D V D D E F A U L T Move forward z Jump A Move left M Map S Move backward R Reply D Move right L Quest Log Q Strafe left sL Deed Log E Strafe right 1–= I n Toggle between walk/run Autorun ON/OFF t Select next target B Select nearest target 1 Select self Trigger corresponding skill or item for this Quickslot icon c1 – = Trigger corresponding skill or item on Quickslot bar 1 a1 – = Trigger corresponding skill or item on Quickslot bar 2 s1 – = Trigger corresponding skill or item
Precautions • Do not touch the surface of the disc when handling – hold it by the edge. • To keep the disc clean, wipe gently with a soft cloth. Keep the disc scratch free. • Keep the disc away from extremes of temperature, direct sunlight or exposure to excessive moisture. • Never use a cracked or warped disc or one that has been repaired using adhesives. This could lead to operating problems.
Table of Contents System Requirements MINIMUM SPECIFICATIONS .............. 4 RECOMMENDED SPECIFICATIONS ... 4 Installation INSTALLATION OF DIRECTX & OTHER SOFTWARE ............................ 4 THE README FILE ................................5 LAUNCHER .............................................5 CREATING A USER ACCOUNT............ 6 LOGGING IN........................................... 6 IN-GAME HELP ......................................7 CHARACTER SELECTION .....................
System Requirements MINIMUM SPECIFICATIONS • Processor. Intel Pentium 4® 1.8 GHz or equivalent • Video. 64 MB NVIDIA GeForce® 3 or ATI® Radeon® 8500 • RAM. 512 MB • Disk Space. 7 GB available • DirectX. DirectX® 9.0c • OS. Windows® XP • Connection. 56kbps Modem • Optical Drive. 2X DVD ROM THE README FILE RECOMMENDED SPECIFICATIONS • Processor. Intel Pentium 4® 2.8 GHz or equivalent • Video. 128 MB NVIDIA GeForce® FX 6800 or ATI® Radeon® X850 • RAM. 1 GB • Disk Space. 10 GB available • DirectX.
CREATING A USER ACCOUNT Since The Lord of the Rings Online is a massively multi-player online game, all character information is stored on the game servers. Therefore, you must log in and connect to the central game servers to play the game. To do this, you must have a valid The Lord of the Rings Online subscription in your Turbine account. During installation, you will be prompted to activate your Product Key. To create your subscription, click on the link provided on-screen or go to www.codemasters.
Quick Start Once you have created and selected your character, click on the Enter Middle-earth button to enter the game. (You can create another character — up to five on each world at any given time — by clicking on the New Character button.) Your character enters Middle-earth in a special tutorial area based on your character’s race. Here you will be shown the basics of playing the game and will be introduced to some of the characters in Middle-earth.
OTHER CHARACTERS & RINGS As you explore the world, you will meet other characters. Some of these are controlled by other players (player characters, or PCs). Some may be enemies that you will have to fight or avoid. The rest will be non-player characters (NPCs). These are the ordinary citizens of Middle-earth, going about their business. Some NPCs have icons above their heads, signaling a special purpose of some sort. To talk to any NPC, go up to him and right-click on him.
Creating a Character Who will you be in Middle-earth? Click on the New Character button at the Character Selection screen to create a new character.Your character is your in-game persona and will be defined by the choices you make during character selection. Although your character will develop while adventuring, the changes made during character creation are not reversible.
Dwarf Hobbit Begins in the Silverdeep Mine Dwarves can be excellent warriors, displaying unique toughness in battle and ability to craft great things. The stout Dwarves of Middle-earth are known for their steadfast determination, hearty strength, and commitment to all things found in the world’s deep places.
CLASS Skills Your character’s class will most clearly define the role you will play in fellowship adventures. There are seven classes in the game, each with its own unique qualities and skills. The classes are Burglar, Captain, Champion, Guardian, Hunter, Lore-master and Minstrel (although not all races can play all classes).
Burglar SKILLS LEVEL A stealthy trickster, the Burglar can dart in and out of the shadows to befuddle, weaken or attack foes. An unexpected strike from behind by a Burglar can stun or trip enemies, allowing others in the fellowship to combine their efforts for a devastating attack. Burglars are not formidable in one-on-one combat, and must exercise great caution when Initial Status adventuring alone.
