the entry to edit by using the [>] and [<] soft buttons to move the cursor to the Entry field, and rotate the Master Select to increment or decrement the value to the required setting. 3 Use the [>] and [<] soft buttons to move the cursor to the other field as required, and rotate the Master Select to increment or decrement the new values. 4 Press the Enter button to confirm the changes. 9.3.
Stacks 9.4 AutoRun/ Manual replay Each Stack has a parameter which allows the Cues to be taken automatically, using the time interval specified for each Cue — this is referred to as AutoRun mode. Note The fade time is the time, in seconds, that it takes for the current entry to fade out and the next entry to fade in. Cues on the Stack containing HTP channels therefore ‘cross fade’; Cues containing LTP channels are triggered immediately.
Navigator Operators Manual [View] [View] Next: Current: Stack: / Time: [<]Auto BPM:1200 [>] 2 Use the [>] and [<] soft buttons to move the cursor to the Stack field, and rotate the Master Select to increment or decrement the value to set the number of the Stack to replay. Note If this field is set to ‘ / ‘, this indicates that no Stacks are currently selected to replay. 9.5.2 AutoRun replay When AutoRun mode is enabled (i.e.
Stacks Note An arrow on the top line of the root menu indicates the direction of travel the Stack Fader needs to be moved in in order to replay the next Cue. [View] ^ [View] Next: 13 Current:12 Stack: 1 Time: [<]____ BPM:1200 [>] Using the Go button To ‘take’ the next entry, press the Go button. Note The Stack Fader must be at one end of its travel, i.e. 0% or 100%, before the Go button can be used.
Navigator Operators Manual Using an external trigger This functions in the same way as the Go button on the console. Note Refer to section B.4 for connection details. 9.5.4 Replaying Stack status information The “Root” menu displays status information about the Stack entries as they are replayed: [View] [View] Next: 12 Current: 11 Stack: 3 Time: 1.4 [<]Auto BPM:1200 [>] 74 Next This shows the number of the next Cue. Current This shows the number of the current Cue.
Advanced Cue Programming Section 10 Advanced Cue Programming The section covers the following topics: Introduction. Cues — Rules of use. Advanced Previewing.
Navigator Operators Manual 10.1 Introduction The word ‘Cue’ traditionally refers to a set lighting pattern. The Cue Fader is the Fader that is moved to ‘fade-in’ that pattern. On a normal lighting console the Cue Fader fades-in a pattern of preset channel levels. The Navigator can also do this, but it also enables up to six Sub-Cues, or Focuses, to be controlled by each Cue — refer to section 7 for further information.
Advanced Cue Programming 10.3 Advanced previewing As detailed in section 6.2.1 Cues are previewed by pulling-back and holding the appropriate Cue Fader. However, if the Cue Fader is released and then immediately pulled-back and held again the Sequence assigned to the Cue is previewed; this technique is referred to a double-previewing. Similiarly, if this process of releasing and then immediately pulling-back and holding the Cue Fader is repeated the Focuses assigned to the Cue are subequently previewed.
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The Sound-to-Light system Section 11 The Sound-to-Light system The section covers the following topics: Principles. Connecting a sound source. Sound-to-Cue control. Bass step control. Sound-to-Light problems.
Navigator Operators Manual 11.1 Principles The Navigator console incorporates a Sound-to-Light system which enables three Cues to be controlled by the bass, mid-range, and treble of a sound source; this is referred to as Sound-to-Cue. Moreover, the bass level can be used to step through a Sequence; this is referred to as Bass step Control. 11.2 Connecting a sound source There are two inputs provided on the back panel for line or monitor level sound sources. Refer to sections B.5 and B.
The Sound-to-Light system Note The Sound-to-Cue will also effect any Sequence or Preset Focus on the Cue Faders. 11.4 Bass step control The bass component of the sound source can also ‘drive’ a Sequence through its steps. The Sequence is stepped when a change in the bass component is detected. To set a Sequence to use the Bass step control, proceed as follows: 1 Set the current Controlled Sequence to the Sequence to be controlled by the Bass step. Refer to section 8.5.2.
Navigator Operators Manual 3 The Sequence is then stepped when the level of the bass signal changes. Note If the Sequence selected has a BPM setting, the Sequence will also step at the time interval determined by this setting. This can be stopped by pressing the Stop button; the LED in the button illuminates. 11.5 Sound-to-Light problems If the Sound to Light system is active – causing Cue Faders #1, #2 and #3 to rise above zero – some flickering will be seen on the Cue Flash buttons.
The Soft Patch Section 12 The Soft Patch This section covers the following topics: Principles. Default patches. Programming a Patch. Modifying a Patch.
