User's Manual

20 21
Initial Status
Morale 110 / Power 125
Might 14 / Agility 8 / Vitality 10 / Will 11 / Fate 14
Light Armour, Medium Armour, Daggers,
One-Handed Axes, One-Handed Clubs,
One-Handed Hammers, One-Handed Maces,
One-Handed Swords, Two-Handed Axes,
Two-Handed Clubs, Two-Handed Hammers,
Two-Handed Swords
Captain
Race. Man
Role. Buffer / Pets
A Captain provides hope and leadership to his fellows,
inspiring them to greater deeds. A skilled Captain can
rally his fellowship back from the brink of defeat, or
seal a victory against many foes. While a Captain and
his Herald are respected fi ghters in their own right,
the Captain is primarily driven by his powerful sense of
leadership to those fi ghting around them.
The Captain will be the class of choice for players who
enjoy supporting their fellows
while participating in melee
combat. With a number of
support skills and the ability to
call Heralds to fi ght alongside, a
Captain is a natural leader for a
fellowship. His battle cries allow
him to take advantage of events
in combat to aid the Morale or
combat ability of his fellows.
His style of combat focuses on
inspiring those around him to glory.
SKILLS LEVEL DESCRIPTION ICON
Defensive Strike 1 (Melee) You attack defensively, causing light damage, but recovering
quickly to protect yourself from returned attacks.
Enraged Shout 1 (Melee) Your fearsome Shout strikes terror into the hearts of your
enemies and puts you into a battle-readied state.
Rallying Cry 1 (Buff) When a worthy foe is defeated, your Cry rallies the Morale of
your nearby companions.
Devastating Blow 2 (Melee) The effects of your Enraged Shout allow you to make a light
attack with a chance of causing great damage if you land a critical
blow.
Cutting Attack 4 (Melee) A light, bleeding attack, which causes your foe damage over
time.
SKILLS LEVEL DESCRIPTION ICON
War-cry 4 (Buff) When a worthy foe is defeated, you let out a Cry which
rallies your nearby companions to attack with greater speed and
determination.
Musical Instrument 5 (Passive Skill) Profi ciency
Telling Mark 6 (Debuff) You leave a Mark on your enemy, pointing out a weakness
in the enemy’s armour, which increases the chance that your com-
panions will critically wound it.
Make Haste 8 (Buff) You command your fellowship to make better speed, both in
and out of battle.
Routing Cry 8 (Buff) When a worthy foe is defeated, you let out a fearsome Cry
which slightly demoralizes all other foes nearby.
Spear 10 (Passive Skill) Profi ciency
Words of Courage 10 (Buff) You are able to renew the Morale of one of your companions
over time.
Pressing Attack 12 (Melee) The effects of your Enraged Shout allow you to swing twice
at your enemy, infl icting medium damage.
Call to Arms:
Herald of War
14 (Ability) You enlist a Herald of War to carry your banner into battle.
Halberd 15 (Passive Skill) Profi ciency
Shields 15 (Passive Skill) Profi ciency
Motivating Speech 16 (Ability) You are able to raise the Morale of your nearby companions
with a motivating speech.
Muster Courage 16 (Buff) You are able to renew the courage of your nearby companions,
removing all existing fear effects from them.
Command: On
Guard
18 (Buff) You command one of your companions to be on his guard,
increasing his chance of parrying attacks. You can only issue one
Command to a companion at any given time.
Escape from
Darkness
20 (Ability) You are able to revive a fallen companion.
Heavy Armour 20 (Passive Skill) Profi ciency
Pennants 20 (Passive Skill) Profi ciency
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