User manual

have downloaded and installed the environment, choose the right board and the
correct port under
Settings
and you can start programming your Arduino or your
game console.
In addition to Arduino, a few other tools are used, including software to create and
edit graphics. This book uses Windows Paint and the open source editor Gimp.
Finally, an online tool on tiny.systems lets you convert these graphics into a com-
patible format - but more on that later.
For the time being, it is important to download the library and the examples from
the webpage http://www.buch.cd. The associated code is
10223-0
and to install them. To install the library, simply include the zip file via the Library
Manager. To do this, click on
Sketch -> Include Library -> Add
.Zip Library
and
select the library zip file you just downloaded. By now you should see a success
message at the bottom.
1.7 | Hardware Test
IDE and the sample programs are now installed - time to load the first program in
Arduino. To do this, go to
File -> Examples -> GameEngine -> Starter
to open
the first program and click on the upload button. Soon after that, you will see a
success message below in the debug window. The display should look pretty
much like the one shown below. If this is not the case, play a little with the two
buttons located just below the display. In doing so, you are adjusting the contrast
of the display, and most probably you are fixing the reason why you are unable to
see anything. However, if you cannot detect anything on the display, check the
positions of the two shields on the Arduino.
Now adjust the contrast value that suits you and take note of this value. In the next
projects you will need to enter the value into the program, so that you can always
easily read the display.