Navigator Operators Manual 12.1 Principles The Navigator console supports 96 individually programmable channels. Using the Soft Patch facility these 96 channels can be patched, or ‘mapped’, to the 512 physical output channels available on the DMX512 system. Channels that are programmed into Cues are referred to as Console Channels — sometimes ‘Desk channels’ — and those that are output along the DMX512 data wires as Dimmer ‘attribute’ channels.
The Soft Patch In both cases, the level of the Dimmer Channel is exactly proportional to the level of the Console Channel driving it, i.e. set to 100%. Patch 1–to–1 This Patch connects Dimmer Channel #1 to #96 inclusive to Console Channel #1 through #96 inclusive; and Dimmer Channel #97 to #512 inclusive to Console Channel #0 — the dummy Console Channel — i.e. off. Clear Patch This Patch connects all Dimmer Channels to Console Channel #0 — the dummy Console Channel — i.e., off. 12.2.
Navigator Operators Manual To program a new Soft Patch, proceed as follows: 1 Move to the “[DIM PATCH]” menu. [Delete] [View] Dimmer Patch Dim: 1 Chan: 1 [<] @ 100 [>] 2 This menu displays a number of items: – – – Dim, showing the number of the Dimmer Channel. Chan, showing the number of the Console Channel that it is patched to. @, proportional level.
The Soft Patch [Delete] [View] Dimmer Patch Dim: 1 Chan: 1 [<] @ 100 [>] 2 Set the Dim field to the number of the Dimmer Channel to examine. As this field’s value is changed the Chan and proportional level — @ — fields update to display the settings for the Dimmer Channel. 3 To alter the parameters, move the cursor to the relevant fields and change them as necessary. Note To remove a Dimmer Channel from patching to a Console Channel, press the [Delete] soft button.
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Q–cards Section 13 Q–cards This section covers the following topics: Principles. Reading and writing data. Titling Q–cards. Viewing a title. Swapping data. Battery replacement.
Navigator Operators Manual 13.1 Principles The memory contents of a Navigator console can be stored on a removable credit-card-sized device known as a Q–card. This allows the settings for shows or performances to be stored on individual Q–cards for future use. Additionally, it is possible to swap the data contained within a Q–card and the console to effectively double the number of Cues, Sequences, and Stacks available on the console. 13.
Q–cards 2 Insert a Q–card Nº6 into the Q–card slot located on the front of the console. Until the card is inserted, the right-hand LCD panel displays a message to that effect: [Read] [Write] No Q Card Inserted [Swap] [TITLE] If the Q–card is not the correct type, the display shows ‘Q–card too small’. The card should be removed and replaced with the correct type, i.e. Q–card Nº6. If the Q–card has been used on another console that was not a Navigator the message ‘Wrong Data Format’ is displayed.
Navigator Operators Manual CAUTION When reading or writing to a Q–card data can be lost if the card and/or power is removed before the operation is complete. During the operation a ‘Read’ or ‘Write’ message is displayed on the screen, which is cleared once complete; this takes approximately six seconds. 5 13.3 Remove the Q–card and store in a safe place. Titling a Q–card Each Q–card can be electronically titled with a name of up to 16 characters.
Q–cards 13.4 Viewing a title To view the title of a Q–card, proceed as follows: 1 Insert the Q–card. 2 Move to the “[STORE]” menu, then press the Next button to display the “Q–card” menu. 3 Press the [Title] soft button to display the “Title Q–Card” menu. Title Q Card (................) [<] [>] 4 13.5 Press the Exit button, ensuring any changes have not been made.
Navigator Operators Manual 13.6 Battery replacement Each Q–card contains a battery which is used to retain its information. This battery should be periodically replaced every two years, or when the information is not correctly retained. To replace the battery, proceed as follows: 1 Use a cross-point screwdriver to undo the screw located on the back-edge of the card. Note The retaining screw can not be removed fully. 2 Pull the battery compartment from the card.
Linking Navigators Section 14 Linking Navigators This section covers the following topics: Principles. Linking consoles. Linked operation.
Navigator Operators Manual 14.1 Principles Although the Navigator console supports 96 individually programmable Channels — each of which can be patched onto any of the 512 Output Channels supported by the DMX512 system — this may not offer enough individual control. By linking two or more Navigator consoles together, it is possible to increase this amount, with each Navigator controlling 96 Channels.
Linking Navigators 14.3 Linked operation 14.3.1 Cues Cue are programmed and controlled by the Master console only. 14.3.2 Channel scrolling Channel scrolling operates on Slave consoles as normal. However, if the Channel Scroll control is operated on the Master console, any Slave consoles with an identical Channel Block Scroll value will also scroll.
Navigator Operators Manual 14.3.3 Cue scrolling Cue scrolling on the Master console operates in the normal manner; Cue scrolling is not available on Slave consoles. 14.3.4 Masters The Grand Master, Preset Master, and STL Master operate as normal on the Master console; they are disabled on all Slave consoles. 14.3.5 Stack Fader The Stack Fader on the Master console controls the Stack operation on the Master and all Slave consoles. 14.3.