Captain SKILLS LEVEL DESCRIPTION ICON War-cry 4 (Buff) When a worthy foe is defeated, you let out a Cry which rallies your nearby companions to attack with greater speed and determination. Role. Buffer / Pets Musical Instrument 5 (Passive Skill) Proficiency A Captain provides hope and leadership to his fellows, inspiring them to greater deeds. A skilled Captain can rally his fellowship back from the brink of defeat, or seal a victory against many foes.
Champion SKILLS LEVEL A true master of arms, the Champion excels in combat, focusing on little other than destroying her foes. The Champion’s whirling blades can strike fear into the hearts of even the foulest Orc, cutting down swaths of their numbers at once. While a Champion’s training and armour grant her some survivability, it is not her focus, and a Champion can quickly find herself in trouble when facing several foes on her own.
Guardian SKILLS LEVEL DESCRIPTION ICON 4 (Buff) You focus your defences on blocking attacks. Races. Dwarf, Elf, Hobbit, Man Guardian’s Defence Role. Tank Shield Swipe 4 (Melee) After successfully blocking an enemy’s blow, you may attack with both your weapon and shield. This skill generates additional threat. Musical Instrument 5 (Passive Skill) Proficiency Vexing Blow 6 (Melee) You are capable of drawing an enemy’s attention to yourself with this attack.
SKILLS Hunter LEVEL DESCRIPTION 4 (Ranged) A stance which increases damage and penetration of shots, while increasing Power cost and threat of attacks. While in a stance, your chance to evade ranged attacks is increased. Musical Instrument 5 (Passive Skill) Proficiency Set Trap 6 (Nature) Your survival skills enable you to lay traps for enemies which can hold them in place. This skill is easily interrupted.
Lore-master SKILLS LEVEL DESCRIPTION Raven-lore 4 (Summoning) Your understanding of the speech of ravens allows you to call one to assist in your adventures. Musical Instrument 5 (Passive Skill) Proficiency Power of Knowledge 6 (Knowledge) Steals the Power of the target, slowly increasing your own. Sign of the Wild: Protection 6 (Signs) This sign wards your animal friend so that it may parry enemy attacks more frequently. You cannot have more than one sign active on your pet at a time.
Minstrel SKILLS LEVEL DESCRIPTION Piercing Cry 2 (Words) A shout that does light damage to your enemies. Ballad of Steel 4 (Ballads) Tier 1 Ballad: A short song that gives you more armour and harms your foes. Musical Instrument 5 (Passive Skill) Proficiency Ballad of Swiftness 6 (Ballads) Tier 2 Ballad: A short song that gives you a bonus to your attack speed and harms your foes. Ballad of War 6 (Ballads) Tier 3 Ballad: A short song that gives your fellowship a bonus to their melee damage.
NAME, ORIGIN & APPEARANCE Origin Choose the origin you want from the pulldown menu. Origin has no bearing on your stats or class, but it should be taken into account as you create your character’s name and backstory. Origin also influences your appearance options, so select your origin before refining your appearance (or lock down your appearance before selecting your origin). Here are the possible origins for each of the races: Name NOTE Character names must be unique.
HOBBIT MAN Fallohide. Lovers of trees and woodlands, the Fallohides were the first Hobbits to come to The Shire. They generally tend to be fairer of skin and hair, as well as taller and more slender. Bree-land. Bree-land was once part of the North Kingdom of Arnor, ruled by Elendil the Tall as High King of Middleearth and by his elder son Isildur. Now it is but a simple, rustic land, and the North Kingdom is no more. Harfoot.
About 1700 years before the War of the Ring, the Lord of the Nazgûl established the Witch-realm of Angmar in the far North. For more than 600 years, the Witch-king harried the North Kingdom of Arnor, until at last he was cast down by a mighty host of Elves and Men, led by Eärnur of Gondor and Glorfindel of Rivendell. But they had come too late… Arnor had fallen. Today, with the shadow of Sauron lengthening everywhere, Angmar has once again become a place of gathering darkness.
Archet is a small hamlet in Bree-land, northeast of the Town of Bree, nestled at the edge of the Chetwood. The town and its outlying lands are inhabited by farmers and other rustic folk, who have little use for the bustle of big town life. A few Hobbits dwell here, but the inhabitants are mostly Big Folk. The lack of any real authority and the peaceful nature of Archet’s people have recently drawn the attention of a band of brigands.
