User guide
Beam Entity Screen
From the root menu, press beam and next.
Beam: 1 {Open } Mac 2000
Channel: 1 Function: Strobe
Level: 13 Type: Beam Allowed: Yes
Selected [Select] [Chan +] [Lamp +]
(Soft)Button Function
Exit
Go back to root menu
Next
No function
(1) Select
Deselect
To include or not include the channel into the palette
button.
(2) Chan +
To choose the next channel of the lamp type.
(3) Lamp +
To choose the next lamp type.
Field name Value Description
Colour
1 – 40 The chosen Colour object number (or
grouping) from the Palette for the
displayed Lamp Type.
{……..} free text
A user- defined label of up to 8 characters
and/ or numerals to identify the chosen
Colour. (Default is Beam 1, Beam 2, etc .)
Channel
Various Channel number of displayed Lamp Type.
Function
Various Shows the function name of the channel
number.
Level
0 – 255 DMX value of selected channel.
Type
Colour
Beam
Position
Intensity
Type of the channel. These are set in the
fixed lamp library.
Allowed
Yes
No
Shows if the channel is allowed in this
palette. (only beam channels are allowed.)
Selected
Deselected
Shows if the channel is selected or not
(included or not).
Beam Object mapping
Beam object numbers are mapped to the beam keypad as shown in the
diagram below. Please note that Beam 20 is mapped to the none button.
Keypad buttons only... In conjunction with the shift button...
aut o auto
select select
none
none
e
e
j
j
o
o
a a
f
f
k
k
p
p
b b
g
g
l
l
q
q
c c
h
h
m
m
r
r
d d
i
i
n
n
s
s
beam beam
6 26
21
11 31
16 36
5 25
20
10 30
15 35
22
7 27
12 32
17 37
13 23
8 28
13 33
18 38
24 24
9 29
14 34
19 39
Fig 13: Mapping of object numbers to keypad buttons.
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