Quick Reference Section 15 Quick Reference This section is an alphabetically arranged ‘quick reference’ to the Navigator console’s facilities and controls, and also incorporates glossary terms. – – – – Topics are arrange in alphabetical order. Each topic has a ‘refer to’ reference to the section in this documentation which covers it. Where a topic is covered under an alternative heading, this is indicated by a ‘see’ reference to the main entry within this Quick Reference.
Navigator Operators Manual 15.1 AutoRun See also Stacks; “[STORE] [STACK]” menu. When a Stack is replaying, if it is in AutoRun mode Cues are taken automatically, using the time interval specified for each entry. The current setting is indicated on the last line of the “Root” menu: – – ‘Auto’ for AutoRun enabled. ‘____’ for manual mode. [View] [View] Next:6 Current:5 Stack: 4 Time: 5.0 [<]Auto BPM:____ [>] Refer to Section 9.4. 15.
Quick Reference 15.4 Blind mode See also Live mode; Preset Master. The Navigator console can operate in either Live or Blind mode. In Blind mode, any changes made to channel levels — using the Rotary Presets — do not cause the output from the console to change. The console is in Blind mode when the Preset Master is down. The current status is displayed on the left-hand LCD panel: Channel:1 Mode: PRESET Blind ==================== Cue : 1 ( ) Refer to Section 5.4. 15.
Navigator Operators Manual 15.7 Channel Scroll See also Channel Block; Rotary Controls; “[SETUP] [DEFAULTS]” menu. The Navigator console has 96 channels, but only 12 Rotary Controls on the Preset. The Channel Scroll rotary is used to determine which channels are controlled by the Rotary Controls. The number of the channel controlled by the left-most control is displayed on the first line of the left-hand LCD panel: Channel:1 Mode: PRESET Live ==================== Cue: 1 ( ) Refer to Section 5.1.1. 15.
Quick Reference 15.11 Clear Patch See also “Default Patches” menu; “[DIM PATCH]” menu; Patch 1–to–1. This is a Patch which connects all Dimmer Channels to Console Channel #0 — the dummy Console Channel — i.e., off. This Patch is set from the “Default Patches” menu, which is found by pressing the Next button from the “[DIM PATCH]” menu. Refer to Section 12.2. 15.12 Copy See also Gang. The Copy facility enables the current setting of one or more channels to be copied to other channels.
Navigator Operators Manual 15.14 Cue Fader See also Cues; Sequences; Preset Focuses; Cue Scroll; Cue Flash button. The Cue Faders are located on the lower-half of the console, and recall predefined lighting scenes, i.e. Cues and Preset Focuses. Moreover, the Cue Faders are also used to replay Sequences. – – As the Cue Fader moves from the zero position to full any HTP channels stored on the Cue fade proportionally to the levels that are programmed.
Quick Reference 15.17 Cues See also Cue Sequences; Stacks; Preset Focuses. The term ‘Cue’ traditionally refers to a set lighting pattern that is ‘faded in’ by moving a Cue Fader. On the Navigator console this concept is taken further by also incorporating Sequences and Preset Focuses into Cues. Refer to Section 6 15.18 “Default Patches” menu See also Clear Patch; “[DIM PATCH]” menu; Patch 1–to–1.
Navigator Operators Manual This menu allows the patching of the 96 Console Channels to the 512 Dimmer Channels available on the DMX512 system to be defined. Note Pressing the Next button from this menu allows access to the “Default Patches” menu from which two pre-programmed default Patches can be configured: Clear Patch; Patch 1–to–1. Refer to Section 12. 15.20 DMX512 This is the name of the protocol used to communicate between the Navigator console and the lighting devices. Refer to Section C.1. 15.
Quick Reference 15.24 Fader, Cue See Cue Fader; Cues. 15.25 Fader, Grand See Grand Fader. 15.26 Fader, STL See Sound-to-Light. 15.27 Fader, Stack See Stack Fader. 15.28 Faders See Grand Fader; Master Fader; Sound-to-Light Fader. 15.29 Flash buttons See also Select buttons. Each Rotary Control has a Flash/Select button associated with it. If the channel controlled by a Rotary Control operated in HTP mode, the button is referred to as a Flash button.
Navigator Operators Manual 15.31 Gang See also Copy; “Store Options” menu. The Gang function effectively connects, or ‘Gangs’ channels together. Any changes made to any one of the Ganged channel effects all the other channels Ganged with it. Hint This facility can be particularly useful to control a number of moving lights, so that, for example, their pan and tilt settings are linked together to produce a synchronized display. Refer to Section 5.6. 15.32 Go button See also AutoRun; Stacks.