Ered Luin, the Blue Mountains, are dominated by the realm established by the exiled Dwarf-lord Thráin and passed on to his son, the great hero Thorin Oakenshield. Thorin’s Hall was never particularly prosperous, for only iron could be mined there, but in recent years strife has nearly broken the realm. At the foot of the Mountains lies the Elf-refuge of Duillond, established after the fall of Edhelion. It is here that the timber used to build the White Ships of Mithlond is gathered.
In ancient times, the Ettenmoors were part of the kingdom of Rhudaur before that realm fell under the sway of Angmar, domain of the dreaded Witch-king. Today, even centuries after the fall of Angmar, the Ettenmoors remain a place of terror and evil. Through these wastes some of the most fell creatures of Middle-earth roam at will, biding their time until they hear the summons of their master… the Dark Lord Sauron.
The cruel and ancient spires of the Misty Mountains have, since the dawn of time, divided the fields of Eriador from the ancient forests and wilderness of Rhovanion. The legendary birthplace of Durin the Deathless, the First Father of the Dwarves, only that hardy people have ever been able to tame the Mountains and bend them to their will. Today, the Dwarves are gone, driven from their ancestral halls by teeming hordes of Orcs and other more ancient and mysterious evils.
In days of old, the North Downs were the heart of the kingdom of Arthedain, home to the great cities of Annúminas and Fornost, which fell to the ravages of Angmar. Upon the dread Fields of Fornost dwell the shades of Oathbreakers who betrayed their king and became Fell Spirits of the First Age, serving the Witch-king of Angmar.
Main Game Screen d b g e c f h i j 1) Of the Wilderlands of Eriador, the Trollshaws are among the most untamed. Men and Dwarves come here seldom, and even then they only follow the course of the Great East Road. As the name suggests, this land is the haunt of wild Hill-trolls. East of the Trollshaws, beyond the Ford of Bruinen, lies the hidden Elf-refuge of Rivendell, home of Elrond Halfelven, chief of the White Council. There, the course of Middle-earth will be determined.
b Character Vitals e Radar (Mini-Map) f Map The meters in the top left corner indicate your current Morale Points (green) and Power Points (blue). If you want to display your exact current Morale and Power (rather than just the bar itself), check the box for Vital Bar Numbers (in Options: UI Settings: Panels).You can also see the Vitals for allies or enemies by targeting them. The Radar displays a small map of your immediate surroundings.
h Hope/Dread Indicator j Chat Window 1! XP Bar Every character has the spirit of an adventurer. However, your spirit will change, based on the people, places and things that you encounter. When you are in safe places or in the presence of benevolent NPCs, you will have increased Hope. Conversely, you will experience great Dread when confronted by a Nazgûl or some ancient relics of Angmar.
GAME CONTROL BAR 1% Deed Log The six buttons in the bottom-left corner of the screen make up the Game Control Bar. They give you access to most game elements. 1@ Main Menu q Display help, display options, log off character, or quit game. 1# Crafting Panel T View information about your profession — what level you are at, how much crafting experience you need to advance, and the crafting tools, facilities and ingredients needed to create the items. See Crafting, p. 84, for more on how crafting works.
TITLE This panel lists all the Titles you have earned, sorted by type.You begin the game with one Heritage Title, referring to your homeland. As you adventure, you earn more fame, and thus more Titles. Most are based on accomplishments of various sorts (for example, “…the Spider-killer”, “…Watcher of the Path”). Some are based on crafting achievements. You may display any Title you have earned, so that other players see it over your head with your name.
NOTE All keystrokes listed here and elsewhere in this manual assume the default control setup. You can change most keymaps in the Options window (p. 98).
Equipment As you complete quests and find treasure, you will accumulate weapons, armour, special items and more. These items are stored in your character’s inventory. Click on the bag buttons at the bottom right of the screen, or press I to open all of the bags. Press C to open up your Character Journal to see what items you have equipped. Stackables.
Combat TARGETING AN ENEMY To target an enemy, click on it.You can also target the closest enemy by pressing B.You can cycle through all nearby enemies with t. The vitals of the enemy you have targeted appear next to yours, and an orange target ring appears around the enemy’s feet. ATTACKING To attack the targeted enemy, rightclick it, double-click it, or press `. The target ring at its feet changes to red to show that you are attacking.
