User manual
Brief summary of the main commands of Game Engine 1:
init
byte contrast
(0–63)
Initialization of the display with
the contrast value to be
delivered
update
-
Update of the game engine
(transfer display contents, query
inputs, etc.)
drawPixel
byte x, byte y
(x-,y-position)
draws a point in a specified
position
drawLine
byte x1, byte y1
(point 1) byte x2,
byte y2 (point 2)
draws a line between the two
points (x1, y1) and (x2, y2)
drawValue
byte x, byte y
(x-,y-position),
byte value
draws a score at any position (x,
y)
drawBitmap
byte x, byte y,
byte width, byte
height, const
byte bit
map[]
draws a bitmap at position x, y
including width and height
isFrameCount byte frame returns TRUE, if the number of
frames specified in brackets is
drawn; Use: time-controlled
sequences
joypad.isPresse
d
byte button
returns TRUE, when the button
is pressed (RIGHT, LEFT,
DOWN, UP, A, B)
beep
-
generates a beep (sound)