Quick Reference 15.35 HTP See also LTP; “[SETUP] [CHAN MODES]” menu. When a channel operates in Highest Takes Precedence mode — referred to as HTP — the output level is the highest level requested by a Cue, Preset, or Sequence, controlling a channel. Any or all of the channels can be configured to operate using the HTP convention. Refer to Section 5.2. 15.36 Latest Takes Precedence (LTP) See LTP. 15.37 Linking Navigators/ Pathfinders See also MSC (MIDI Show Control); Pathfinder.
Navigator Operators Manual 15.38 Live mode See also Blind mode. The Navigator console can operate in either Live or Blind mode. In Live mode, as changes are made to channel levels — using the Rotary Presets — the output from the console reflects such effects. The console is in Live mode if the Preset Master is up. The current status is displayed on the left-hand LCD panel: Channel:1 Mode: PRESET Live ==================== Cue: 1 ( ) Refer to Section 5.4 15.39 LTP HTP; “[SETUP] [CHAN MODES]” menu.
Quick Reference 15.41 Menu system See also Soft Buttons; Next button; Exit button; Master Select. The menu system comprises a number of ‘menus’ which are displayed on the right-hand LCD panel. The four buttons surrounding the panel, which are referred to as Soft buttons, are used to perform various functions, which are displayed on the LCD panel. The Next and Exit buttons are used to move between other menus, which are called sub-menus. Refer to Section 4. 15.
Navigator Operators Manual With MSC there is now a standard that means the same thing to all lighting consoles that implement MSC. This, in MIDI terms, means that a lighting console can be a controller or a controlled device. A controller could be another lighting console, a show computer, a hoist controller, etc. 15.45 Next button See also Menu system; Exit button. This button is used by the Menu system to display sub-menus of the current menu.
Quick Reference 15.48 Patches See Soft Patch. 15.49 Patch 1–to–1 See also Clear Patch; “Default Patches” menu; “[DIM PATCH]” menu. This is a Patch which connects Dimmer Channel #1 to #96 inclusive to Console Channel #1 through #96; and Dimmer Channel #97 to #512 inclusive to Console Channel #0 — the dummy Console Channel — i.e. off. This Patch is set from the “Default Patches” menu, which is found by pressing the Next button from the “[DIM PATCH]” menu. Refer to Section 12.2. 15.
Navigator Operators Manual – Latest Takes Precedence — LTP. Refer to Section 5.2. 15.53 Preset Focuses See also Cues. The Preset Focus system is an enhancement to the ‘Cue’ facility — refer to section 6 — as controlled by the Cue Faders. It effectively results in a Cue Fader not only controlling a Cue, but also ‘sub-Cues’, which are referred to as Preset Focuses. The Navigator console supports up to 36 Preset Focuses, which are programmed in a similar manner to Cues, i.e.
Quick Reference 15.55 Preview See also Cues. Preview refers to previewing a Cue, which is achieved by pulling-back and holding the Cue Fader assigned to the Cue. The left- and right-hand LCD panels display status information about the Cue. Channel: 1 Focuses: 1, 12, 18 0, 0, 0 Seq: 0 ( ) Cue: 1 Time: 2 seconds Channel: 1 @ 251 [<] [>] Refer to Section 6.2.1. 15.
Navigator Operators Manual 15.58 Replaying a Cue See also Cue Scroll; Cue Block. A Cue is replayed by moving the Cue Fader assigned to the Cue. – – As the Cue Fader moves from the zero position to full any HTP channels stored on the Cue fade proportionally to the levels that are programmed. As the Cue Fader is moved past the trigger point (20%) the LTP channels stored on the Cue will be set.
Quick Reference 15.60 Rotary Controls See also Channel Block; Channel Scroll. There are 12 Rotary Controls located on the upper-half of the console. These are rotated to increment or decrement the level of the channel assigned to them. Hint The Rotary Controls are functionally equivalent to Channel Faders on conventional lighting consoles. Refer to Section 5.5 15.61 Scroll, Channel See Channel Scroll 15.62 Scroll, Cue See Cue Scroll 15.63 Scrolling See also Channel Scroll; Cue Scroll.
Navigator Operators Manual Refer to Section 5.5.2. 15.65 Sequences See also Fade; Snap; Stop button “[STORE SEQUENCE]” menu. A Sequence is a series of pre-programmed lighting states that change incrementally at a set time interval. The Navigator can store up to 60 different sequences, each one comprising 16 steps and a speed setting. A Sequence step can control one or more channels, which are operating in HTP or LTP mode, or a combination.
Quick Reference 15.67 Set button See also Clear buttons. Pressing the Set button causes all LTP channels on the console to be selected, indicated by the LED in the corresponding Select buttons illuminating. Pressing the Clear button deselects all selected channels. Refer to Section 5.5.3. 15.68 “[SETUP]” menu [CHANNEL MODES] Setup Menu Vx.yy [DEFAULTS] [CLEAR] The “[SETUP]” menu allows access, via the Soft buttons, to three sub-menus: – – – “[SETUP] [CHANNEL MODES]” menu. “[SETUP] [DEFAULTS]” menu.
