User`s manual
OPERATION
3-12
RPMS, CS50 & CS70-D100U/UF User’s Manual
PRESS
Enter
WHEN FINISHED: To accept the edits and move out of the edit window,
press
Enter
.
NOTE: Press
Exit
at any time to cancel changes and return to the previously defined
text.
Enter numbers directly from the keypad in order to specify numbers representing
projectors, channels (source setups), switchers, or slots. As each digit is entered, it is
displayed and the cursor moves on. Note that channel numbers are defined with 2
digits—for example, if you enter only a single digit (like “7”) for a channel number,
the channel will automatically be defined as “07”. Use “07” to utilize this channel.
NOTES: 1) Once you enter the first digit, this digit replaces all old digits. 2) If you
press any non-numbered key, the number entered up to that point is accepted and
updated as the new value. 3) Press
Exit
to cancel editing of numerical values.
NOTE: See Section 2, Source Setup, for a full explanation of how to connect a
variety of sources to the projector.
The projector stores and automatically recalls up to 99 different channels (source
setups) for a variety of inputs. This memory feature allows you to define and
conveniently use a wide variety of customized setups rather than having to repeatedly
re-configure the projector for different presentations. Each physical source (i.e.,
input) can have several different channels associated with it.
INPUT – An input simply describes a physical location for an incoming signal
connection. These connections are always either on the projector itself (one of the
four inputs at the rear of the projector) or on any switcher connected to the
projector’s switcher port.
Input
describes the source signal according to two specific
criteria only—to which switcher it is connected and to which slot it is connected—
and is identified by a 2-digit number entered on the keypad. The first digit specifies
the switcher (0-9), the second specifies the slot (1-9). Note that the projector is
always considered “switcher #0”.
EXAMPLES:
Input
13
3
33333
= use source connected to switcher #1, slot #3
Input
1
0
= use source connected to the projector, slot #1
To switch between input ports (if your projector has a switcher connected to it) press
the
Input
key and enter the 2-digit number representing the switcher and slot location
for the desired signal. (Note there is no on-screen feedback for entering the numbers.)
If it is the first time you have used the source/input (or if you used the input
but did not define a channel by adjusting anything), the projector will recognize the
Editin
g
Numerical Values '
3.5 Using Inputs
and Channels
Do I Select an Inpu
t
'
Or a Channel?