User manual

ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 59 Version 1.3.0.0
8.6 Removing channels
Individual channels, times, FX can be removed from the programmer at any time from the Prog
Window. Select the item (s) with the cursor that you wish to remove from the programmer and then
press the REMOVE soft button.
For example, to remove the iris attributes for all heads in the programmer:
Select VIEW LEVELS in the Prog View.
Select the entire Iris column (move to the top, hold SHIFT and press END)
Press the REMOVE ATTR soft button.
To remove, all of the attributes of MAC500 head numbers 2 and 3 from the programmer.
Select VIEW LEVELS in the Prog View.
Move the cursor to the Head Name column.
Select MAC500s 2 and 3 (move to the row for number 2, hold SHIFT, move to row for number 3)
Press the REMOVE HEAD soft button.
To remove, the FX for head number 2.
Select VIEW LEVELS in the Prog View.
Select ADV VIEW.
Move the cursor to the Head Name column for Mac number 2.
Press the REMOVE HEAD FX soft button.
8.7 Blind programming
A show can be programmed without affecting the state of the outputs using blind programming mode.
In this mode the programmer will operate as normal (with the current levels being displayed in the Prog
Window) but the contents of the programmer will not be output.
Enter and exit blind mode by pressing the BLIND button. The button illuminates to indicate blind
mode is active and BLIND is indicated in the status display.
Blind mode is also useful during playback for busking in FX. For example you might wish to set up a
FX on some moving heads using blind mode configuring the speed and size before you make it live.
You can enter and exit blind mode with times. For example, press 10 BLIND to enter blind mode over
10 seconds.
8.8 Including Cues into the Programmer
A programmed Cue can be included back into the Programmer so that the information can be used to
program further Cues. When a Cue is included all the level, timing and FX information is loaded. The
only exception is if the Programmer already contains FX information for the heads - in this case the FX
information from the Cue is ignored.
Cues can be included directly from Playbacks - the current Cue in the Cue Stack is included. Cues can
also be included from the Cue Stack, Cue and Cue Store Windows.