Navigator Operators Manual – Extinguished, i.e. off, for HTP. To modify the settings use the Channel Scroll to bring the channel into view and press the appropriate Flash/Select buttons to set HTP or LTP mode as appropriate. Refer to Sections 5.2; 5.2.2. 15.70 “[SETUP] [DEFAULTS]” menu See also Channel Block; Channel Scroll; Cue Block; Cue Scroll; Fade; Snap.
Quick Reference 15.71 “[SETUP] [CLEAR]” menu [Clear] [Clear] Press ALL Four Buttons to Clear. [Clear] [Clear] This menu allows all the settings in the console to be cleared. This is achieved by pressing all four Soft buttons simultaneously. 15.72 Snap See also Fade; “[STORE] [SEQUENCE]” menu. When a Sequence is operating in Snap mode, the output levels change instantaneously between steps to the new levels required. Refer to Section 2. 15.73 Soft buttons See also Menu system.
Navigator Operators Manual 15.75 Sound-to-Cue See also Bass Step; STL Fader. The Navigator console incorporates a Sound-to-Light system which enables the first three Cues Faders to be controlled by the bass, mid-range, and treble of a sound source. Note The actual Cues controlled by these Cue Faders is determined by the Cue Scroll setting. Refer to Section 11. 15.76 Sound-to-Light See Bass Step; Sound-to-Cue; STL Fader. 15.77 Stack See also AutoRun; Go button; “Root” menu; Stack Fader.
Quick Reference [View] ^ [View] Next: 13 Current:12 Stack: 1 Time: [<]____ BPM:1200 [>] Refer to Section 9.5.3. 15.79 “Stack Insert/ Delete” menu See also Stacks; “[STORE] [STACK]” menu. Edit Stack: 1 Entry: 1 Cue: 1 [Insert] [Delete] Note This menu is accessed by pressing the Next button from the “[STORE] [STACK]” menu. Pressing the [Insert] soft button inserts a new step at the current entry (with all steps after incrementing by one).
Navigator Operators Manual 15.81 Stop button See also Sequences. The Stop button is used to halt and restart Sequences. When pressed the Current Sequence is stopped; the LED within the button illuminates. To restart the Sequence the button is pressed again; the LED is extinguished. Refer to Section 8.5.1. 15.82 “[STORE]” menu See also “[STORE] [CUE]” menu; “[STORE] [FOCUS]” menu; “[STORE] [SEQUENCE]” menu; “[STORE] [STACK]” menu.
Quick Reference 2 Set the required channels to the desired levels using the Rotary Preset controls, using the Channel Scroll if necessary to scroll the channels into view. For any channels that are active, i.e. above zero, the LED in their Flash button is illuminated. 3 Press the Enter button to store the channel levels to the Cue. During the time that the Cue is being stored the LED in the Enter button is illuminated; this process takes approximately one second. Refer to Section 6. 15.
Navigator Operators Manual 15.85 “Store Options” menu See also Copy; Gang. [Gang On ] [Copy] Store Options Channel: 1 @ 0 [All] BPM:____ [To] This menu allows access, via the Soft buttons, to the following facilities: – – Channel Gang. Channel Copy. Additionally, the following information is displayed: – – The value of the current channel being modified (using the Rotary Presets). The current BPM (beats per minute) setting.
Quick Reference 15.87 “Store Options (Focus)” menu. See also “[STORE] [CUE]” menu; “Store Options” menu. [Gang On ] [Copy] Store Options Focus: 1 [All] [To] This menu is accessed by pressing the Next button from the “[STORE] [FOCUS]” menu, and allows access to the Copy and Gang facilities, without the need to return to the “Root” menu. Refer to Sections 5.6; 5.7. 15.88 “Store Options (Sequence)” menu. See also “Sequence Insert/Delete” menu; “Store Options” menu; “[STORE] [SEQUENCE]” menu.
Navigator Operators Manual When this menu is entered, Sequences can be defined or modified. The menu displays the following information: Seq This is the number of the Sequence to edit. Step This is the number of the current Step in the Sequence. Chan This is the number and level of the current channel being modified by the Rotary Controls. Snap/Fade This field determines whether the channel levels in the Sequence change gradually — Fade — or instantaneously — Snap — between steps.
Quick Reference This menu allows Stack entries to be entered and edited. The following items are displayed: Stack This is the number of the stack to edit. Entry This is the number of the current entry to edit. Cue This is the number of the Cue for the current entry. Time This is the time, in seconds, to take for the current entry to fade out and the next entry to fade in. Note Pressing the Next button allows access to the “Stack Insert/Delete” menu. Refer to Section 9. 15.
