Issue 60 2012 Free Commodore Computer Magazine In TEXT, PDF, SEQ, D64 and HTML And Ebook formats www.commodorefree.
www.commodorefree.com CONTENTS EDITORIAL PAGE 2 “You cant get more Stone cold cooler than that”! NEWS - DMS 64 Released - C64 Studio 2.1 Released - Old-School Hacker Movie PAGE 5 NEWS - MorphOS: OpenOffice Viewer 0.0.
www.commodorefree.com EDITORIAL ELCOME Hi and welcome to another late edition of Commodore Free magazine, thrown together in much hast and with very little skill involved Especially welcome this issue are the new readers who recently contacted me, (they wished to be anonymous) hopefully the magazine is catering to your needs and you said you enjoyed reading the articles and are busily back tracking through the old issues in true retro style.
www.commodorefree.com NEWS DMS 64, RELEASED DMS 64, creates images of Commodore 64 disks and can split the image into multiple files. Copyright Donncha O Caoimh, http://ocaoimh.ie/ Version 1.0 originally written in 1994 but was fixed and spread online in Feb 2012: http://ocaoimh.ie/2012/02/22/thecommodore-64-disk-masher-c64-dms/ To create a disk image with DMSREADER. You'll need 2 blank disks or 2 D64 files to write to. Multiple files with the extension .DMS will be created.
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www.commodorefree.com NEWS MorphOS: Document Viewer Version 0.0.5 OpenOffice OpenOffice Viewer displays text and graphics in OpenDocument format, which is used for instance by OpenOffice. Changes in version 0.0.5: - Pictures inside of OpenDocument text will now be detected and displayed. - Horizontal tabs are now interpreted correctly. - Soft Page Breaks and Hard Page Breaks in OpenDocument text will now be interpreted. - The print routine for native data transfer (PostScript) is ready and running.
www.commodorefree.com NEWS Hollywood 5: Infinity Out Now! - Standard library set encompasses over 600 functions now! - Lots of other changes, optimizations and bug fixes After two years of development, Airsoft Software is proud to announce the immediate availability of Hollywood 5: Infinity for AmigaOS and compatibles and Microsoft Windows. This is a massive update which boasts over 120 new functions in comparison to Hollywood 4.8 and brings along many new features and general improvements.
www.commodorefree.com NEWS Audio Evolution 4 Now Freeware News from DaveAE The full version of the audio hard disk recording software Audio Evolution 4 for OS4 has been uploaded to OS4depot! The source code and AROS/MorphOS versions will follow later. I hereby wish to thank all customers who have purchased AE4 (for any of the above platforms) in the past. All the best, Davy For successors of Audio Evolution on other platforms (Android, Windows, OSX), please visit the link below. http://www.audio-evolution.
www.commodorefree.com NEWS NewsTek Roars Back to Life in 2012 with Episode #12 The Amiga is mentioned about 30:30 minutes into the show. Information from NEWSTEK NewsTek Roars back in 2012 with a brand new episode. Rich and I are changing it up for this episode. I lined up an interview with Allen Wolf, writer and producer of the hit film “In My Sleep”. We do an in depth interview with Allen and learn his process in writing and producing this psychological sleep thriller in an Alfred Hitchcock style.
www.commodorefree.com NEWS DIAG264 DIAG264 is a system to search for defects in a Commodore C16, C116 or Plus/4 computer. The system consist of a special cartridge and several loop back connectors. With this system you can test the following parts: RAM, ROM, I/O of the CPU and TED registers.
www.commodorefree.com Wyvern COMMODORE FREE GAME REVIEW http://tnd64.unikat.sk/friends/Wyvern.zip loading the D64 gives a TND style into Released by : ColorClashSoftware, The New Dimension Credits : Code .... Chris Yates Jon Wells Music .... Richard of Blazon, Psytronik Software, Scene World Magazine, The New Dimension Graphics .... ColorClashSoftware Design .... ColorClashSoftware Text .... Richard of Blazon, Psytronik Software, Scene World Magazine, The New Dimension Concept ....
www.commodorefree.com I am unsure how the music fits in with the game; but the music sounds are good and the tune holds itself up well, I quite liked the bass drum kick and the snare in the main game very realistic. The games backgrounds are very colourful and there is a lot going on screen (background wise at any rate) with the design of the columns etc it’s easy enough to see where you are and what you are supposed to kill or avoid.
