User guide

72
Object Grouping
Object grouping allows you to program the same parameter values for a
number of different objects at the same time. There are two important
points to remember when using object grouping:
Grouping can be used on all Entities (except for Page). You
cannot, however, create groupings of mixed Entity objects.
All of the displayed parameters will be copied to the other objects
in the grouping; all previous settings will be overwritten. Therefore,
always be sure that you want all of the grouped objects to be
exactly the same; you can, of course, subsequently modify
individual objects as required.
To specify an Object Grouping...
Press the required Entity Select button.
Using the numeric buttons, choose the first object number
required.
To specify an additional object, press the & button followed by the
object number, or To specify a range of objects, press the ~ button
followed by the last object number in the required range.
To accept the grouping and call- up the entity screen, press the
next button (located to the right of the main LCD screen), or To
accept the grouping and use Keypad Control (where permitted),
press either the enter or @ button.
HELPFUL HINTS
Individual objects need not be entered in numerical order.
To select all remaining object numbers from the last object specified,
simply press the rem button. Thus, a quick way to group all objects is to
press number 1 followed by rem .
EXAMPLE —Calling-up an Entity Screen (non-specific
object)...
To call- up the Entity Set- up Screen for ‘Channels’, press the following
buttons:
Button Command Line Display Result
chan
chan
Entity type selected
next
Channel Set- up Screen
Channel: 1 {Chan 1} Mode: Htp
Dimmer: 1 Total: 1/1 Patch @ 100
[View]
EXAMPLE —Calling-up an Entity Screen (specific
object)...
To call- up the Entity Set- up Screen for ‘Channel 8’, press the
following buttons:
Button Command Line Display Result
chan
chan
Entity type selected
8
chan 8
next
Channel Set- up Screen
Channel: 8 {Chan 1} Mode: Htp
Dimmer: 8 Total: 1/1 Patch @ 100
[View]