Navigator Operators Manual Note The “Store Type” menu is accessed by pressing the Next button twice from the “Root” menu. Refer to Section 4. 15.92 Storing a Cue See also Cues; Preview A Cue is stored by setting the desired channel levels on the Rotary Presets, previewing the Cue, then pressing the Enter button. Refer to Section 6.2.2. 15.93 Version number See also “[SETUP]” The version number of the Navigator’s software can be obtained by displaying the “[SETUP]” menu. [CHANNEL MODES] Setup Menu Vx.
Accessories Section 16 Accessories Thi s section covers the following topics: Flightcase. Console cover. Work light. Writing strips. Personality cards. Digital Transmitter Receiver.
Navigator Operators Manual 16.1 Flightcase Aerospace-style flighcase constructed in rigidized aluminium with engineered plastazote insert; Suedhaus catches; finished black nylon. The flighcase has space for the Navigator console and External Power Supply unit. 16.2 Console cover A dust cover to fit the Navigator console, screened with the Navigator logo. 16.3 Work light This is a small lamp that attaches to the console via a gooseneck stem and illuminates the working area. 16.
Product Specifications Appendix A Product Specifications This appendix covers the following topics: Weights and dimensions Features. Due to continuous product development these specifications are subject to change without notice.
Navigator Operators Manual A.1 Weights and Dimensions Note All weights and dimensions are approximations. The Navigator console is shipped in either: – – A cardboard box, protected by polystyrene inserts. A flight case packed into a cardboard box. The Navigator console weighs 14Kgs, and the Power Unit 2Kgs. Packed in Cardboard box This combination weighs 18Kgs and has exterior dimensions of 92 by 59 by 23 cms.
Product Specifications In addition, each Cue on the Cue Faders can also control: – – Six Preset Focuses. One Sequence. Sequences – 120 Sequences supported. – 12 Sequences active at any one time. Each Sequence comprises: – – 16 steps each comprising settings for up to 96 channels. Automatic fade time for HTP channels between steps. Each step can be trigged: – – Automtically on a BPM basis. Manually. Stacks – Support for up to four stacks. – Each stack contains up to 99 entries for Cue numbers.
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Connectors Appendix B Connectors This appendix covers the following topics: Rear panel layout. DMX connector. MIDI connectors. External ‘Go’ connector. Audio Mic connector. Audio speaker connector. Power connector. Personality card slot. Q-card slot. Expansion ports. Due to continuous product development, specifications within this appendix are subject to change without notice.
Navigator Operators Manual B.1 Rear panel layout B.2 DMX connector B.3 Connector 5-pin XLR female Cable Type Belden 9841 Alpha 5271 or equivalent screen twisted pair Pin 1 Pin 2 Common (screen) Data –ve Pin 3 Data +ve Pin 4 Pin 5 Not used Not used MIDI connectors Connector Pin 1 5-pin 180° DIN female Not used Pin 2 Screen Pin 3 Pin 4 Not used +ve Pin 5 Data The Navigator console has three MIDI connectors: – – – B.4 MIDI In. MIDI Out. MIDI Thru.
Connectors Connector 3-pin DIN female Pin 1 Pin 2 +ve ‘Go’ input Pin 3 Common Connect an input voltage in the range 0 to +10V d.c. between pins 2 and 3. Short together pins 1 and 2 via an external switch or relay. – – B.5 B.6 B.
Navigator Operators Manual B.8 Personality card slot WARNING Only personality cards supplied by Celco should be attatched to the personality card slot. Using any other card may result in damage to the Navigator and/or loss of data. B.9 Q–card slot WARNING Only Nº6 Q–cards supplied by Celco should be attatched to the Q–card slot. Using any other card may result in damage to the Navigator and/or loss of data. B.
Technical Specifications Appendix C Technical Specifications This appendix covers the following topics: DMX Output MIDI Input and output Due to continuous development the specifications in this appendix are subject to change without notice.
Navigator Operators Manual C.1 DMX Output The DMX output protocol conforms to the USITT DMX512/1990 standard. C.2 Break length Mark after break 120–320µS 1.7–2.9 mS Mark between frames 4µS Start code Packet length 0 (zero) 24–512 dimmers MIDI Input and Output The MIDI interface conforms to the MIDI 1.0 specification. The interface is used for linking Navigator and Pathfinder consoles — refer to section D for details — and, optionally, for MIDI Show Control (MSC).
MIDI Interface Appendix D MIDI Interface This appendix covers the following topics: Principles. System exclusive usage. Data block contents. Due to continuous development the specifications contained within this appendix are subject to change without notice. E&OE.