DAMAGE, DEFEAT & RECOVERY As you take wounds in battle your Morale will decrease. As you use skills your Power will decline. (Your current Morale is displayed in your green Vitals bar; your current Power is displayed just below that, in your blue Vitals bar.) In order to stay at maximum combat efficiency, you must regain your Morale and Power. Both automatically recharge when you are not in combat. You can regain Morale and Power during combat by using certain spells or skills.
Deeds Traits Deeds begin as tasks that you discover as you move throughout the world, and as you learn and use new skills.You can find a list of your current Deeds and their rewards in your Deed Log (sL). Deeds are broken up by geographical area and by type — there are Exploration, Lore, Reputation and Slayer Deeds. The Deed Log also shows the reward for each Deed. As you progress through the game, you will earn Traits.
Quests Quest Colours. Each quest has a level. Similar to monster-level colours, the colour of the quest’s name gives you a quick comparison between your level and the quest’s level: Quest Log You can bring up your Quest Log by pressing L. This is where you keep track of all your quests. This panel sorts your quests into regions and the Epic storyline. You can sort the Quest Log to only show certain types of quest, such as just the Epic quests or completed quests.
Instances QUEST INSTANCES Sometimes quests will send you on a private adventure (an “instance”) for you to complete. These instances can only be entered while you are on the quest. In general, none of these instances can be repeated. However, even if you have already completed an instance quest, you can still help members of your fellowship complete the quest themselves by visiting a Reflecting Pool. The Reflecting Pool will enable you to join your fellowship inside the instance.
DEFAULT CHANNEL Click the speech bubble to set your default chat channel.You can change this whenever you wish — for example, you might set it to fellowship when you are questing, and to Auction when you are ready to bargain.You can still send a message to another channel; just use the same flag (/say, /f, /k, or whatever is appropriate).
Music You have the unique ability to compose and perform your own music for other players to hear! At Level 5, you can visit your class Trainer to learn a passive skill that allows you to use one or more musical instruments.You can purchase musical instruments from any Bard NPC. To play music, you must equip the musical instrument in your ranged weapon slot, and type /music, which will put your character into “music mode.” While in music mode, your shortcut keys are remapped to musical notes.
Vendors Double-click on an item to buy it; it appears in your inventory. Your current money supply is displayed below your character image in your Character Journal and in any Vendor window that you open.You can use money to trade with other players or spend at vendors to buy items like weapons, armour and crafting ingredients. Buy Back BUYING & SELLING ITEMS You can buy and sell items at any of the many vendors in Middleearth.
Trading Mail Fellowships You can initiate a trade with another player character by right-clicking on the character and selecting the Trade option.You must be near a person to initiate trade. If he wants to trade with you, he selects Accept, and the Trade window opens. At various locations around Middle-earth you will notice mailboxes where mail can be sent and received. For example, mailboxes might be found along a road or inside a hall.
or is inactive. If the leader leaves the fellowship, the game assigns the leadership to another member, going from the first player invited NOTE Type /fellowship without a message to see all the different Fellowship commands available. Note that some of these are only available to the leader of the fellowship. to the last. The leader may also voluntarily resign, passing leadership to the next player in line.
Kinships Kinships are groups of players that come together for a common, longterm purpose. (In other online roleplaying games, such organizations are often called guilds). The purpose could be purely social, to pool resources, to take care of new players, or to share a common philosophy. CREATING A KINSHIP To create a Kinship, you must purchase a charter from a Kinship Clerk. These NPCs are found in various towns throughout Middleearth. The person who created the Kinship is its first leader.
Crafting PROFESSIONS At least one workplace of each type is near each Master or Mistress of Apprentices, so that you can immediately begin crafting. Cook. Combines ingredients obtained from a vendor or Farmer to produce consumable foods Farmer. Grows pipeweed and ingredients for Cooks to use in their profession Forester. Gathers wood and tans hides Jeweller. Creates jewellery and accessories Tailor. Creates light and medium armour Metalsmith. Creates heavy armour and tools Prospector.
TOOLS & WORKPLACES Once you have chosen your vocation, your first stop should be at the local Provisioner, to buy the tools you will need to begin gathering your necessary raw materials. For some items, many of the raw materials can also be acquired at the Provisioner or a tradesman.
classes and then click the Play button to enter the Ettenmoors. and does not offer escape to his foe. Strong jaws, hardened claws and fierce determination drive the Stalker, making him one of the most feared opponents in battle. When you are ready to quit your Monster, press q and click on Leave Monster Play.Your monster character will be stored away (until you choose to re-enter the service of the Dark Lord) and you will be returned to your Hero who visited the Fell Scrying Pool.
goods, repair items, seek quests, entreat with Bards and assemble your forces for the battle ahead. While the areas surrounding these entry points are relatively safe, the same cannot be said for the remainder of the Ettenmoors.
