User manual
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 53 Version 1.3.0.0
The MASK IPCB and MASK ATTRIB record options enable selection of which options are deleted as
for normal recording of palette entries.
For example, to remove the shutter attribute from a previously recorded beam palette entry; clear the
programmer, select the heads, and modify the shutter attribute only. Then press SHIFT and RECORD,
and select the REC REMOVE and MASK ATTRIB, Shutter record options. Then select the palette
entry.
7.7 Viewing / editing Palette contents
You can view the contents of a palette entry at any time by pressing the VIEW PALETTE soft button in
the Colour, Beam and Position windows. This opens the Palette View window and shows the contents
of the palette entry that the cursor was over in the Colour, Beam or Position Window.
Note that the View Palette window shows the entire contents of the palette entry regardless of which
heads are currently selected. You can modify the contents of the palette entry by editing the values in
the spread-sheet. You can remove values, entire heads, or entire attributes from the palette entry using
the REMOVE soft button.
7.8 Modifying Palettes in the personality
When palettes are recorded they become part of the show data and can be used during programming of the
show. In the normal mode of operation recording palettes does not affect the personality file. This ensures
that changes you make for the purposes of the show do not affect future shows.
However, it is sometimes necessary to update the personality file - either because the data in the personality
file is incorrect, or to add extra palettes entries to the personality. Pressing SHIFT when you select the
palette entry to record, causes the changes to be copied through into the personality.
When recording through into the personality file, the console takes the first selected head and copies the data
associated with the palette entry you selected into the personality file. If the palette entry is already in the
personality file (i.e. there is a palette entry with the same name as the one you selected) then that palette
entry is replaced. Otherwise a new palette entry is created in the file.
You can examine the personality file, by going into the Patch Window and pressing the Edit Head soft
button. Then press the Select Head button to choose the personality to examine.
7.9 Grabbing Palettes from DMX input
You can program palettes by capturing real DMX data from another consoles. This provides a handy
way of converting show data from one console type to another, or to back up data from one console on
another.
To capture real DMX data, first select the heads you are interested in. Then change to the appropriate
Palette Window - Intensity, Position, Colour or Beam. Press CTRL and INCLUDE and then ENTER.
This will include the DMX input data for the selected heads into the programmer. The data can then be
stored into a Palette in the usual way.
You can grab all attributes of a moving head by changing to the Group window, pressing CTRL and
INCLDUE, then ENTER.