Navigator Operators Manual D.1 Principles The Navigator/Pathfinder linking system uses the MIDI ‘System Exclusive’ command structure. This consists of a data packet with the following structure: Byte Description 1 System exclusive code 2 1 = F0H 2 = 00H 3 Manufactures’ code 4 3 = 20H 4 = 14H Celco 5 Product code 01H 02H–FFH Navigator console Reserved. 6 Data type code This indicates the type of the data in bytes 7. . . Last-1.
MIDI Interface This is achieved by encoding for transmission seven bytes of data into eight, as follows: 1 For each group of seven bytes — A – G — bit 0 is logical-shifted-right out (with the most significant bit being cleared) and then logical-shifted-left into the least significant bit of the eighth byte. 2 The group of eight bytes are then transmitted. 3 This process is repeated for all the data bytes within each group of seven (uncoded) bytes.
Navigator Operators Manual 3 D.3 Logical-shift-right bit 0 from the last byte received and logical-shift-left it into the first byte of the group (A). Repeat this process for the remaining bytes received (B – G), excluding the EOX byte, if applicable. Data block contents The Navigator uses two different data blocks within the System Exclusive packet. These are differentiated by the Data type code in byte 6: 01 — short data block code. 02 — long data block.
MIDI Interface 20 Stack Master Next Cue Level 21 Values as per byte 7 Preset Master Level Values as per byte 7 22 Grand Master Level Values as per byte 7 23 24 Not used Cue #1 Playback Sequence Step Number This contains the step number for the Sequence assigned to Cue Fader #1 on the console 35 00H 01H–10H No assigned Sequence Valid Sequence step number 11H–FFH Not valid Cue #12 Playback Sequence Step Number This contains the step number for the Sequence assigned to Cue Fader #12 on the consol
Navigator Operators Manual 55 Channel Block Size This contains the size of the Channel Block. 56 00H Not valid 01H–0CH Size 1–12 0DH–FFH Not valid Channel Offset This contains the Channel Scroll setting. 00H–5FH 60H–FFH 57 Channel offset 0–95 Not valid Cue Preview This indicates which Cue, if any, is being previewed on the LCD panel.
MIDI Interface 60 Focus Mode Scroll Start If the Store Focus Mode is selected (i.e. bytes 58–59 contain 9101H–813DH), this byte represents the current scroll position of the Preset Focuses on the Cue Faders. 61 00 01H–19H Not Valid Focus on Cue Playback Fader 1 = 1–25 1AH–FFH Not Valid Cue Fader #1 Playback Assignment This byte contains the number of the Cue currently replaying on Cue Fader #1. 72 00H–EFH Cue numbers 1–240 F0H Dummy cue number 241.
Navigator Operators Manual 92 93 Playback mode 01H 01H Cues on playback Focuses on playback 02H–FFH Not valid Preview Focus Flag This byte is used in conjunction with byte 57 to indicate whether a Cue or Preset Focus is being previewed directly on one of the 12 Cue Playbacks. 94 00H No Focus Preview 01H–FEH Not valid FFH Focus Preview Preview Mode This byte is used in conjunction with byte 57 to indicate which part of a Cue is being Previewed.
MIDI Interface D.3.1 Cues When data bytes 58/59 contain 0001–01F0 inclusive, bytes 71–91 contain the following data: 76 77 Assigned Sequence Number 00H No Sequence 01H–3CH 3DH–FFH Sequences 1–60 Not valid Assigned Preset Focus #1 00H No Preset Focus assigned 01H–24H 25H–FFH Preset Focus 1–36 assigned Not valid 82 Assigned Preset Focus #6 83 Values as per byte 77 AutoFade time code Refer to table below for details.
Navigator Operators Manual 152 AutoFade time code (Byte 83) Time (seconds) 9 10 0.9 1.0 11 1.1 12 13 1.2 1.3 14 1.4 15 16 1.5 1.6 17 1.7 18 19 1.8 1.9 20 2.0 21 22 2.2 2.4 23 2.6 24 25 2.8 3.0 26 3.2 27 28 3.4 3.6 29 3.8 30 31 4.0 4.2 32 4.4 33 34 4.6 4.8 35 5.0 36 37 5.5 6.0 38 6.5 39 40 7.0 7.5 41 8.0 42 43 8.5 9.0 44 9.
MIDI Interface AutoFade time code (Byte 83) Time (seconds) 50 51 15 16 52 17 53 54 18 19 55 20 56 57 21 22 58 23 59 60 24 25 61 26 62 63 27 28 64 29 65 66 30 31 67 32 68 69 33 34 60 35 71 72 36 37 73 38 74 75 39 40 76 41 77 78 42 43 79 44 80 81 45 46 82 47 83 84 48 49 85 50 86 87 51 52 88 53 89 90 54 55 EPD01003 Issue 3 (30/06/94) 153
Navigator Operators Manual AutoFade time code (Byte 83) Time (seconds) 91 92 56 57 93 58 94 95 59 60 D.3.2 Sequences When data bytes 58/59 contain 8001H–813DH inclusive, bytes 71–91 contain the following data: 76 77 Sequence Length 00H–01H Not valid 02H–10H Sequence lengths of 2–16 11H–FFH Not valid Sequence Speed Code Refer to table below for details.
