User manual
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 109 Version 1.3.0.0
In addition the user can add their own bitmaps in .bmp or .jpg format into Bitmap Pages 1 to 255. Copy
the bitmaps into the bitmaps folder underneath the show folder. The bitmaps should be named
bitmap001-001.bmp, bitmap001-002.jpg etc…The first 3 digits are the bitmap page and the second 3
digits the bitmap within the page. Bitmap page 0 is reserved for standard, internally generated bitmap
patterns.
It is best to make user bitmaps the same size as the output grid.
17.6 Using text strings
Two text strings can be played back on each layer. The text strings can be positioned at the top, middle
or bottom of the grid and can be made to scroll in either horizontal or vertical directions. Text strings
can be edited live for real time message applications.
Control text strings from Beam Page 2. Each of the two text strings has a Text Page, a Text, a Text
speed and a Text mode.
Using the Text Page and Text encoders select a string that has not been programmed – e.g. Text Page 1,
Text 0. Type in new text on the keyboard, press SET and press the soft button associated with the Text
attribute. The status window will report “text stored”.
The Text mode determines how the text is displayed , horizontally, vertically, top, bottom or middle.
The Text speed determines the speed that the text scrolls across the screen.
Note that Text mode values less than 128 cause the text to be scrolled across the screen with no gap
between the start and end of the text. Text mode values greater than 128 cause the text to be scrolled
with a gap between the end of the text and the starting of the text again.
The two sets of text controls enable one text string to be scrolled in one direction and another text string
to be scrolled in the opposite direction.
17.7 Manipulating bitmaps and text
Use the Position attributes of the bitmap layer to make changes to the position of the bitmap / text – set
the X or Y position, the X or Y size and the rotation.
You can play back standard FX on the bitmap layer attributes just like you would on a moving head.
For example, to scroll a bitmap form left to right, first set the X position to centre (X pos is 128) and
then add a Ramp Up to the X pos.
Use the Colour attributes to determine the layers of red, green and blue in the bitmap / text. For LED
matrix you may find it is better to use only one colour at a time – for instance, set Red to 255 and Blue
and Green to 0.