www.commodorefree.com Finding the Start and Endpoint of a Program (On a Commodore computer using a Monitor program) by Commodoreman (c) Have you ever wondered where a computer program is stored after you “load” it in the computer? Have you ever been given the place in RAM where a program starts–but wonder where it ends? How much RAM is actually being used? program, the start address (or beginning point) is also used.
www.commodorefree.com B* PC SR .;803E . AC 32 00 XR 83 YR 00 SP F6 Now we will use the .D (disassemble) command to view the RAM starting at $C000 (49152). .D C000 ., C000 A9 00 The last line I get is for RAM location $C647 (50759) and takes up three bytes to $C649 (50761). I know this because the next line displayed is C64A. WHAM-O!! There it is! It is safe to assume that the EDITOR64 program ends at $C64A (50762).
www.commodorefree.com AMIGA FOREVER AND COMMODORE 64 FOREVER Amiga Forever http://www.amigaforever.com http://www.facebook.com/AmigaForever C64 Forever http://www.c64forever.com http://www.facebook.com/C64Forever RetroPlatform Project http://www.retroplatform.
www.commodorefree.com http://www.cmdweb.de/ Here you find information about the SuperCPU, FD disk drive, HD series, JiffyDOS and RAMLink. To order, pick your closest distributor. Furthermore, you can visit our About CMD section or the Download area. www.commodorecomputerclub.co.uk/ Welcome to the home of the Commodore Computer Club UK.
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www.commodorefree.com CP/M 3.0 On the Commodore 128 40 column display 1 Aug 85 I think I will make a checklist of things I want to do later, so I don’t forget…I’ll put this at the end of the article for easier reference. A> (blinking cursor) R A01 10 O.k., back to the manuals. The next titbit mentioned in the 128D User’s Guide mentions that a RAM Expansion module is accessed as drive ‘M’. This is set up as a RAM Disk.
www.commodorefree.com where d identifies the drive selected when the error condition is detected; error message identifies the error; nn is the BDOS function number, and filemane.typ identifies the file specified by the BDOS function. If the BDOS function did not involve an FCB, the file information is omitted. Note that the second line above the error message is displayed only in the banked version of CP/M 3 if expanded error message reporting is requested by GENCPM (p. 2-29)”.
www.commodorefree.com ASSEMBLER PROGRAMMING MICRO MART BY SHAUN BEBBINGTON (C) Author's notes: This is the third lot of tutorials (parts 9 through to 12 inclusive) that were published in Micro Mart magazine between February and July 2011 in the 'Specialist' section, which also includes Amiga, Apple, Linux and gaming news and views – see www.micromart.co.uk for more information about this publication.
www.commodorefree.com store f3 hex at screen location 1024 (0400 in hex), the two colours are affected in the corresponding bit of the bitmap area (top-left 8x8 pixel block in this case, assuming your bitmap resides at memory location 8192 onwards). How the colours are worked out is to split the byte into four bits, so f hex is equal to 15 decimal, which is light grey, and 3 hex is exactly the same as it would be in decimal, which is cyan.
www.commodorefree.com ldx #$40 ; X is used as a counter SETUP dex sta $0340,x bne SETUP ; Builds the sprite lda #%00000000 sta $d010 ; This clears the MSB setting for all sprites As with bit-mapping or the default screen mode, everything ldx #$64 has its' place, so each sprite must start at specific locations in ldy #$70 the memory bank that the VIC-II is pointing to.
www.commodorefree.com Once it's assembled, the program assumes that the VIC-II is looking at the default 16K bank as explained last week. For completeness, however, you may add the code to force the graphics chip to see bank zero, but try changing the banks anyway to see what happens. Run the routine by SYS 4096, and use the keyboard to move the simple sprite around the screed, W is up, S is down, D moves right and A moves left and RETURN exits the example program.
Issue 60 2012 Editor Nigel Parker Spell Checking Peter Badrick Text & HTML Conversion Paul Davis D64 Disk Image Al Jackson PDF Design Nigel Parker Website www.commodorefree.com Email Address commodorefree@commodorefree.com Submissions Articles are always wanted for the magazine. Contact us for details .We can’t pay you for your efforts but you are safe in the knowledge that you have passed on details that will interest other Commodore enthusiasts.