MIDI Interface Sequence Speed Code (Byte 77) Beats-Per-Minute 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 12 11 12 14 16 13 18 14 15 20 25 16 30 17 18 40 50 19 60 20 21 70 80 22 90 23 24 91 92 25 93 26 27 94 95 28 96 29 30 97 98 31 99 32 33 100 101 34 102 35 36 103 104 37 105 38 39 106 107 40 108 41 42 109 110 EPD01003 Issue 3 (30/06/94) 155
Navigator Operators Manual 156 Sequence Speed Code (Byte 77) Beats-Per-Minute 43 44 111 112 45 113 46 47 114 115 48 116 48 49 117 118 50 119 51 52 120 121 53 122 54 55 123 124 56 125 57 58 126 127 59 128 60 61 129 130 62 131 63 64 132 133 65 134 66 67 135 136 68 137 69 70 138 139 71 140 72 73 141 142 74 143 75 76 144 145 77 146 78 79 147 148 80 149 81 82 150 151 EPD01003 Issue 3 (30/06/94)
MIDI Interface Sequence Speed Code (Byte 77) Beats-Per-Minute 83 84 152 153 85 154 86 87 155 156 88 157 89 90 158 159 91 160 92 93 161 162 94 163 95 96 164 165 97 166 98 99 167 168 100 169 101 102 170 180 103 200 104 105 250 300 106 350 107 108 400 450 109 500 110 111 550 600 112 700 113 114 800 900 115 1000 116 117 1100 1200 EPD01003 Issue 3 (30/06/94) 157
Navigator Operators Manual 158 EPD01003 Issue 3 (30/06/94)
Index Index ! 1–to–1 Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 A Accessories. . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Assigning Focuses to Cues . . . . . . . . . . . . . . . . . . . . 52 Sequences to Cues . . . . . . . . . . . . . . . . . . 62 Audio Mic connector . . . . . . . . . . . . . . . . . . 139 Audio speaker connector. . . . . . . . . . . . . . . 139 AutoRun . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 100 B Bass button. . . . . . . . . . . . . . .
Navigator Operators Manual Cue Sequences See Sequences Cues Advanced usage . . . . . . . . . . . . . . . . . . . . 75 Assigning Focuses . . . . . . . . . . . . . . . . . . 52 Assigning Sequences to . . . . . . . . . . . . . . 62 Block size . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Cue Fader, rules . . . . . . . . . . . . . . . . . . . . 76 Cue Flash buttons . . . . . . . . . . . . . . . . . . . 45 Deleting . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Editing . . . . . . . . . . . .
Index Live mode, setting. . . . . . . . . . . . . . . . . . . . . . 27 Loop, Sequences . . . . . . . . . . . . . . . . . . . . . . . 58 LTP 24 M Maintenance. . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Master Select . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Mastering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Masters Grand Master . . . . . . . . . . . . . . . . . . . . . . 25 Preset Master . . . . . . . . . . . . . . . . . . . . . . 26 Stack Fader . . . . . . . .
Navigator Operators Manual Principles Channel control. . . . . . . . . . . . . . . . . . . . . 22 Channel precedence . . . . . . . . . . . . . . . . . 23 Console Linking . . . . . . . . . . . . . . . . . . . . 96 Cue programming . . . . . . . . . . . . . . . . . . 36 Focuses . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Linking consoles . . . . . . . . . . . . . . . . . . . . 96 Menu system . . . . . . . . . . . . . . . . . . . . . . . 16 Patching . . . . . . . . . . . . . . . . . . . . . . .
Index STL Master . . . . . . . . . . . . . . . . . . . . . . . . . 26, 80 Stop button. . . . . . . . . . . . . . . . . . . . . . . . . 60, 63 Stop, Sequences . . . . . . . . . . . . . . . . . . . . . . . . 58 “[STORE]” . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 “[STORE] [CUE]” . . . . . . . . . . . . . . . . . . . . . 124 “[STORE] [FOCUS]”. . . . . . . . . . . . . . . . . . . 125 “Store Options” . . . . . . . . . . . . . . . . . . . . 17, 126 “[STORE] [SEQUENCE]” . . . . . . . . . . . . . .
Navigator Operators Manual 164 EPD01003 Issue 3 (30/06/94)
Notes Notes EPD01003 Issue 3 (30/06/94) 165
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Navigator Operators Manual 168 EPD01003 Issue 3 (30/06/94)
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Navigator Operators Manual 172 EPD01003 Issue 3 (30/06/94)
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Navigator Operators Manual 174 EPD01003 Issue 3 (30/06/94)