INFAMY & RENOWN The Ettenmoors is a dangerous place, focused around action-packed player-versus-player (sometimes called PvP or PK) battles of Heroes against Monsters. The goal for both sides is to kill the other, bringing valuable accolades and acclaim from your leaders. For Monsters, this is called Infamy; for Heroes, it is called Renown.Your character’s current levels of Renown or Infamy appear on The War page of your Character Journal. Monster Infamy.
Options You have a lot of options for customizing how the game looks and how it plays. This section is a brief summary of those options. At the bottom of each Options screen are three buttons: Revert . Returns the settings of this screen to where they were when you opened Options. Default . Returns the settings of this screen to the defaults for the game. Accept. Accepts any changes you have made on any Options screen and closes the Option window. GRAPHICS Detect Optimal Settings.
UI SETTINGS Floating Information. These are all check boxes to determine what information appears on the screen. If you want to see information without selecting specific targets, check the appropriate box. (Note that most of this information is available when you click on a target.) Tooltips. Check Tooltip Enable if you want to see tooltips. Tooltip Delay (0 – 5 seconds) determines how long each tooltip stays on the screen.
MOUSE Mouse Look Sensitivity (low – high). Move this slider to the right to get broader, sweeping movement with Mouse Look (:). Move to the left to get more precise, slower movement. Mouse Look Smoothing (low – high). Move this slider to the left to get more immediate response to mouse look movement. Move to the right to get smoother, but less immediate response. Invert Mouse Y Axis. Check this if you want to look down (rather than up) when you push the mouse forward. Camera Aligns to Slopes.
Codemasters, Online Services End User License Agreement En français : http://www.lotro-europe.com/legal Auf Deutsch: http://www.lotro-europe.com/legal Be sure to read and understand all of the rights and restrictions described in the current End User License Agreement (“EULA”). You cannot copy, use, access or play The Lord of the Rings Online™: Shadows of Angmar™ unless or until you accept the terms of the current EULA.
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Credits LEAD DEVELOPMENT Jeffrey Anderson, CEO Jeffrey Steefel, Executive Producer Cardell Kerr, Design Director Marc Hildenbrand, Game Systems Engineering Director Yaming Di, Art Director Geoff Scott, Director of Audio, Video, and Visual FX PRODUCTION Kevin Boyle, Senior Producer Aaron Campbell, International Associate Producer Justin Corcoran, Project Manager Michael S Jablonn, Associate Producer Matt Kelly, Associate Producer Stuart E.
PUBLISHING Michael Enright, Vice President, Publishing Judith Hoffman, Executive Director International PM Grant Wei, Director of Program Management Monica Li, Senior Project Manager, International Jennifer Preston, Partner Services Manager, Europe MARKETING & BUSINESS DEVELOPMENT Mark Cullinane, Senior Vice President, Sales & Marketing Jerome Lalin, Vice President, Product Marketing Jim Drewry, Director, Marketing Adam Mersky, Director of Communications John Golden, Senior Product Marketing Manager Meghan
Acknowledgements Kristine Wiltz, Krispy Kremes, Sue Wilson-Schmitz and Denise, Belinda and Tommy Schmitz for patience and understanding, Humphrey Carpenter, Meghann Donahue, Michael Drout, Wayne G. Hammond, David Salo, Christina Scull, Tom Shippey, Barbara Strachey, and in memory of Karen Wynn Fonstad. Dunkin’ Donuts coffee, Rockstar Energy Drinks, Dr. Megan Anderson (for putting Chris Pierson’s arm back together).
Notes 116 6129 LOTRO FR MAN INN PC UK V10.
Notes 118 6129 LOTRO FR MAN INN PC UK V10.
Notes 120 6129 LOTRO FR MAN INN PC UK V10.
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Notes 124 6129 LOTRO FR MAN INN PC UK V10.
Support Options Technical Support For help, please visit: www.lotro-europe.com/support WEB SUPPORT Account Management www.lotro-europe.com For installation problems including damaged or defective installation discs, please click on Installation. For account management support including billing inquiries, payment issues and subscription questions, please click on Account. Technical Support For post-installation problems, please click on Technical.